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danny1995
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 Starting
« Thread Started on Jan 31, 2012, 7:47pm »

I play wood elves in WHFB and am planning to expand into 40k with imperial guard, starting as small as possible. Right now I'm planning on buying a box of cadian shock troops just to start collecting, building, and painting slowly. On that topic I need to know how to equip them. I'm not going to be able to afford the book for awhile so pictures of what weapons I should give to how many guys would be greatly appreciated. The other thing is I want to make sure my list and order of purchases makes sense for being able to field a kill team at least fairly quickly;

1 Cadian Shock Trooper Squad
1 Cadian Command Squad
1 Cadian Shock Trooper Squad
1 Cadian Heavy Weapons Squad
1 Imperial Guard Chimera

Once I had these all built would I have enough for a Kill Team event? If I can at least have that it would be a good start.
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 Re: Starting
« Reply #1 on Jan 31, 2012, 9:31pm »

Oooooh, another Wood Elf player! We do still exist.

You have plenty there to make a good start with IG, and plenty of grenade launchers and flamers to work with.

As to the Kill Team event, you have way more than enough to put one together (long as kill team still means what I think it does).
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Apr 17, 2012, 5:26pm, juliansharps wrote:

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 Re: Starting
« Reply #2 on Jan 31, 2012, 9:57pm »

Off the top of my head, kill team is:

200pts

0-1 Elites
0-2 Troops
0-1 Fast Attack

You need a model with good LD so that you can pass the tests you need to take after you lose half your forces. Also, you can shake things up by using a vehicle of some kind as it is an unexpected move.

Looking at the list of things you want to buy, have you looked at the IG battleforce? It comes with all of that, although you get a sentinel instead of the chimera. It also offers a quite large saving. The command, 2 troopers and heavy set come to £75.50. The battleforce comes with those plus a sentinel for £65.00. Nice little saving if you were getting those things anyway, and you get a sentinel that can be very nice for kill team.
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 Re: Starting
« Reply #3 on Feb 1, 2012, 3:36pm »

I would buy the box set, but I want to buy slowly because I can only pay $50 canadian at a time, this way I can start buying sooner and building and painting so I can have some models to start.
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 Re: Starting
« Reply #4 on Feb 1, 2012, 8:06pm »

BOO!!!! Wood Elf's uck! I play dwarfs in warhammer....

But anyways get yourself a battleforce, they are a great starting point for any guard army and then buy tons and tons of HWS, where your regular troopers are the backbone of your army and they take the most beatings its your HWS which are your bite....get them....NAO!!!! (credit to Trooper for the NAO)

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danny1995
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 Re: Starting
« Reply #5 on Feb 1, 2012, 8:11pm »

First of all, no need to be nasty, I'm the guy from Asrai.org trying to get all armies that date back to 6th edition updated, second of all. I want to start now and I can't get a battle force right now for monetary purposes. On the topic of the command squad I can build that box as the HQ or troop version right?
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 Re: Starting
« Reply #6 on Feb 1, 2012, 8:30pm »

kinda, you can use CCS as it is or just five random troopers, but since in the Guard you need aleast six to be a special weapons team or ten for a regular squad, they would again only be random troopers or CCS...

And I wasn't being nasty, I am a dwarf player....We hate elfs...simple as that, its a grudge thing...Good luck with your IG

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danny1995
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 Re: Starting
« Reply #7 on Feb 2, 2012, 7:27pm »

For a full weapons team, which is better AP and strength wise, Auto-Cannon or Lascannon
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 Re: Starting
« Reply #8 on Feb 2, 2012, 10:05pm »

Well, they both serve entirely different roles, with Autocannons being better for infantry and transports, and Lascannons being pretty much exclusive to anti-armor.
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Apr 17, 2012, 5:26pm, juliansharps wrote:

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 Re: Starting
« Reply #9 on Feb 3, 2012, 10:00pm »

What Envoy said. If you're just wondering which of the heavy weapons you should make first for a squad I'd actually say Missile Launchers are the way to go IMO. They are able to serve as both anti-infantry and as anti-tank (short of AV14) and also offset the mediocre BS 3 of the regular Heavy Weapon troopers when you use frag missiles.

But, as for your question, pretty much what Envoy said. Autocannons are quite versatile, but not as much as the missile launchers, whereas the lascannons can only really do anti-armour work (at which they are quite good).
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 Re: Starting
« Reply #10 on Feb 4, 2012, 12:57pm »

I use missiles and flamers for my infantry squads. The missiles are great for supporting infantry or killing tanks and MCs, and the flamers help vs CC.
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 Re: Starting
« Reply #11 on Feb 4, 2012, 6:08pm »

Would anyone be able to guess how many points I could get to with this, I'm thinking I could also add another box of CCS for an HQ. I could also buy the box of 5 Cadians with lasguns and use the extra Vox, flamers, grenade launchers, etc. to build my command squad for the Inf squads and use the CCS as my HQ
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danny1995
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 Re: Starting
« Reply #12 on Feb 4, 2012, 6:58pm »

I just realized to be able to field a legal army I need two troop choices and an HQ, minimum, so I realized that this is the mininimum id have to buy to have two platoons (each one being a single troop choice right?);

HQ
Cadian command squad

Troop
1st platoon
2 Cadian Shock troops
1 Cadians (5 models) for turning 5 models from a CST into command squad

2nd Platoon
2 Cadian Shock troops
1 Cadians (5 models) for turning 5 models from a CST into command squad

Am i mistaken here?
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 Re: Starting
« Reply #13 on Feb 4, 2012, 8:51pm »

Correct, two platoons--each with a platoon command squad, and two infantry squads--count as two troop choices. Or you could use your infantry squads as Veterans, in which case each squad counts as a troop choice...

By the way: WELCOME TO THE IGMB!

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 Re: Starting
« Reply #14 on Feb 4, 2012, 9:03pm »

I'm frightened
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 Re: Starting
« Reply #15 on Feb 4, 2012, 9:42pm »


Feb 4, 2012, 9:03pm, danny1995 wrote:
I'm frightened


That's your survival instinct kicking in. Don't worry, if you hang around here enough, it'll go away.

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 Re: Starting
« Reply #16 on Feb 5, 2012, 7:49am »

My advice is to get some miniatures from Defiance Games or Mantic Games. Cheaper than GW. Unless you have your heart fixed on playing in a GW store.
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Dec 20, 2012, 9:20pm, ponen19 wrote:
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danny1995
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 Re: Starting
« Reply #17 on Feb 5, 2012, 9:26am »

I do, and I've decided that to start Im gonna just build two infantry squads and field them as veterans, so that once I get enough I can start fielding them as par of a Platoon in bigger games
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 Re: Starting
« Reply #18 on Feb 5, 2012, 4:59pm »


Feb 4, 2012, 9:42pm, RedsandRoyals wrote:

Feb 4, 2012, 9:03pm, danny1995 wrote:
I'm frightened


That's your survival instinct kicking in. Don't worry, if you hang around here enough, it'll go away.

Reds


Indeed. My associates and I could possibly produce a clone in which the survival instinct has been eliminated... *Ponders personnel and resources to assign to this project*

(Good lord, it appears that I am actually learning something from my Fundamentals of Project Management class! :o )

Danny, there's no need to fear. So long as your tissue sample is secure in the Zip Lock baggie that I keep on my person at all times, which contains all of the tissue samples that have been collected from members, rest assured that clones of you can be produced rapidly and to specification, with full memory transference, should something unfortunate happen to your original body*. The benefits of D.o.N.T. N.E.R.D.R.A.G.E. cloning technology are amazing!

*Barring any unfortunate, and potentially hilarious mishaps during the cloning procedure, of course...

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Dec 16, 2011, 3:42pm, ymmot wrote:
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danny1995
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 Re: Starting
« Reply #19 on Feb 5, 2012, 5:09pm »

You should just make a super clone of all the members
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 Re: Starting
« Reply #20 on Feb 5, 2012, 5:34pm »


Feb 5, 2012, 5:09pm, danny1995 wrote:
You should just make a super clone of all the members


Hmmm... We have had cloning "accidents" in the past where the member being cloned had their genetic template contaminated by outside material, resulting in amusing abominations being unleashed in the Underhive. Your idea has merit, and I shall give it due consideration. ;)
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Dec 16, 2011, 3:42pm, ymmot wrote:
A pee stained victory is victory none the less.


2012 IGMB Award: "Most Likely to End Up Wrapped in Bacon."

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danny1995
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 Re: Starting
« Reply #21 on Feb 5, 2012, 7:54pm »

How is this for a 400 point list that I can start to learn the rules with;

Company Command Squad
Vox Caster, Regimental Standard, Medipack, Grenade Launcher, Flamer

Vet 1
Vox Caster, Missile Launcher Team, Flamer

Vet 2
Vox Caster, Las Cannon Team, Flamer, Chimera (Heavy bolter hull mounted and sponsons, cant be changed buying it used)

The whole thing comes out to 392. Good enough to learn with?
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 Re: Starting
« Reply #22 on Feb 6, 2012, 3:24am »

Your command squad needs a vox if you're giving one to the veterans, I would replace the flamer with a vox caster.

When you said hull mounted and sponsons, did you mean turret and hull mounted; Chimeras can't have sponson mounts.

Otherwise that's a perfectly fine list to learn to play with.
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danny1995
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 Re: Starting
« Reply #23 on Feb 6, 2012, 4:32pm »

they werent supposed to have a flamer, they do however have the vox-caster
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danny1995
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 Re: Starting
« Reply #24 on Feb 6, 2012, 8:17pm »

The other thing is, I'm broke, well not really, but close, so anyone know a cheap way to get models?
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