So I posted here about a year ago asking for advice on how to begin building an Imperial Guard army and I finally have built it to the point that I would like to share it again. This is not my final finished list and I would like some ideas on how to expand it. HQ
Company Command Squad Vox caster and power fist
Platoon 1 PCS Vox Caster 4 Infantry squads 2 with vox casters 3 Grenade Launchers All equipped with krak grenades Heavy Weapon squad Mortars
Platoon 2 PCS Vox caster and plasma pistol 4 Infantry squads 2 vox casters 2 flamers krak grenades Heavy Weapon squad Auto Cannons
Leman Russ Squad 1 2 Leman Russ's with hull mounted and sponson bolters
Leman Russ squad 2 1 LRBT with hull and sponson bolters 1 LRBT with hull Lascannon and plasma sponsons
Leman Russ Demolisher 1 Lascannon and plasma cannons storm bolter and extra armor
I am thinking about adding more heavy weapon squads with lascannons but I am about to receive about $100 to spend towards my army and any ideas and/or advice is welcome
Post by krasimirova on Mar 10, 2012 5:57:30 GMT -5
Hi there Cossack, Welcome to IGMB..
Now looking over your list:
As stinckpickle (sounds nasty) says, you only have 3 autocannons that you can use to de-mech your opponent with.. LRMBT shouldn't be used against armor, they should fire at infantry eventhou they are ordnance.. Demolisher can be used at heavy armor like Land Raiders and Monoliths, but again these should be used against infantry (heavier infantry that LRMBT ofc..) So you seem to be lacking in long range high S fire power..
Luckily you have alot of room for heavy weapon and 1 place that has all the points you will need to get them..!
Yarrick.. Get him out of the list.. He is the biggest point sink in the codex, and dosn't give ANYTHING to any list that can't be found better or cheaper somewhere els.. That frees up points for what you actually need..
All infantry Squads should have the following: Autocannon and Grenade Launcher (but actually dosn't strickly need a GL) blob the squads 20 and 20 and put a Vox in each..
Now that is 8 autocannons more you have just added to your list.. so you still have more than 100 points left of the Yarrick incident..
Platoon command squads.. Right now they are not doing anything.. You can keep them that way and use them as "grot-squads" for objective grabbing or you can give these.. Hmm.. Autocannons! Yay! More dakka dakka.. + You have the ability to give orders with the PCS to the infantry squads to make them survive longer (Incoming!)
So Now your list is Tanks in the back, infantry inbetween.. Shooty Shooty Shooty.. Fair enough, lets make the shooty better than.. Orders from CCS.. Drop that powerfist, it is waste of space on such a small unit, if you want CC then you have to take Straken.. Get 2 CCS because you will need the amount of orders, give both a Vox.. Now these units also have BS4 so a high S long range weapons could be usefull, but would make people shoot more at the CCS (which you need for orders) so it is upto you..
Both the PCS and CCS btw. can also be kitted out with melta or Flamers to be a deterent to DS and assaults, but you know your opponents better than I do, so i'll leave that upto you..
Mortar squad.. Mortars work.. But you need large numbers of them to work.. So personally i'd find the points and upgrade them to more Autocannons..
Now if you feel that there are too many autocannons, you can allways change some of them to missile launchers, just make sure it is the ones in the infantry squads you do this to, because they are better protected..
Heavy Support: Wow you really like you tanks..! Good Man!
Well personally i'd say it works quite okay the set up you have going.. I would trim away the Lascannons on the hulls, because of BS3 thou.. Same with the stormbolter, which seems abit strange to be honest.. That gives you enough points for a set of plasmasponsons to put into the first squad of lemans.. (or whereever you might think they are needed)
Then if you still have points left, i'd put flamers in all the infantry squads, to give them more of a punch if stuff gets to close..
After playing a few games with Yarrick I definitely agree that he really doesn't do much for his point cost at the moment I am really having trouble killing off landraiders I am looking at adding more lascannons and meltaguns. But from what I have seen so far the autocannons don't do a good job at either infantry suppression or anti armour is that a common idea or is that just me?
Post by krasimirova on Mar 12, 2012 3:38:31 GMT -5
The autocannon is my go to weapon of choice against alot of armies: DE, Eldar, All MEQ, Nidz, Tau and Orks.. Because of the high'ish S and the multiple shots it is a weapon that allows for BS3.. It is used mostly to de-mech armies, so Rhinos, Chimeras, Raiders, Razors, Devilfish etc etc. are the target for the autocannons.. Yes it dosn't have the capability to deliever as many wounds as a heavy bolter.. But that single extra shot isn't what tips the load IMO, because with orders you have the ability to twin-link your autocannons (something you would do with the heavy bolter, only being S5) and thereby actually having a larger hit rate than with 3 shots none twin-linked...
With the arrival of Quantum shields, the Autocannon has seen a drop in usefullness because of AV13.. But luckily IG can field the most meltaguns pr. point in the game, so there are ways around AV13, so to speak..
Post by stinckpickle on Mar 13, 2012 16:18:54 GMT -5
If you're looking to pop land raiders then I would drop some stuff and add either Melta vets in chimeras or some heavy weapon teams with lascannons. The lascannons cost less but the vets I believe are more effective. Auto cannons are good but don't pack enough punch to be the only ranged anti tank weapon in your list. You need auto cannons to get rid of transports then meltas or lascannons to take down heavy armor.
Post by krasimirova on Mar 14, 2012 4:57:19 GMT -5
And since metal bawkses (slang for box) ei. Transports rule the game right now and not landraiders.. It is a question of how your local game area is..
Is there 5 players doing dual Raider Vulcan lists, then yes.. Autocannons isn't gonna do you much good.. If there is a more even spread of different armies, then i find that autocannons do just fine..:)
Yeah I think my area is mostly based around big vehicles the last 4 games I have played there has been at least 1 Landraider but if I wasn't facing so many of the I do think autocannons would be a more viable choice. At this point I am trying to build melta troops and I am changing my mortars to lascannons
As a general way to get a few more points in, drop the voxes. They don't really do that much and since you need to buy one for each squad they are really a point sink. I suggest giving the CCS a lascannon (and maybe a melta or plasma gun) and position it between your Autocannon HWS and your blob squad(s) to give orders and snipe stuff with the lascannon.
Krak grenades on normal infantry isn't really worth it either, at least not if they have heavy weapons (and thus won't be moving). They can be useful in a commissar blob squad though. Two or more squads blobbed together. Add a commissar with PW and give both the sergeants PW. Buy krak grenades for one of the squads in the blob (since about half is going to get killed anyways and you don't want to pay for dead men's grenades) and you have quite a mouthful for both walkers and infantry. Just don't expect them to kill CC specialists.