|
Post by glutebite on Apr 13, 2014 11:51:21 GMT -5
Interesting I typically run 1 or 2 veteran squads and it looks like the new codex has made them cheaper pts wise.
Old list my vets were 200 pts (Vets + Grenadiers + 3 Plasma + Chimera). New list my vets are 185 pts (Vets + Grenadiers + 3 Plasma + Chimera).
Now I'm thinking I need to compare Vets with Scions.
Chimera may have gotten a bit nerfed as far as I'm concerned but will need to play it out with the new setup to see how it plays out. May want to swap out Chimera for Taurex for my vets...
|
|
|
Post by Julian Sharps on Apr 13, 2014 13:19:10 GMT -5
While I agree that the Chimera is probably no longer the ride of choice for death taxi-style Veteran builds, I'd hardly call it nerfed. When shooting at targets in front or behind, the squad inside effectively gets three more fire points in the form of the lasgun arrays (that, incidentally, still fire at BS 3 even if the Chimera moved at cruising speed).
On a related note, do you want to write the Veterans unit review for the IGMB Tactica Imperialis?
|
|
|
Post by yvain on Apr 13, 2014 14:58:04 GMT -5
With stormtroopers, you are paying now for the deep strike, krak grenades, pistols, and the hotshot lasgun. The ability to accept FRSRF and the relative cheapness still give stormtroopers are role verse veterans. In addtion, they allow access to the stromtrooper command squad with 4 hotshot volley guns and the ability to give a light order. This is pretty awesome. Deep struck in a safe spot you can have him sit back and unload on troops with 8 s 4 ap 3 shots followed by 16 s4 ap3 shots the next turn while giving an order to other forward units.
Imagine airdroping a group of melta veterans next to a land raider. Hitting it with meltas then ordering the run to get them into cover. Or FRSRF on the sternguard inside to ensure some kills.
Chimeras are nerfed, but it isn't that bad especially when you consider you can get cheaper doctrines so it really balances out. Since a transport dying in IG usually means more than a few dead guardsmen now with cheap +4 you have a chance of living both when the transport explodes and when you get shot at after. You lose a special weapon shot, which while very nice is not a game changer. You do also gain some lasgun shots, which while mostly useless is at least something. The shortbus seems to be a legit tactic now. However, you really need either camo nets with cover or forward chimeras to protect it. Using a bunch by themselves is just going to get them killed.
I think Veterans in Valkyries are where it is at. The Valkyrie always was a great unit, its just the Vendetta was sooooo much better.. Interestingly, the heavy flamer x2 light flamer, shotgun build for Veterans actually looks pretty good. It might even be worth looking at HF, melta x2 shotguns as well.
|
|
|
Post by jenburdoo on Apr 17, 2014 23:29:41 GMT -5
I'm disappointed that I still can't take more than six vet squads. I like the reliability of BS4 and they also match my image of the Guard as hard-bitten bastards. Since six vet squads (now cheaper) and two HQs wouldn't fill up more than maybe 750 points, I'm torn over whether to take platoons or Vets. I have enough men to field up to 200 infantry, so in a 2000-point or larger game with two FOCs and two allies I could field 160 vets in a pinch.
Another option would be to field regular platoons (or vets) with the IA3 2nd Ed. Tallarn rules -- +20 points for Move Thru Cover and Sharpshooters.
I haven't played in so long I've pretty much forgotten how... may just wait for the rumored 7th-edition rulebook this summer.
|
|
|
Post by dangerrod on Apr 20, 2014 3:42:54 GMT -5
The only thing I'm looking to change is that I'm more inclined to just have two plasma guns in the vets squad, rather than three
With the Chimera only allowing for two squad members to fire, the third plasma gunner is redundant (that is until one of the others blows themselves up!)
|
|