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Imperial Guard Message Board :: General :: Drop Troops :: Planet Strike: Holding Nothing Back
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ElegaicRequiem
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 Re: Planet Strike: Holding Nothing Back
« Reply #50 on Aug 14, 2009, 11:04am »

The book makes mention of mobile objectives. Pg 16 under "Attacking Bastions." Since bastions are always objectives, pg 11 bold text in upper left.

I remember thinking that the platform with defiler legs someone posted in the p and c section here would make a nifty mobile bastion. Or make a baneblade an objective... baneblade for free... mmm.

Really opens up possibilities for that reserve bastion stratagem.
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 Re: Planet Strike: Holding Nothing Back
« Reply #51 on Aug 14, 2009, 12:00pm »


Aug 14, 2009, 7:28am, Rolling Thunder wrote:
Not going to be allowed. I'd just say 'No'.


I'd refuse to play anyone who did that as well if i'm being truly honest.
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 Re: Planet Strike: Holding Nothing Back
« Reply #52 on Aug 15, 2009, 3:27pm »

We always play that everything can be destroyed at my LGC objectives are the only exception but you can put a crater round them *If they are in the open* or you destroyed the building it was in/on.

solves alot of problems.
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 Re: Planet Strike: Holding Nothing Back
« Reply #53 on Aug 15, 2009, 10:12pm »

Warhammer 40K: When in doubt, blow the frak out of it!
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 Re: Planet Strike: Holding Nothing Back
« Reply #54 on Aug 16, 2009, 5:51am »

Well, yesterday I conducted a Planetstrike Apocalypse Game.


It was awesome. I dropped in my Valks as flyers, shot them about the board, rocketing everything in sight, and then switch to Hover and landed my infantry next to a bunch of Necrons holding the objective.

Shortly therafter, there were no Necrons, only me, standing on the objective.
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 Re: Planet Strike: Holding Nothing Back
« Reply #55 on Oct 25, 2009, 1:32pm »

I really want to play a game but no-one will play it at my schools club
I wonder why
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 Re: Planet Strike: Holding Nothing Back
« Reply #56 on Oct 26, 2009, 11:38am »

I still want to use something retarded like a superheavy tank as a mobile bastion. It would certainly help the defender in larger games...
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 Re: Planet Strike: Holding Nothing Back
« Reply #57 on Oct 28, 2009, 10:34am »

The first mission is the one that everyone is tired of.
If there was a change in what a scoring unit was such as along the lines of city fight the missions would be much more enjoyable.

I'm going to start a Planetstrike campaign at our store this weekend. I'll let you guys know how it goes.
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 Re: Planet Strike: Holding Nothing Back
« Reply #58 on Nov 7, 2009, 11:12am »

So how'd it go?
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My Guard
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 Re: Planet Strike: Holding Nothing Back
« Reply #59 on Nov 9, 2009, 6:23pm »

Too many folks playing Skaven to get the game in. Will get one started this coming weekend.
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Fear the pink - Amazonian LXIX
http://esclava.myminicity.com To improve population click here.
http://esclava.myminicity.com/ind to build a factory click here
http://esclava.myminicity.com/tra\
http://esclava.myminicity.com/sec
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http://www.vampirebat.com/war/AC130_GunshipMed.wmv
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Mr Flibble is very cross and therefore we will attack under cover of daylight.

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 Re: Planet Strike: Holding Nothing Back
« Reply #60 on Nov 9, 2009, 6:49pm »

planetstrike cityfight would be fun...please attackers, do deep strike.
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Space Marines? What Space Marines? All i see is those sets of boots where the plasma and munitions were just fired.
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 Re: Planet Strike: Holding Nothing Back
« Reply #61 on Nov 10, 2009, 8:33am »

Done that already. The dangerous terrain tests never kill enough of them to worry any attacker.
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 Re: Planet Strike: Holding Nothing Back
« Reply #62 on Nov 10, 2009, 8:42am »

Make them use the store dice then.
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Fear the pink - Amazonian LXIX
http://esclava.myminicity.com To improve population click here.
http://esclava.myminicity.com/ind to build a factory click here
http://esclava.myminicity.com/tra\
http://esclava.myminicity.com/sec
Commander of the 2nd Emporer's Dagger regiment
http://www.vampirebat.com/war/AC130_GunshipMed.wmv
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