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Post by tagakoner on Apr 8, 2014 5:42:59 GMT -5
Hi there
I have been playing guard for quite some time, and have played quite a few games in 5th. But I have only played a hand full of games in 6th. And throughout the years, I have never played against Dark Eldar.
Now, through friends of friends, I am taking on a Dark eldar player soon. He likes using mainly infantry and IG allies, from what I have heard.
I have no idea what to expect from this.
Does any of you fine gentleman maybe have some experience against the emo pervs and would like to share?
Kind regards
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Post by Julian Sharps on Apr 8, 2014 10:38:14 GMT -5
Being a Dark Eldar player myself, I can tell you that you'll want Hydras and Hellhounds, especially Hellhounds. One of the better Dark Eldar builds involves mounting everything in Raiders and Venoms, taking a few Ravagers for additional fire support, then going hell-bent for leather (you don't want to know what they make it from. Seriously, don't ask) and in assault range by turn 2. Sometimes, they'll use Reavers (best jetbikes in the game) to bladevane key targets such as heavy weapon squads and command sections. Hydras are fantastic at taking down Dark Eldar vehicles; two TL autocannons that deny jink saves makes their AV 10 vehicles cry, while Hellhounds are great at flaming just about anything they have. Don't take Russes; Dark Lances count their AV 14 as AV 12, and any Dark Eldar player worth his spikes will be bringing on average one per 100~150 points.
Other builds involve webway portals and the like, but Hellhounds and Hydras are your best bet at countering Dark Eldar. Regardless, expect to take casualties. A lot of them. Expect them to get into combat, where they will start murdering your squads. A single 10-man squad of Wyches can be reasonably expected to take on a 20 or 30-man Guard blob and defeat them in one or two rounds of combat.
That said, Dark Eldar are the very model of a glass hammer. If you can dismount enough of them early on in the game and force them to walk up to your lines, they will die just like Guardsmen. Very expensive Guardsmen.
Helpful at all?
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Post by gamma016 on Apr 8, 2014 11:07:11 GMT -5
Dark eldar are very fast and have poison shots on just about everything. The big things you need to watch out for with them I find is rever jet bikes, dark lances, and their Invul saves. The rever jet bikes have a special attack where they turbo boost over a unit and get d3 attacks (d6 with certain wargear) per bike. I can't remember the AP on the attacks but I believe they ignore cover. This will decimate your infantry out in the open. My suggestion against these would be Hellhounds. They will ignore their jink saves and I believe perice their armour. Dark lances will be the bane of your Leman Rus' as they are a strength 8 AP2 lance. The best way to deal with these is hit then before they can hit you. They are usually on vehicles, and dark eldar vehicles are paper thin. That being said they almost all have a 5++ invul and reduce your range by 6". Now that won't really matter big guns like the LRBT, but your melta's will have a hard time getting close enough to melt them. Their character also have a 2++ invul save. It does break after they fail a save, but it is still hard to get through. Mass shots will be your friend against this.
They usually have a hat time against vehicles, I'm not sure of your play style but parking lots do very well against them. Hope this all helps
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Post by tagakoner on Apr 9, 2014 4:18:48 GMT -5
Hi there!
Thanks, all this is very helpful! I was thinking of taking 2 Russes, but will drop them in favour of those tasty hydras - always wanted to give them a go.
Well we will be going for a large (for me) game, of 2000pt. I usually go for a rather mobile (for guardsmen) army, with several chimeras and a lot of infantry running around. Might have to change some of that.
Well, my general thoughts for my army was as follows: (only have a very broad idea so far) - 2 CCS - Maybe some storm troopers - Fast will consist of 2 hellhounds and sentinels (autocannons or H.flamers) - Heavy I was thinking 2 hydras and a griffon maybe. - The rest -I was thinking of taking one platoon with Al'raheim mounted in Chimeras. Always wanted to try that and sounds like I don't have much time left! - then just filling up points with veterans and maybe another platoon. focusing on autocannons/mortars and grenade launchers/flamers for platoon and plasma for vets.
How does that sound?
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Post by Julian Sharps on Apr 9, 2014 10:58:01 GMT -5
I suggest that your platoon squads take flamers in their special weapon slots, mostly for the overwatch buff, but also because it opens up counter-attack options.
An outflanking platoon is gimmicky, but the most it'll do is get you a shot at their rear while they're chewing through your lines. Without knowing more about your opponent's build, I can't offer you much more than I already have.
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Post by Rolling Thunder on Apr 16, 2014 20:03:12 GMT -5
COUNTER CHARGE WITH THIRTY ROUGH RIDERS.
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Post by Julian Sharps on Apr 17, 2014 11:30:24 GMT -5
COUNTER CHARGE WITH THIRTY ROUGH RIDERS. This might actually be a viable tactic, although I would not advise doing so against Wyches (the best counter to Wyches, in my experience, is shooting them as much as you can before they can assault, and keep flamers in your line squads for when they get through.
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Post by jupiter on May 7, 2014 7:44:44 GMT -5
From my experience against these skinny weirdos
Hydras/many autocannons to take out the transports Mortars to pin the infantry Massed shots to take out the Archon and Wych retinue (let's face it, he has one) Charge a throwaway squad(or Bullgryns) at the Reavers (who are almost ALWAYS kept in reserve) to hold them still and then blast Hell out of them.
In a small points game I once used a Punisher and it just ate squad after squad, hard to keep alive 'cause of those pesky Dark Lances, but if there's plenty of cover/camo netting/smoke launchers it's fun.
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Post by Julian Sharps on May 7, 2014 11:15:19 GMT -5
Hydras are not the best choice now, since they lost their ability to ignore Jink saves. You would probably be better served by taking an autocannon squad backed up by a Company Command Squad and a Primaris Psyker with Prescience.
I still stand by my claim that Hellhounds are where it's at for fighting Dark Eldar.
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Post by hektorreborn on May 7, 2014 13:09:25 GMT -5
Autocannons. Vendettas, you want high strength multi shot weapons to open up their transports. Once you dismount them they are pretty easy to kill, poor resilience and low numbers across the board should make them one of the easier foes for a guard army. Make sure to use your lasguns though. They re one of the few enemies who lasguns work really well on because of their low T and armor. Just be sure you have enough autocannons and lascannons to dismount them.
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