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Post by danny1995 on Jan 31, 2012 19:47:58 GMT -5
I play wood elves in WHFB and am planning to expand into 40k with imperial guard, starting as small as possible. Right now I'm planning on buying a box of cadian shock troops just to start collecting, building, and painting slowly. On that topic I need to know how to equip them. I'm not going to be able to afford the book for awhile so pictures of what weapons I should give to how many guys would be greatly appreciated. The other thing is I want to make sure my list and order of purchases makes sense for being able to field a kill team at least fairly quickly;
1 Cadian Shock Trooper Squad 1 Cadian Command Squad 1 Cadian Shock Trooper Squad 1 Cadian Heavy Weapons Squad 1 Imperial Guard Chimera
Once I had these all built would I have enough for a Kill Team event? If I can at least have that it would be a good start.
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Post by The Envoy (AWOL) on Jan 31, 2012 21:31:10 GMT -5
Oooooh, another Wood Elf player! We do still exist.
You have plenty there to make a good start with IG, and plenty of grenade launchers and flamers to work with.
As to the Kill Team event, you have way more than enough to put one together (long as kill team still means what I think it does).
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Post by Trickstick on Jan 31, 2012 21:57:18 GMT -5
Off the top of my head, kill team is:
200pts
0-1 Elites 0-2 Troops 0-1 Fast Attack
You need a model with good LD so that you can pass the tests you need to take after you lose half your forces. Also, you can shake things up by using a vehicle of some kind as it is an unexpected move.
Looking at the list of things you want to buy, have you looked at the IG battleforce? It comes with all of that, although you get a sentinel instead of the chimera. It also offers a quite large saving. The command, 2 troopers and heavy set come to £75.50. The battleforce comes with those plus a sentinel for £65.00. Nice little saving if you were getting those things anyway, and you get a sentinel that can be very nice for kill team.
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Post by danny1995 on Feb 1, 2012 15:36:13 GMT -5
I would buy the box set, but I want to buy slowly because I can only pay $50 canadian at a time, this way I can start buying sooner and building and painting so I can have some models to start.
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Post by Rommel's Eighty-Eights on Feb 1, 2012 20:06:38 GMT -5
BOO!!!! Wood Elf's uck! I play dwarfs in warhammer....
But anyways get yourself a battleforce, they are a great starting point for any guard army and then buy tons and tons of HWS, where your regular troopers are the backbone of your army and they take the most beatings its your HWS which are your bite....get them....NAO!!!! (credit to Trooper for the NAO)
88's
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Post by danny1995 on Feb 1, 2012 20:11:37 GMT -5
First of all, no need to be nasty, I'm the guy from Asrai.org trying to get all armies that date back to 6th edition updated, second of all. I want to start now and I can't get a battle force right now for monetary purposes. On the topic of the command squad I can build that box as the HQ or troop version right?
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Post by Rommel's Eighty-Eights on Feb 1, 2012 20:30:55 GMT -5
kinda, you can use CCS as it is or just five random troopers, but since in the Guard you need aleast six to be a special weapons team or ten for a regular squad, they would again only be random troopers or CCS...
And I wasn't being nasty, I am a dwarf player....We hate elfs...simple as that, its a grudge thing...Good luck with your IG
88's
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Post by danny1995 on Feb 2, 2012 19:27:54 GMT -5
For a full weapons team, which is better AP and strength wise, Auto-Cannon or Lascannon
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Post by The Envoy (AWOL) on Feb 2, 2012 22:05:44 GMT -5
Well, they both serve entirely different roles, with Autocannons being better for infantry and transports, and Lascannons being pretty much exclusive to anti-armor.
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Pyrotechnics
Captain
Let the promethium burn it to a cinder!
Posts: 238
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Post by Pyrotechnics on Feb 3, 2012 22:00:57 GMT -5
What Envoy said. If you're just wondering which of the heavy weapons you should make first for a squad I'd actually say Missile Launchers are the way to go IMO. They are able to serve as both anti-infantry and as anti-tank (short of AV14) and also offset the mediocre BS 3 of the regular Heavy Weapon troopers when you use frag missiles.
But, as for your question, pretty much what Envoy said. Autocannons are quite versatile, but not as much as the missile launchers, whereas the lascannons can only really do anti-armour work (at which they are quite good).
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Post by DadCRO on Feb 4, 2012 12:57:40 GMT -5
I use missiles and flamers for my infantry squads. The missiles are great for supporting infantry or killing tanks and MCs, and the flamers help vs CC.
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Post by danny1995 on Feb 4, 2012 18:08:53 GMT -5
Would anyone be able to guess how many points I could get to with this, I'm thinking I could also add another box of CCS for an HQ. I could also buy the box of 5 Cadians with lasguns and use the extra Vox, flamers, grenade launchers, etc. to build my command squad for the Inf squads and use the CCS as my HQ
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Post by danny1995 on Feb 4, 2012 18:58:05 GMT -5
I just realized to be able to field a legal army I need two troop choices and an HQ, minimum, so I realized that this is the mininimum id have to buy to have two platoons (each one being a single troop choice right?);
HQ Cadian command squad
Troop 1st platoon 2 Cadian Shock troops 1 Cadians (5 models) for turning 5 models from a CST into command squad
2nd Platoon 2 Cadian Shock troops 1 Cadians (5 models) for turning 5 models from a CST into command squad
Am i mistaken here?
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Post by Trooper One-Nine-Seven-Four on Feb 4, 2012 20:51:36 GMT -5
Correct, two platoons--each with a platoon command squad, and two infantry squads--count as two troop choices. Or you could use your infantry squads as Veterans, in which case each squad counts as a troop choice... By the way: WELCOME TO THE IGMB! I see DadCRO has been lax in his duties greeting you... *Bops DadCRO on the nose with a rolled up power newspaper* Bad, DadCRO, bad! I made you an apprentice so you could help take up the slack while Walrus and I are otherwise occupied. Grr. *Takes a tissue sample of the new conscript so that clones may be produced as required* You may thank me later. Or not. Here are a piece of uncooked lasagna and an inch square piece of soggy cardboard. Use this equipment to go and destroy that Chaos Warlord Titan over yonder. Upon completion of your mission you may petition the Munitorum for better equipment. Go-go-go! Enjoy your stay on the board, remember to check your sanity at the door when entering the Underhive, and beware of certain members *Cough!*Envoy!*Cough!* trying to steal your organs--hence why a clone may be required at some point.
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Post by danny1995 on Feb 4, 2012 21:03:17 GMT -5
I'm frightened
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Post by RedsandRoyals on Feb 4, 2012 21:42:13 GMT -5
That's your survival instinct kicking in. Don't worry, if you hang around here enough, it'll go away. Reds
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Post by Rolling Thunder on Feb 5, 2012 7:49:40 GMT -5
My advice is to get some miniatures from Defiance Games or Mantic Games. Cheaper than GW. Unless you have your heart fixed on playing in a GW store.
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Post by danny1995 on Feb 5, 2012 9:26:57 GMT -5
I do, and I've decided that to start Im gonna just build two infantry squads and field them as veterans, so that once I get enough I can start fielding them as par of a Platoon in bigger games
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Post by Trooper One-Nine-Seven-Four on Feb 5, 2012 16:59:07 GMT -5
That's your survival instinct kicking in. Don't worry, if you hang around here enough, it'll go away. Reds Indeed. My associates and I could possibly produce a clone in which the survival instinct has been eliminated... *Ponders personnel and resources to assign to this project* (Good lord, it appears that I am actually learning something from my Fundamentals of Project Management class! ) Danny, there's no need to fear. So long as your tissue sample is secure in the Zip Lock baggie that I keep on my person at all times, which contains all of the tissue samples that have been collected from members, rest assured that clones of you can be produced rapidly and to specification, with full memory transference, should something unfortunate happen to your original body*. The benefits of D.o.N.T. N.E.R.D.R.A.G.E. cloning technology are amazing! *Barring any unfortunate, and potentially hilarious mishaps during the cloning procedure, of course...<.< >.>
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Post by danny1995 on Feb 5, 2012 17:09:43 GMT -5
You should just make a super clone of all the members
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Post by Trooper One-Nine-Seven-Four on Feb 5, 2012 17:34:28 GMT -5
You should just make a super clone of all the members Hmmm... We have had cloning "accidents" in the past where the member being cloned had their genetic template contaminated by outside material, resulting in amusing abominations being unleashed in the Underhive. Your idea has merit, and I shall give it due consideration.
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Post by danny1995 on Feb 5, 2012 19:54:26 GMT -5
How is this for a 400 point list that I can start to learn the rules with;
Company Command Squad Vox Caster, Regimental Standard, Medipack, Grenade Launcher, Flamer
Vet 1 Vox Caster, Missile Launcher Team, Flamer
Vet 2 Vox Caster, Las Cannon Team, Flamer, Chimera (Heavy bolter hull mounted and sponsons, cant be changed buying it used)
The whole thing comes out to 392. Good enough to learn with?
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Post by Shostak(AWOL) on Feb 6, 2012 3:24:29 GMT -5
Your command squad needs a vox if you're giving one to the veterans, I would replace the flamer with a vox caster.
When you said hull mounted and sponsons, did you mean turret and hull mounted; Chimeras can't have sponson mounts.
Otherwise that's a perfectly fine list to learn to play with.
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Post by danny1995 on Feb 6, 2012 16:32:06 GMT -5
they werent supposed to have a flamer, they do however have the vox-caster
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Post by danny1995 on Feb 6, 2012 20:17:03 GMT -5
The other thing is, I'm broke, well not really, but close, so anyone know a cheap way to get models?
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