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Post by ElegaicRequiem on Jun 24, 2011 7:55:07 GMT -5
I hope at least half of this is untrue. The other half sounds interesting, though.
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Post by Melissia on Jun 24, 2011 8:47:02 GMT -5
It's BoK, so most of it's trash.
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Post by Trickstick on Jun 24, 2011 11:04:31 GMT -5
Well I still have my bag o' salt but some things that struck me:
Directed wounds will kill my commissars dead. Really dead. Super duper dead dead.
No more half strength blasts against vehicles? Awesome McAwesome.
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Post by WestRider on Jun 24, 2011 19:29:01 GMT -5
Looking deeper, Directed Wounds aren't as much of a problem as I'd thought. Screening Units don't provide a Cover Save anymore, but they do make it so the Attacker can't use Directed Wounds.
There's also a Strategem that will let you make one Unit immune to Directed Wounds, which will save one Platoon.
Still wish Commissars could pick up Carapace Armour, that would make it completely not a problem.
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Post by Morat on Jun 26, 2011 6:21:17 GMT -5
Careful now, as far as I could read it, it says that the attacking player chooses which wound is the directed one, so itll probably be a plasma wound that our poor saps have to take on. Bodyguards just got a lot more useful too.
Can't say I'm at all happy with this at all on the whole. Wound allocation was too complicated in 5th and open to abuse, this new version is even more complicated and will likely cause even more problems. The kill wounded models in the consolidate phase will really bugger up big 5 heavy weapon platoons if hit by snipers. Wound each team once and watch the lot evaporate at the end of the turn. Class.
Kill points were indeed a terrible idea in 5th, but their replacement is even less logical. Kill a sentinel and get a victory point because it's a walker. Kill a vyper jetbike and get nothing. Rhinos and Chimeras give them, Wave Serpents do not. Holding objectives to get victory points should drown out some of these inconsistencies, but some builds can really benefit (not our builds on the whole (apart perhaps from airmobile)).
Cover at 5+ is absurd. 40Ks hardly realistic, but I would expect being hidden behind a solid concrete or earth wall to protect me more than 1/3 of the time. Sure combat caused wounds more quickly in 5th, as it should. Attacks on defended troops are decided by either artillery or by bayonet and grenade. Which is exactly how it should be.
Might be moving over to Warpath next summer...
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Post by F.K.M on Jun 26, 2011 6:53:29 GMT -5
Well I still have my bag o' salt but some things that struck me: Directed wounds will kill my commissars dead. Really dead. Super duper dead dead. No more half strength blasts against vehicles? Awesome McAwesome. Is it enough salt to kill an elephant or enough salt to keep your driveway clean of snow for a lifetime? You may ask whose life so i'll just say 80 years of living. Since i'm sure making a joke at RT's expense would only serve to enflame him even more and that guy gets pissed easy enough as it is.
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Post by Gabriel Lupus on Jun 26, 2011 15:43:53 GMT -5
I'm seriously with Mel on this one - I highly doubt any of this is particularly truthful.
If for no other reason, I'd disagree with it simply because it said that: "The managers despise the hobby and all immatures who play it." This is simply untrue.
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Post by F.K.M on Jun 26, 2011 18:50:19 GMT -5
I only have one bad GW employee at my store. The rest are pretty good and the manager actually enjoys children i think. According to the guys there he's what a GW manager should be and i remember when he wasn't a manager. Honestly i can think of nobody better suited to the task that's worked there. I think it'd be more accurate to say the employees aren't too happy painting and even that may be untrue. Painting for their company takes away from time they get to paint their own models. Most of the store employees are good natured and well meaning. Some are immature, one was strict, some know when to lay down the rules and one is terrible and obnoxious in my local GW store.
So basically sorry for that rant but managers and the employees don't totally hate kids. A lot of them have kids of their own.
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Post by emptyhat on Jun 26, 2011 21:12:49 GMT -5
I took managers to mean the H.Q staff and the people who market and develop Warhammer rather than store managers but I still rather that it wasn't true because it would be too sad otherwise.
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Post by Rolling Thunder on Jun 27, 2011 4:32:43 GMT -5
I doubt they particularly hate it. In my experience businessmen tend not to hate their given income stream.
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Post by F.K.M on Jun 27, 2011 4:34:24 GMT -5
I took managers to mean the H.Q staff and the people who market and develop Warhammer rather than store managers but I still rather that it wasn't true because it would be too sad otherwise. We shall make our pajamas flammable and our toys choking and stabbing hazards. Muhuhahahahaha!
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Post by Vice-Shogun Himura on Jun 30, 2011 22:27:38 GMT -5
Do we really need a 6th edition?
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Post by RedsandRoyals on Jun 30, 2011 23:12:58 GMT -5
Do we really need a 6th edition? No, but GW has this compulsion about releasing new editions of the game before they make sure all their armies are brought up to scratch for the old one. Reds
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Post by ElegaicRequiem on Jun 30, 2011 23:42:05 GMT -5
For its faults, 5th is fairly good as a game. Injecting more realism would take away from the setting and pace of the game, and really, it's become much more of a kid's game, anyway.
When 6th does come out, I'd like to see a way to make it faster, but fair. I can't think of a way to do that, but I don't get payed to think about the rules.
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Post by treadiculous on Jul 1, 2011 3:42:14 GMT -5
The more I think about the rules set presented here the more I think it untrue, as the newer versions of rules tend to simplify the game system, and this rule set appears to further complicate things.
What I would expect is a shift in the balance of playing style which makes it tactically better to field larger units, not less (as this 5th wound allocation would mean) the reason is that this boosts sales more as collecters gather horde style armies.
I would also anticipate that the expensive models - mainly flyer / skimmers - will become even more attractive in the new rules.
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Post by Shostak(AWOL) on Jul 1, 2011 10:42:53 GMT -5
I must say I agree with Tread, especially if it goes the same way as fantasy. Put simply; in 8th ed fantasy you get a bonus for buying lots of men to put into hordes; and with the storm of magic you get 'shiny cool monsters that every army can use which are also very expensive.'
I would hate to see 40k head in that direction, but TBH I have very little faith in GW these days.
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connor
Captain
who needs samuria?
Posts: 167
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Post by connor on Jul 1, 2011 13:34:33 GMT -5
it seems to me that their making the game even more vehicle based. am i right in assuming this? i mean 5+ cover save?!? thats going to get my footsloggers shot up so much more now! and that bit that says slow slogging units much more vulnarible. and the wound allocation, i can just see some of the space marine players taking scouts with sniper rifles and allocating wounds to my commanders, bye bye orders.
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Post by Morat on Jul 2, 2011 9:07:46 GMT -5
Well, company commanders could get out of it with bodyguards, but all in all this makes foot based platoons very very weak. It's a game we can play back at the enemy of course as we can field tons and tons of snipers. Though space marine scout snipers are basically compulsory now. Tactical squads ain't great anyway, so you're left wondering why you'd take anything else for your troops choices. Particularly as any squad can hold objectives now.
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Post by Beav on Jul 2, 2011 9:19:23 GMT -5
I am interested in seeing how this pans out. I like the tiered USR systeml, but meh I want to see what happens. I think with the strategem points it could end up with the game outcome being decided before it even begins when you end up with like 30 points being bidden.
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Post by emptyhat on Jul 2, 2011 10:21:02 GMT -5
For its faults, 5th is fairly good as a game. Injecting more realism would take away from the setting and pace of the game, and really, it's become much more of a kid's game, anyway. When 6th does come out, I'd like to see a way to make it faster, but fair. I can't think of a way to do that, but I don't get payed to think about the rules. Ah but you pay to think about the rules, so there you go
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Post by Rolling Thunder on Jul 2, 2011 15:38:18 GMT -5
Frankly, I think this is going to turn out like Fantasy: 8th Ed: A godawful wankfest of special rules, spam and point-blank retardedness. I don't mind 5th Ed at the moment, but I am seeing an ever-increasing degree of stupidity entering the 40K rules sets - the special character/special rules/SPECIAL BUS -type thinking that frankly poisons the game for me.
I'll probably just wind up playing Tommorow's War instead.
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connor
Captain
who needs samuria?
Posts: 167
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Post by connor on Jul 2, 2011 22:23:27 GMT -5
tommorows war? whats that?
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Post by Beav on Jul 3, 2011 6:36:50 GMT -5
Some bits I like are the deep striking rules, snipers on 3+, flyers, pistols in CC, suppression seems interesting, makes snipers seem more useful.
Only thing I didn't like was Ld a single d6 on half value, but that seems to be gone. Am I correct in saying that multiple barrage now applies to all blast weapons? so i.e. missile launchers, grenade launchers, medusae etc. they all do multiple 'barrage'.
Wouldn't be too upset if this was true.
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Post by Rolling Thunder on Jul 3, 2011 7:52:10 GMT -5
tommorows war? whats that? A upcoming rules-set from Ambush Alley games, for realistic sci-fi wargaming. I also do the Warhammer 40,000: Total Realism project.
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Post by ElegaicRequiem on Jul 3, 2011 10:44:37 GMT -5
For its faults, 5th is fairly good as a game. Injecting more realism would take away from the setting and pace of the game, and really, it's become much more of a kid's game, anyway. When 6th does come out, I'd like to see a way to make it faster, but fair. I can't think of a way to do that, but I don't get payed to think about the rules. Ah but you pay to think about the rules, so there you go I don't pay to think about them. I pay for a legal copy to read. And that's if I don't have a friend's copy I can borrow.
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