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Imperial Guard Message Board :: General :: Drop Troops :: Phone call to Forgeworld re IA8
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 Phone call to Forgeworld re IA8
« Thread Started on Feb 6, 2012, 7:03pm »

I got IA8 as soon as it came out and so was one of the first to be disappointed and confused.
I wasted no time in calling them for clarification and below are the "clarifications" that I was looking for.
I should have posted these straight away but I was a bit busy/tired/forgot/distracted.


Long Range Ground Scanner
The 1-4 troops carrying the LRGS may embark onto a Valkyrie or the Vendetta variant.
The LRGS is still operative while the carrying vehicle moves at any speed.
The 1-4 man squad can move, fire, run or assault without affecting the LRGS operation.

Tactic “In Utero”
Embark the LRGS squad into a V-Dett and run stand-off attacks while the LRGS squad assist Vox-C equipped squads with their shooting.

Lascutter
A Lascutter can be taken in addition to, not in replacement of a Lasgun.

Auxiliary Grenade Launcher
A one shot attachment to the Lasgun only. Must be fired instead of, not as well as, the Lasgun.
Range 12"
Str. 6
AP 4
Type Asst 1

Homing Beacon
Any unit attempting to deep strike within 12” of the beacon (you may pre-measure), may re-roll the scatter dice if they wish to.
The beacon carrier may move, shoot, run or assault as normal without affecting the Homing Beacon operation.

Tactic “Trojan Eagle”.
A squadron of three Tauros with heavy flamers.
They advance toward a given group of targets in extended line but stay 18” from the target if the Heavy Flamer can damage the target but preferably very close to targets with a high AV value where the Heavy Flamer will be ineffective.
Most often the Tauros Squadron are ignored as they don’t appear to pose an immediate threat.
The left and right Tauros have Homing Beacons providing a large drop zone that a good chance of not scattering.
Down come two or three Vet squads with 3 Melta-G each. Or up to six Multi-Melta armed drop Sentinels.
Vehicles are opened up by the Meltas, Tauros Squadron rapid advance to cook up any contents of the vehicles.

Tauros Rapid Assault Vehicle
A single Tauros can fit into a V-Dett as well as a valkyrie as the V-Dett is not a separate type of airframe, just a variant of the Valkyrie. Does not apply to the Tauros Venator.

Any Immobilised result, no matter how it is reached benefits from the “Galvanic Motors” rule

Tactic “Peel ‘n’ Fry”.
I Put each of my tauros with heavy Flamers in their own V-Dett. Vehicles such as Devilfish or Land Raiders are peeled open as the V-Detts are on finals of their attack run.
Tauros disembark and use Heavy Flamers to fry the contents.

Vendetta dedicated transport.
As the V-Dett is a Valkyrie variant it can be taken as a dedicated transport.

Elysian Veterans
Elysian Veterans have the same stat line as the Vets in the standard IG Codex.

Weapons
The Bomb/Heavy Bomb
The Bomb and Heavy Bomb are the same thing and share the same stats.
They are are used by scattering from anywhere on the previous moves flight path.
Range 0 and Scatter
Str. 6
AP 4
Type Apoc Barrage

Sky Strike Missile
The Sky Strike Missile benefits from an AA tracker similar in effect as the one on a Hydra and has the following stat line.
Range 60"
Str. 7
AP 3
Type Hvy 1
« Last Edit: Feb 9, 2012, 6:10pm by redcuffs »Link to Post - Back to Top  IP: Logged

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 Re: Phone call to Forgeworld re IA8
« Reply #1 on Feb 6, 2012, 11:49pm »

Wow, that's kind of ridiculous. Thanks for that.
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 Re: Phone call to Forgeworld re IA8
« Reply #2 on Feb 6, 2012, 11:54pm »

Has that been officially errata'd or anything like that?
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 Re: Phone call to Forgeworld re IA8
« Reply #3 on Feb 7, 2012, 5:00am »

Forgeword produced this one but it doesn't answer all the questions. It hadn't come out when I called them up.

http://www.forgeworld.co.uk/Downloads/Product/PDF/I/IA8QandA.pdf
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No, our kit is not the best ...
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Adapted from a statement from a random RAF Regt JNCO Banja-Luka Metal Factory, Bosnia
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 Re: Phone call to Forgeworld re IA8
« Reply #4 on Feb 18, 2012, 8:41am »

Hello everybody!

Thanks for all the clarifications! I 've asked FW about the krak grenades for vets in IA8, they answered me that it was 5pts per squad (via Facebook).
They also told me that the long range scanner could not embark in a Valk/Vend....

Hope you are right!! Vendettaa has dedicated transport is awsome!!

Cheers
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 Re: Phone call to Forgeworld re IA8
« Reply #5 on Feb 20, 2012, 4:51pm »

The bloke I spoke to said that not only can the LRGS and operators embark and operate from a moving carrier but also a cyclops operator. And they can still do their thing whilst moving in that carrier at any speed.

Also the cyclops operator is infantry as it is stipulated that he is "a Guardsman". He is not a vehicle as laid down in IA8. But I thought this was just common sense.

Who he was I don't know, he was just the guy who answered the phone. Could have been the author of IA8, could have been the cleaner.

At the end of the day there is nothing in IA8 that says they cannot do so, therefore, my Drop Squadron Operators
"do it on the move".

I didn't think that a cyclops would have a valuable role but I am now considering putting one in the middle of each fire support squad.
Should they get assaulted (and usually splatted) the cyclops would be detonated by the operator in a skulking carrier to burst my opponents bubble of glee.
Could be useful embedded into the assault squads too. The trick is keeping the operator within range of up to 3 cyclops.

Back then I wasn't aware that the IA books are completely about fluff. The numbers equating to points cost of models seem to be randomly generated. Thoroughly unrealistic and uncompetitive.
It is where I believe Forgeworld have missed an oppurtunity.

However, see my foot note, You just have to work with the tools you're given.
« Last Edit: Feb 20, 2012, 4:58pm by redcuffs »Link to Post - Back to Top  IP: Logged

No, our kit is not the best ...
But we have no choice but to successfully execute the Emperors will with the tools we have been given.

Adapted from a statement from a random RAF Regt JNCO Banja-Luka Metal Factory, Bosnia
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 Re: Phone call to Forgeworld re IA8
« Reply #6 on Feb 27, 2012, 7:29pm »

FW lists are really only useful against other FW lists. I feel (perhaps wrongly, perhaps not) that they represent some of the best parts of 40K; fluffy matches with brilliant looking models, while I don't mind the min-maxing/mathshammer/competitive side, I know I enjoy playing games with good backgrounds among friends with perhaps-not-optimal armies more than the tourney scene. However I'm sure there are others who feel otherwise. The fact that there is room for both in 40K is perhaps it's greatest asset.

misty-eyed statements aside, thanks for posting all these clarifications.
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 Re: Phone call to Forgeworld re IA8
« Reply #7 on Apr 15, 2012, 10:24am »

What's this thread about? Are you complaining about the rules? I'm not entirely clear. Not trolling, by the way. Just confused.
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 Re: Phone call to Forgeworld re IA8
« Reply #8 on Apr 15, 2012, 11:11am »

redcuffs called forgeworld for some rulings and clarifications, and here they are.
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Sept 6, 2011, 2:51pm, genevaman wrote:
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 Re: Phone call to Forgeworld re IA8
« Reply #9 on Apr 16, 2012, 11:23am »

Does anyone know the requirements for taking a mega dred in a codex Orks list. In the H.Q. section it says you can take a Meka dred in a standard Ork army if you also have a mega dred but I must be blind because I can't see where it says you can take one.

I'm guessing it takes a least one heavy support slot and is maybe limited to 0-1.
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 Re: Phone call to Forgeworld re IA8
« Reply #10 on Apr 19, 2012, 11:10am »

I assume you enquire about the Mega Dread in IA8. I don't know if there are any others elsewhere.
It's on page 136 of IA8.

There's no "0-1" on the header so I guess you can take 1 in each heavy support slot.

They cost the same as Creed with Kell together and can take upgrades to the equivalent cost of a Penal Legion Squad.

It has a special rule to give it the invulnerable save of a Coy Cdr.
Two of the upgrades are specific to IA8.

One can give the Mega Dread something like a Dreadnought CCW and an ities of Death strategem.

The other gives it a one-off fleet with a 16.66r% chance of being immobilised.

No forum regs breached here I hope?
If I have then I willingly accept the Bolter Slug to the arse from the moderators and you'll have to PM me.
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No, our kit is not the best ...
But we have no choice but to successfully execute the Emperors will with the tools we have been given.

Adapted from a statement from a random RAF Regt JNCO Banja-Luka Metal Factory, Bosnia
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 Re: Phone call to Forgeworld re IA8
« Reply #11 on Apr 19, 2012, 11:22am »

And Hookah,
I feel about playing 40K in just the way you have described above.
I enjoy reading your posts Hookah.
Mainly because there is always a picture of a Fit Bird nearby.
I assume it's not you ?!?!?
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No, our kit is not the best ...
But we have no choice but to successfully execute the Emperors will with the tools we have been given.

Adapted from a statement from a random RAF Regt JNCO Banja-Luka Metal Factory, Bosnia
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 Re: Phone call to Forgeworld re IA8
« Reply #12 on Apr 19, 2012, 12:36pm »

I have IA8 and all the other Ork entries that you can use in Codex Orks have a bullet point entry of some kind saying that you can, what slot it takes and if it comes in squadrons (like the gun wagons).

The Mega Dread doesn't say that you can use it in Codex Orks but the H.Q version the Meka Dred on page 129 says you can take the Meka Dread in Codex Orks if you take a Mega Dread.
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 Re: Phone call to Forgeworld re IA8
« Reply #13 on Apr 19, 2012, 2:04pm »

Now I see what you're getting at.
Sorry, I thought you didn't have a copy of IA8.

So you can take a Meka Dread as an HQ.
But if you have a Mega Dread in a heavy slot you may fill an HQ or a heavy slot with a Meka Dread.

I think it's simple as that to be honest.

I know various omitions and confusions in the book make you feel the need to question everything but I think it is to be taken as simply as it is written.
Also includes Kustom Meka Dreads.

Another place I can see a similar entry is Grot Tank Mobs being able to fill an Elites slot if there is a Big Mek as an HQ.

The other entries under Mekboy Junka, Gun Waggons and Gun Trukks should me just taken as read.

I've only really read the Elysian part of IA8. I leave Ork stuff to my sons so if I have still missed your point then forgive me, you may need to ask someone with more knowledge.

Or better still, do what I did nearly two years ago and phone Forgeworld up.

You've paid what must be a days take home wages for the book, I think you have the right to an concise answer over the phone.
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No, our kit is not the best ...
But we have no choice but to successfully execute the Emperors will with the tools we have been given.

Adapted from a statement from a random RAF Regt JNCO Banja-Luka Metal Factory, Bosnia
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