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Post by MontyTheHeroicOfficer on Apr 13, 2014 20:40:10 GMT -5
So, my idea for this list was to have my heroic officer Monty leading the charge with his power fist. After realizing what a terrible idea that was, I relegated him to leading from the rear. Hannibal is turning in his grave right now. I put together a small warband of less heroic guardsmen and misfits to accompany Monty.
HQ Company command squad with Chimera.
2x Commisars
Troops Infantry Platoon PCS with Vox and chimera. 2x10 infantry squad with a vox Heavy Weapon Squad with 3 lascannons
Infantry Platoon
PCS with Vox and chimera.
2x10 infantry squad with a vox
Heavy Weapon Squad with 3 MLs
Elite Tempestus Scions, just a barebones squad. (OH GOD THE MODELS, THE MODELS!!!)
Heavy Support Leman Russ Battle Tank
My battle plan for this force is to have the infantry grabbing the objectives while hopefully not getting shot to bits by the opponent. I needed some anti-tank capabilities in order to combat enemy armor, but I might have to drop the lascannon team in order to squeeze in 20 more infantry. But that might seriously impair my ability to fight enemy armor. The idea with the deep striking stormtroopers are to hopefully deepstrike onto an enemy squad, which has already been reduced in numbers due to my leman russ and my frag missiles/infantry squads.
The chimeras are there to protect my command squads from premature mutilation. The leman russ should be obvious. It's an iconic tank, and provides high strength, low average AP pieplates every turn.
So, what do all y'all think?
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Post by Gunny O'Grady on Apr 14, 2014 2:40:22 GMT -5
Hey Monty, just my two cents here:
What I like about your list is the emphasis on grabbing objectives. At the end of the day, 40k is an objective game, so it's good to have that in mind when list building. What I don't like about your list is the lack of Dakka.
Running vanilla (unupgraded) squads in Guard is always risky, for either command squads or infantry squads. Giving more of your units stuff to shoot with gives you greater flexibility and greater redundancy in firing niches (specialtiy or role).
While the instinct to protect your order-givers is good, it begs the question -- to give orders to whom? Realistically, the only units in your current list capable of giving out reliable damage are your Heavy Weapon Squads and your Chimeras (and, to a lesser degree, the Scions). The problem is that all of these units are remarkably fragile. Scions are small in numbers and only T3, W1, and 4+. The Chimera's AV12/10/10 dies quick to many current armies. And there are many articles written already about how quickly HWTs die.
To put it shortly -- you need more guns because you don't have enough and those you do have are vulnerable.
So what do you need to do? I would put a list together like this:
HQ Company Command Squad: 2x Plasmagun, Chimera
2x Commissars
ELITES Tempestus Scion Squad
TROOPS Infantry Platoon Alpha -PCS: 4x flamers, Chimera w/ Hull Heavy Flamer -3x Infantry Squads: 3x Autocannon
Infantry Platoon Alpha -PCS: Lascannon -3x Infantry Squads: 3x Lascannon
HEAVY SUPPORT Leman Russ Main Battle Tank
So essentially, I dropped one Chimera and both the HWS in exchange for two Infantry Squads and Heavy and Special Weapons in the Command and Infantry Squads. I also dropped your vox -- it's a bit pricey at this point level.
I'm doing this from memory with new codex points cost, so definitely check my math.
Feel free to ask any questions!
-Gunny
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Post by MontyTheHeroicOfficer on Apr 14, 2014 8:32:14 GMT -5
It comes roughly 10 skavenslaves short of 1k points, so there would be enough points left over for voxcasters, seeing as they only cost 5 points each.
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Post by Comrade on Apr 14, 2014 8:53:58 GMT -5
I would suggest dropping the Heavy weapons teams, and the voxes.
use the points to add an extra squad in each platoon, then place the exact same heavy weapons you had in the heavy weapon squads into the platoon squads
combine them into 2 large 30 man blobs, add commissar. profit
Maybe drop the chimeras, add another LRMBT. then add 2 meltas to the scion squad.
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Post by Gunny O'Grady on Apr 14, 2014 11:35:15 GMT -5
I second Comrades' advice as well. Chimeras can be a bit fragile. It's worth trading them and the HWSs out for the extra Russ.
-Gunny
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Post by scotti88 on Apr 14, 2014 12:58:05 GMT -5
But surely he might need at least 1 chimera for snatching an objective?
Or I'm a being a chimp
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Post by Gunny O'Grady on Apr 14, 2014 18:31:01 GMT -5
Good point Scotti. I could see it both ways, and perhaps it comes down to personal preference. To Chimera, or not to Chimera, that is the question.
Definitely a chimp, though.
-Gunny
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Post by MontyTheHeroicOfficer on Apr 14, 2014 19:50:57 GMT -5
Thanks for your advice! I adjusted my list based on the advice. It now includes more dakka. Alot more dakka.
HQ Company command squad.
2x Commisars
Troops Infantry Platoon PCS 3x10 infantry squads with Lascannon teams
Infantry Platoon PCs 3x10 infantry squad with 3 autocannon teams
Elite Tempestus Scions, 2xMeltas(OH GOD THE MODELS, THE MODELS!!!)
Heavy Support Leman Russ Battle Tank
Fast Attack Vendetta
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Post by Gunny O'Grady on Apr 16, 2014 16:32:14 GMT -5
Good looking list, Monty. There's this weird, old Imperial Guard side of me that wants you to make your list more redundant (and therefore more difficult for your opponent) by suggesting you take either two Russes or two Vendettas, instead of one of each. That way, your opponent can't target the Heavy Support choice that is more dangerous to his list -- he has to focus fire on both tanks/flyers, or else one will still remain to hurt his forces. This gives your scoring units a chance to run around under a little less fire from his big guns while he chases your Heavy Support choices around. For example, an opponent with an armor-heavy list might drop your Vendetta and then shift fire to your ground-pounders, as the ordnance blast isn't as dangerous to his vehicles. Bit if you have TWO Vendettas, he would be a fool to destroy one and then leave the other.
I fear I'm not explaining this idea of redundancy well -- does that make sense?
Either way, I can't wait to hear how it goes with a little playtesting -- it's a good list!
-Gunny
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Post by MontyTheHeroicOfficer on Apr 16, 2014 18:46:02 GMT -5
Yes, it does make sense. Thankfully, I play in a very relaxed meta. As in, no allies, whirlwinds and other terrible stuff.
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