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Post by Makarova (M.I.A) on Dec 14, 2009 1:54:40 GMT -5
Laughing Man: Thanks for the information, I guessed as much but haven't found much of it myself. Do you know when they were used? Such as first use, and when they were most common? Nicholasakira: Everyone's going to get a remake, don't worry. I've already pretty much done the vampire counts and half of the Orcs, and RT keeps urging me to do Lizzies. Skaven will require some more work than most though, as their new book has like ten new weird constructions with even weirder rules, going to see if they need some rebalancing or change to make them more logical. Work list as of now: - Finish VC, finish Orcs, do High Elves. - Lizardmen, possibly Dwarves and Dark Elves too. - Ogre Kingdoms, Chaos Dwarves. - Wood Elves, Skaven, Tomb Kings. Reason Skaven get so low is because they require a lot of effort and I'm lazy.
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Post by Melissia on Dec 14, 2009 2:01:13 GMT -5
By the way, I looked up a friend's Dwarves rulebook, and I see this under the entry for Dwarven Handguns, describing how they were superior to Empire handguns:
"These features include rifled barrles, finer powder grain and more reliable firing mechanisms."
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Post by Makarova (M.I.A) on Dec 14, 2009 2:07:02 GMT -5
Rifling is pretty much a no, but don't worry, you'll get your wheellocks and superior powder.
Although it states in the core rules that "Some of the more advanced versions made by Dwarfs have levers and springs which hold the burning match and triggers which release the firing mechanism and fire the gun."
While a matchlock is more reliable than a match-lit, a match-lit handgun/cannon isn't a practical weapon at all, it's just a slightly stupid thing that they used to scare peasants with until they developed real guns.
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Post by Rolling Thunder on Dec 14, 2009 2:59:05 GMT -5
If the Dwarves have rifling, we can safely assume that they can shoot at up to 600 yards. We can also assume they have a breech loading mechanism or bolt-action firing, given that these are also a feature of mass-produced rifles. In which case, they can have a 72" range, as many shots as the model has attacks, and many other highly stupid things.
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Post by Makarova (M.I.A) on Dec 14, 2009 3:13:06 GMT -5
Not necessarily true.
Rifling was invented in 1480 and properly made some years after that. It was used in some extremely expensive wheellock hunting arquebuses. It didn't see military use until the late 18th century like you mentioned, when it had become cheaper to make.
I priced my long rifle 30 pts for a reason, rifling is was absurdly expensive, but it still existed before all those other things you mentioned.
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Post by Laughing Man on Dec 14, 2009 4:30:34 GMT -5
I think it might be a 17th century innovation, a bit late, but sort of logical and not overly steampunk.
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Post by Makarova (M.I.A) on Dec 14, 2009 4:39:17 GMT -5
I thought as much. I also want the profile to represent Orcish war drums and such though, so the timeframe isn't a problem.
Half movement for reforming and turning. What about it?
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Post by Laughing Man on Dec 14, 2009 8:25:04 GMT -5
like it
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Post by Rolling Thunder on Dec 14, 2009 10:51:57 GMT -5
First mass-produced army-issue rifles turned up in the 1800s, Napoleonic wars timeframe.
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Post by Makarova (M.I.A) on Dec 14, 2009 11:16:23 GMT -5
Sorry, early 1800's then. I'm not great with the post-1600's.
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Post by nicholasakira on Dec 14, 2009 21:32:10 GMT -5
Hehe, dwarfs marching around dressed as the Imperial French army.
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Post by Makarova (M.I.A) on Dec 15, 2009 1:04:36 GMT -5
With kepis!
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Post by cheminhaler on Dec 15, 2009 12:39:42 GMT -5
What is so daft is that some 'nations' (like Bretonnia) have no black powder at all, then right next to them are other nations who are more advanced. I mean it could happen, historically. The Romans were more advanced than some barbarian tribes, but because of traders, etc. some tech should filter through to other nations. Why can't the Bretonnians have handgunners (even 0-1)?
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Post by Makarova (M.I.A) on Dec 15, 2009 12:58:35 GMT -5
Cannon, Great Cannon, Mortar (Rare), Bombard (Rare), Falconet (Rare), I agree with you whole heartedly. And as you can see they have access to limited blackpowder weapons. There is no such thing as "handgunners" in my remake though. Arquebusers is any unit with arquebuses, and most units in both the Empire and Bretonnia army book has access to them. As you can see the concept behind the equipment selection is to be able to manually customise your units, with the equipment your nation has available. Rare equipment cost double points, and represents imported or otherwise hard and/or expensive to obtain equipment. If you want to play it by the book, a unit of Empire State Troop Arquebusers would be a unit of Soldiers of the Empire with arquebuses, and possibly some extra equipment. Yes, this means your peasant militia can run around with full plate and a brace of pistols. But as in reality, while you can give your peasant any equipment you would give a knight, the peasant can't really make use of it and it would just be stupid and expensive. Just like in my game. I take no responsibility for people giving everyone in their army expensive equipment, this game is designed for people with at least a basic understanding of the various equipment and typical soldiers available during the dark ages, middle ages and renaissance. In other words, if people want to be daft, go ahead.
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Post by Rolling Thunder on Dec 15, 2009 14:30:06 GMT -5
Actually, as I worked it out, you can actually create virtually any historical army using this list, including from the ancient world (factoring in things like the progression from bronze to iron to steel, naturally).
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Post by Makarova (M.I.A) on Dec 15, 2009 14:40:19 GMT -5
The Empire, Bretonnian and Dogs of War lists are probably good to create any historical army, yeah. I'm just that good.
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Post by Rolling Thunder on Dec 15, 2009 15:51:17 GMT -5
*Snuggles*
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Post by Makarova (M.I.A) on Dec 16, 2009 1:42:43 GMT -5
Some day I'll make a Cathay and Kingdoms of Ind list as well. Just to cover the historical gaps. Not because this is intended as a historical game, I'm not interested in playing them myself as one of the main reasons I even made this remake is because I'm a sleeper for customisation, but it's nice to have the possibility.
*snugs*
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Post by cheminhaler on Dec 17, 2009 16:20:26 GMT -5
Araby would be nice. Going from Warmaster it seems they're going for magic carpet riding magicians, cheap conscript style archers to make them numerous and hard hitting cavalry.
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Post by Makarova (M.I.A) on Dec 18, 2009 6:08:09 GMT -5
Anyone can have cheap archers and hard hitting cavalry. Well, most factions can at least. But that's a good idea, and I'll see what I can do about them. They'll probably come before Ind and Cathay, more material to work with.
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Post by nicholasakira on Dec 18, 2009 17:57:32 GMT -5
I don't know much about the Araby faction. I imagine they're pretty heavy on horse archers. Do they just look like Arabs or do they fight like them too?
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Post by Makarova (M.I.A) on Dec 19, 2009 2:41:31 GMT -5
I don't know, frankly. I imagine they do. Since there's so little fluff around them I'll probably base them around medieval middle-eastern nations, what they had access to and commonly used.
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Post by cheminhaler on Dec 19, 2009 17:46:37 GMT -5
They have Warmaster minis on the GW site. Camel riders, wizards on magic carpets, archers, Black Guard, spearmen, light cavalry archers/spearmen are probably most likely.
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Post by Rolling Thunder on Dec 21, 2009 18:03:27 GMT -5
Lizardmen
THIS! IS! LUSTRIA!!
*Forms Saurus-phalanx*
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Post by Makarova (M.I.A) on Dec 22, 2009 5:12:38 GMT -5
They'll come, don't worry. Maybe even now if you're a nice male.
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