Post by Aeon on Jul 6, 2014 3:26:47 GMT -5
After many years playing Cadians I've decided to make a more unique Imperial Guard army, and I've decided to play Tallarn, because they're difficult to acquire, so it's kind of a hunt to track down what I need, and should be very interesting to paint.
Before I buy things, I often plan out lists so I know exactly what to buy.
Here is my 750 points Tallarn army list, based around their fluff of being a fast moving, hard hitting raider army. I would like you, my brothers and sisters, to help point out any details I may have missed, find any flaws in the list, while not suggesting anything that would ruin the fluff of the Tallarn (no vendettas, no storm troopers or carapace armor, and definitely NO PLATOONS, because I'm not rich enough to buy whole platoons of metal tallarns ahaha)
Tallarn 3rd Regiment
750 points
H.Q:
Captain Al'Rahem & Retinue
Plasma pistol
Vox caster, Flamer
- Chimera (65)
Multi laser and Heavy flamer, Dozer blades
total: 155
Troops:
10x Tallarn Veterans
Vox caster (5), 2x Melta guns
- Chimera
Multi laser and Heavy bolter, Dozer blades
Total: 155
Troops:
10x Tallarn Veterans
Vox caster (5), 2x Melta guns
- Chimera
Multi laser and Heavy bolter, Dozer blades
Total: 155
Fast Attack:
Hellhound
Dozer blades
total: 135
Heavy Support:
Leman Russ Exterminator
Heavy bolter sponsons , Dozer blades, Hull Heavy flamer
total: 155
I tried to kit out my CCo as best I could to represent Al'Rahem, but couldn't fit the power sword, or that fancy masterwork +1S power sword into such a small points list, but I did get his plasma pistol since he'll be shooting way more often than assaulting. At higher points values, I'll add in a powered something or other to represent the Claw of the Desert Tiger (his sword).
Unit purposes:
CCO: Follows closely behind the other 2 mechanized squads and uses the Chimera's nifty command vehicle special rule to give orders while keeping Al'Rahem and his retinue safe, popping off shots from the top hatch and using the flamer to repel assaults (d3 auto hits!!) The plasma pistol is there in case I run into something really nasty at low points, like somebody trying to be sneaky and taking a unit of terminators, or an enemy hQ with a 2+ save
I'll mostly be using the Bring it Down order on the veterans, so they can go armor hunting, and when all the armor threats are nuetralized, FRF, SRF or Fire On My Target
2x Veteran Squads: Obviously, they'll be killing armor with those melta guns. I gave the chimeras heavy bolters instead of heavy flamers so they can shoot while they're on their way to get within melta range, though I normally prefer heavy flamers since they're free and can be really really nasty
Hellhound: My very fast, very effective answer to mobs of infantry, or any infantry really. I like the idea of using light vehicles in this army as opposed to a lot of russes, and I have never really used hellhounds before, but I know that a long range S6 flamer template is my kind of party. I figure that while the veterans focus on killing armor, I can wash everything down with promethium from 24" away (or whatever the hell it's range is. Too tired to check now)
Leman Russ Exterminator: Every Guard army has to have a russ, unless you're Elysians, and then you don't, because no. All of the NO! Since the demolisher and battle tank variants are so underpowered this edition, I decided on the exterminator with heavy bolters. I really normally prefer the punisher for anti infantry, but since my veterans will be up close, I wanted something with reletively high strength and super good range to be covering their advance. 4 TL shots for popping transports, small fragile units like Devastators or gene stealer squads (really tired, those are the first 2 things that came to mind, so I'm rolling with it). The heavy bolters are there for added fire support, and the heavy flamer is there because I love flamers, especially when they're heavy.
So I've got 4 good anti tank guns, with a metal box to protect all of them. I've got an officer with a termie-killing pistol and some fire, with a metal box that can shoot more fire. A hellhound for long range SCIENCE! (which, to those of you who haven't been here long, means FIRE!), and an autocannon, heavy bolter gunwagon with 14 armor to draw fire away from the veterans and to pop those pesky Av10, 11 and 12 vehicles as well as target enemy HQs
Thoughts? Comments? Recommendations? I think this list will do psychotically well against a much smaller army. I have plenty of high strength weapons and good Ballistic Skill all around. And where my BS is lower, I have SCIENCE to make up for it
Before I buy things, I often plan out lists so I know exactly what to buy.
Here is my 750 points Tallarn army list, based around their fluff of being a fast moving, hard hitting raider army. I would like you, my brothers and sisters, to help point out any details I may have missed, find any flaws in the list, while not suggesting anything that would ruin the fluff of the Tallarn (no vendettas, no storm troopers or carapace armor, and definitely NO PLATOONS, because I'm not rich enough to buy whole platoons of metal tallarns ahaha)
Tallarn 3rd Regiment
750 points
H.Q:
Captain Al'Rahem & Retinue
Plasma pistol
Vox caster, Flamer
- Chimera (65)
Multi laser and Heavy flamer, Dozer blades
total: 155
Troops:
10x Tallarn Veterans
Vox caster (5), 2x Melta guns
- Chimera
Multi laser and Heavy bolter, Dozer blades
Total: 155
Troops:
10x Tallarn Veterans
Vox caster (5), 2x Melta guns
- Chimera
Multi laser and Heavy bolter, Dozer blades
Total: 155
Fast Attack:
Hellhound
Dozer blades
total: 135
Heavy Support:
Leman Russ Exterminator
Heavy bolter sponsons , Dozer blades, Hull Heavy flamer
total: 155
I tried to kit out my CCo as best I could to represent Al'Rahem, but couldn't fit the power sword, or that fancy masterwork +1S power sword into such a small points list, but I did get his plasma pistol since he'll be shooting way more often than assaulting. At higher points values, I'll add in a powered something or other to represent the Claw of the Desert Tiger (his sword).
Unit purposes:
CCO: Follows closely behind the other 2 mechanized squads and uses the Chimera's nifty command vehicle special rule to give orders while keeping Al'Rahem and his retinue safe, popping off shots from the top hatch and using the flamer to repel assaults (d3 auto hits!!) The plasma pistol is there in case I run into something really nasty at low points, like somebody trying to be sneaky and taking a unit of terminators, or an enemy hQ with a 2+ save
I'll mostly be using the Bring it Down order on the veterans, so they can go armor hunting, and when all the armor threats are nuetralized, FRF, SRF or Fire On My Target
2x Veteran Squads: Obviously, they'll be killing armor with those melta guns. I gave the chimeras heavy bolters instead of heavy flamers so they can shoot while they're on their way to get within melta range, though I normally prefer heavy flamers since they're free and can be really really nasty
Hellhound: My very fast, very effective answer to mobs of infantry, or any infantry really. I like the idea of using light vehicles in this army as opposed to a lot of russes, and I have never really used hellhounds before, but I know that a long range S6 flamer template is my kind of party. I figure that while the veterans focus on killing armor, I can wash everything down with promethium from 24" away (or whatever the hell it's range is. Too tired to check now)
Leman Russ Exterminator: Every Guard army has to have a russ, unless you're Elysians, and then you don't, because no. All of the NO! Since the demolisher and battle tank variants are so underpowered this edition, I decided on the exterminator with heavy bolters. I really normally prefer the punisher for anti infantry, but since my veterans will be up close, I wanted something with reletively high strength and super good range to be covering their advance. 4 TL shots for popping transports, small fragile units like Devastators or gene stealer squads (really tired, those are the first 2 things that came to mind, so I'm rolling with it). The heavy bolters are there for added fire support, and the heavy flamer is there because I love flamers, especially when they're heavy.
So I've got 4 good anti tank guns, with a metal box to protect all of them. I've got an officer with a termie-killing pistol and some fire, with a metal box that can shoot more fire. A hellhound for long range SCIENCE! (which, to those of you who haven't been here long, means FIRE!), and an autocannon, heavy bolter gunwagon with 14 armor to draw fire away from the veterans and to pop those pesky Av10, 11 and 12 vehicles as well as target enemy HQs
Thoughts? Comments? Recommendations? I think this list will do psychotically well against a much smaller army. I have plenty of high strength weapons and good Ballistic Skill all around. And where my BS is lower, I have SCIENCE to make up for it