Starting « Thread Started on Jan 31, 2012, 7:47pm »
I play wood elves in WHFB and am planning to expand into 40k with imperial guard, starting as small as possible. Right now I'm planning on buying a box of cadian shock troops just to start collecting, building, and painting slowly. On that topic I need to know how to equip them. I'm not going to be able to afford the book for awhile so pictures of what weapons I should give to how many guys would be greatly appreciated. The other thing is I want to make sure my list and order of purchases makes sense for being able to field a kill team at least fairly quickly;
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Trickstick WARLORD The Last Airship Pirate member is offline
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Re: Starting « Reply #2 on Jan 31, 2012, 9:57pm »
Off the top of my head, kill team is:
200pts
0-1 Elites 0-2 Troops 0-1 Fast Attack
You need a model with good LD so that you can pass the tests you need to take after you lose half your forces. Also, you can shake things up by using a vehicle of some kind as it is an unexpected move.
Looking at the list of things you want to buy, have you looked at the IG battleforce? It comes with all of that, although you get a sentinel instead of the chimera. It also offers a quite large saving. The command, 2 troopers and heavy set come to £75.50. The battleforce comes with those plus a sentinel for £65.00. Nice little saving if you were getting those things anyway, and you get a sentinel that can be very nice for kill team.
I would buy the box set, but I want to buy slowly because I can only pay $50 canadian at a time, this way I can start buying sooner and building and painting so I can have some models to start.
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Re: Starting « Reply #4 on Feb 1, 2012, 8:06pm »
BOO!!!! Wood Elf's uck! I play dwarfs in warhammer....
But anyways get yourself a battleforce, they are a great starting point for any guard army and then buy tons and tons of HWS, where your regular troopers are the backbone of your army and they take the most beatings its your HWS which are your bite....get them....NAO!!!! (credit to Trooper for the NAO)
First of all, no need to be nasty, I'm the guy from Asrai.org trying to get all armies that date back to 6th edition updated, second of all. I want to start now and I can't get a battle force right now for monetary purposes. On the topic of the command squad I can build that box as the HQ or troop version right?
Joined: Dec 2011 Gender: Male Posts: 64 Location: Pennsylvania, US
Re: Starting « Reply #6 on Feb 1, 2012, 8:30pm »
kinda, you can use CCS as it is or just five random troopers, but since in the Guard you need aleast six to be a special weapons team or ten for a regular squad, they would again only be random troopers or CCS...
And I wasn't being nasty, I am a dwarf player....We hate elfs...simple as that, its a grudge thing...Good luck with your IG
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Re: Starting « Reply #8 on Feb 2, 2012, 10:05pm »
Well, they both serve entirely different roles, with Autocannons being better for infantry and transports, and Lascannons being pretty much exclusive to anti-armor.
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Re: Starting « Reply #9 on Feb 3, 2012, 10:00pm »
What Envoy said. If you're just wondering which of the heavy weapons you should make first for a squad I'd actually say Missile Launchers are the way to go IMO. They are able to serve as both anti-infantry and as anti-tank (short of AV14) and also offset the mediocre BS 3 of the regular Heavy Weapon troopers when you use frag missiles.
But, as for your question, pretty much what Envoy said. Autocannons are quite versatile, but not as much as the missile launchers, whereas the lascannons can only really do anti-armour work (at which they are quite good).
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Re: Starting « Reply #10 on Feb 4, 2012, 12:57pm »
I use missiles and flamers for my infantry squads. The missiles are great for supporting infantry or killing tanks and MCs, and the flamers help vs CC.
Would anyone be able to guess how many points I could get to with this, I'm thinking I could also add another box of CCS for an HQ. I could also buy the box of 5 Cadians with lasguns and use the extra Vox, flamers, grenade launchers, etc. to build my command squad for the Inf squads and use the CCS as my HQ
I just realized to be able to field a legal army I need two troop choices and an HQ, minimum, so I realized that this is the mininimum id have to buy to have two platoons (each one being a single troop choice right?);
HQ Cadian command squad
Troop 1st platoon 2 Cadian Shock troops 1 Cadians (5 models) for turning 5 models from a CST into command squad
2nd Platoon 2 Cadian Shock troops 1 Cadians (5 models) for turning 5 models from a CST into command squad
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Re: Starting « Reply #13 on Feb 4, 2012, 8:51pm »
Correct, two platoons--each with a platoon command squad, and two infantry squads--count as two troop choices. Or you could use your infantry squads as Veterans, in which case each squad counts as a troop choice...
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I do, and I've decided that to start Im gonna just build two infantry squads and field them as veterans, so that once I get enough I can start fielding them as par of a Platoon in bigger games
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You should just make a super clone of all the members
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