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Post by Comrade on Apr 14, 2014 7:27:28 GMT -5
HQ: Company command squad w/ MoO.............................80pts Company Command Squad w/ MoO............................80 pts
Elites: Scion Platoon......................................................237 SCS w/ 4 meltaguns TSS (w/ 6 men) w/ 2 Plasma guns
Infantry:
Platoon 1............................................................400 1x PCS w/ 2 Meltaguns 3x PIS w/ Lascannons combined 1x Commissar 30 conscripts w/ priest
Platoon 2............................................................400 1x PCS w/ 2 Meltaguns 3x PIS w/ Lascannons combined 1x Commissar 30 conscripts w/ priest
Heavy:
LRMBT..............................................................150
LRMBT..............................................................150
Total: 1497 pts
Tactics:
Platoons hang back with lascannons recieving orders from CCS.
Concsripts w/ a priest head forward moving in front of a LRMBT which also moves forward while supporting a concript unit PCS are in the shadow of LRMBTs providing FRFSRF to conscripts and melta support fot armor that weather lascannons from infantry squads
CCS hang back with Platoon squads plasting away with MoO until silenced.
Scions deep strike in later on to provide surgical precision melta, with some plasma just in case
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Post by rodross on Apr 21, 2014 16:18:15 GMT -5
I'd just say, ally in your Scions from militarum tempestus to make 'em troops. Plus they got some cool orders.
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Post by Gunny O'Grady on Apr 21, 2014 20:59:39 GMT -5
Pretty hot, comrade. I like this list a whole bunch. I absolutely love how you've doubled everything up, and I think this is a pretty balanced list-composition with good coverage of firing niches. Just a few changes:
DROP: -Master of Ordnance(s): their cheap access to ordnance/large blast is tempting, but they're way too inaccurate. They'll fly wide or hit your own men and tanks which you plan to send down-field to the very place these inaccurate blasts will be landing. Why drop super-scattery blasts on your blobbed infantry and (back-armour of) tanks?
-Plasmaguns on Scion Squads: I don't want your shiny new toy soldiers -- who cost the same as a Tac squad -- to die due to a Gets Hot! roll.
-Scions as Elites: You can make them scoring by taking them as allies.
ADD: -Lascannons on Company Command Squads: maintain some unity-of-purpose with the Infantry Squads you are having them give orders to. If they're all standing together, why not have them shoot at the same things?
-Meltaguns on Scion Squads: a deepstriking Scion counts as having moved, and therefore your plasma is only getting half-range on the turn they arrive anyway. Drop in nice and close!
-Scions as Troops: now they're scoring! yaaaay! And your Scion Command Squad has an order where he makes himself or his buddies count as twin-linked. Yummy.
So it looks like this:
--PRIMARY DETACHMENT-- HQ Company Command Squad: Lascannon Company Command Squad: Lascannon 2x Commissar 2x Priest
TROOPS Infantry Platoon 1x PCS: 2x Meltaguns 3x Infantry Squad: 3x Lascannon Conscript Squad: 30x Conscripts
Infantry Platoon 1x PCS: 2x Meltaguns 3x Infantry Squad: 3x Lascannon Conscript Squad: 30x Conscripts
HEAVY SUPPORT LRMBT LRMBT
--ALLIED DETACHMENT— HQ: Scion Command Squad: 4x Meltagun
TROOPS Scion Squad: 2x Meltagun Scion Squad: 2x Meltagun
My only worry is getting your fleshy slow scoring units onto mid- or enemy-field objectives. That being said, you've got a butt-load of them, so I suppose you'll be alright. If I'm being totally honest, I'm not sold on the meltas for your PCS. I'm afraid they won't make it across the board to get to use them, and that they have BS3 even if they do. Also, I don't think they like it when we post points here (gasp!). Other than that, awesome list!
-Gunny
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Post by gamma016 on Apr 28, 2014 17:36:25 GMT -5
I have to agree with funny on most things. Although there are a few things I'd still change.
First off, I'd drop the melta's in the PCS' for lascannons. A toughness three five man squad with a five up armour save will not make it close enough to melta a tank on foot. The lascannon is the same points as two melta's and still is strong enough I take down a landraider.
Secondly, plasma guns can still shoot at full ballistic skill when they move this edition. But I do agree tht dropping melta's on the scion squads will be better than plasma's. However I'd give your command squad volley guns if you have the points. They can drop into cover an hopefully the second turn they are on the board be firing sixteen strength four AP three shots.
Also you list is lacking on anti air and psychic assistance. If you can find the points I'd defiantly suggest adding some primas psykers for some divination assistance, and maybe a Vandetta for air superiority.
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Post by Purple Dice on Apr 29, 2014 6:12:04 GMT -5
Some good points so far Commy, I'd use them, or at least 'take them under advisement'
Take melta in BS4 units or en masse. I would stick to BS4 units. People are ridiculously scared of melta, and for a pretty good reason, your PCS will never reach the enemy. I'd run them naked, or with grenade launchers. People shun the poor things, but for 5 points all you need is one hit with a frag and you will get, likely, more hits on enemy models than you will an entire game with a lasgun. Decent if you ask me.
I would disagree with Gunny and Gamma in regards to your Scion load out. I like plasma on them, as it means your expensive hot-shot lasguns are being used too. I would fill out the CS with meltas because they then have a distinct 'fire niche', as Gunny puts it (it works), while your regular sqds shoot infantry. You can always order your sqd to be twin-linked to avoid overheating. Admittedly I like to risk it for the big pay out. I totally understand where the two 'G' men are coming from and would think about who you play against most and what you come up against before you decide. You need to remember that they are troops too, so you want to keep them alive, they aren't the drop and die stormies of yesteryear.
keep up with the endless bodies, I love hoard guard and would love to hear how your conscripts and priests perform. Something I would love to try is blobs of conscripts with a priest and divination supplied 4++ charging a thunder hammer/storm shield termie sqd and pinning them the entire game. re-rollable 4++ tarpit of doom!
keep up the good work.
- Dice
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Post by otasolgryn on May 13, 2014 21:20:41 GMT -5
Im wondering about the commissars.
what do they do, that an inquisitor cant do? might be missing something here though
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