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Post by nebraska172 on Jul 9, 2014 23:19:22 GMT -5
Since my first post (6/30) this is what I have gathered all steel legion models wysiwyg. Haven't played a game with AM/IG yet but here is what I THINK I would do.
HQ Yarrick CCS w/2 plasma and lascannon; chimera w/heavy flamers
Troops PCS w/ 4 grenade launchers 20 man blob squad w/ 2 heavy bolters 2 HWT 3 rocket launchers in each
3 vet squads w/ lascannons; in chimeras w/heavy flamers
Fast attack Vendetta
Heavy 2 Leman Russ tanks
Can't decide how I want to run the leman Russ'. Before choosing them I would come in around 1200pts. I need to get an aegis defense line, 2 more vendettas (because I have 4 flyers in my tyranids army), and more regi lasgun steel legion to change into flamers and meltas for different vet squad choices. However, I do feel like this is a good start so far.
STRATEGY: CCS and Vets roll out for take and contest objectives
Holding Backfield Yarrick (warlord) w/20 man blob squad PCS with HWTs
Russ' separate 1 each corner
Vendetta in reserves for support
Where do I go from here?
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Post by nebraska172 on Jul 12, 2014 2:26:04 GMT -5
So, aside from fitting my leman Russ' into the points, this list is viable? While adding an aegis defense line to the blob?
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Post by Casiarius on Jul 14, 2014 2:47:17 GMT -5
Even keeping everything WYSIWYG with a limited selection of models, there are a few things that could stand to be shuffled.
I'd transfer the grenade launchers and plasma guns from the Command Squads to the Veterans. The grenade launchers are more effective in the hands of BS4 Veterans than they are with the BS3 PCS. The plasma guns will see more use if they are in the hands of front line troops rather than the valuable-but-fragile CCS (and both are BS4). I'd also move the lascannons to other (stationary) squads so that they're not being snap-fired from a moving Chimera. If you give these mobile squads any heavy weapons at all, I suggest the heavy bolters, since they are cheaper and might even hit something while snap firing.
Which Leman Russ variants to take is a matter of taste, but it's worth noting that since you have four Troops choices, you could treat this as two Combined Arms Detachments and take the Leman Russes as an HQ choice with a Tank Commander. In that case, they'll need to stick together as a squadron of course.
Where is your Primaris Psyker? You get 1d6 free warp charges each turn, are you going to let them go to waste? Psyker buffs can be very powerful, and they're difficult for opponents to deny. The Primaris Psyker is also WS4 and has a force weapon and an invulnerable save, so Yarrick doesn't have to do all the melee combat himself.
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Post by nebraska172 on Jul 14, 2014 20:10:32 GMT -5
All good things to think about. I am playing a 1000 pt game and this is what I came up with. 995 PTs HQ yarrick (warlord)
Primarus Psycer
Tank commander pask Punisher (pask) Battle tank
Troops
Platoon 1 3 combined squads; 2w/lascannons
Platoon 2 2 combined squads w/ lascannons
Fortifications: aegis defense line
I am going to look at making a bet chimera list as well.
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Post by nebraska172 on Jul 14, 2014 20:12:42 GMT -5
All good things to think about. I am playing a 1000 pt game this coming Friday and this is what I came up with.
995 PTs HQ yarrick (warlord)
Primarus Psycer
Tank commander pask Punisher (pask) Battle tank
Troops
Platoon 1 3 combined squads; 2w/lascannons
Platoon 2 2 combined squads w/ lascannons
Fortifications: aegis defense line
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Post by Casiarius on Jul 14, 2014 20:59:39 GMT -5
Well, this list is not agile enough to go out and grab objectives with troops, so it's going to need to simply pulverize the enemy to win. Pask can certainly do that, but he's going to have to drive across the map to reach all his potential victims, and he's going to soak up a crazy amount of enemy fire. If your enemy is well-equipped for tank hunting, Pask may not accomplish much. If you want to use Pask in a 1000-point force, I'd either: A) Give him a longer-ranged tank and park him in cover with camo netting and a protective layer of guardsmen, or B) Make your other forces mobile and able to support/cover Pask as he advances.
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Post by nebraska172 on Jul 14, 2014 22:25:41 GMT -5
1000 PTs HQ Yarrick
Primarus psyker lvl 2
CCS w/ 2 flamers in chimera
Troops
1 Vet squad w/ 2 meltas in a chimera
PCS 40 man blob squad w/ 4 auto cannons
Heavy Leman Russ battle tank heavy bolter sponsons and a las cannon
This could allow more mobility for scoring with the vets and ccs in chimeras. I will be going against orks this Saturday, and I know my friend will be bringing all his new toys. Morkanaut will be there, and maybe some def dreads. He usually brings two looted battle wagons, so I think the meltas may be able to do some work on those.
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Post by Casiarius on Jul 15, 2014 19:43:39 GMT -5
Due to the way ordinance weapons and heavy vehicles interact, a Leman Russ Battle Tank (or a Demolisher) must snap-fire its hull and sponson weapons if it fires the main gun. So, any ordinance-armed Russ is generally better-off skipping all weapons upgrades. If you're facing a Morkanaut and battle wagons, you might be better-off using it as a Vanquisher, which is cheaper anyway.
With only one squad of Veterans to give orders to, having your CCS following them around in another Chimera is not as advantageous as it once was. I'm tempted to say that the Vets should be left to go it alone, the CCS should be given a shooting role, and the Chimera should be traded in for something that could be a lot more critical... maybe a Priest and some power weapons for the blob.
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Post by nebraska172 on Jul 16, 2014 16:36:42 GMT -5
Thanks for the insight. I think I am going to drop the ccs all together, and rework some men/points around. Vets were going to "tank hunt" with meltas, but what's the point in throwing a ccs with them if they can't get orders inside the chimera anyway. Thinking about it I have been trying to fit to much into my list, and need to make it more efficient. Back to the drawing board.
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Post by Casiarius on Jul 16, 2014 18:04:47 GMT -5
There are certainly multiple ways that Veterans can be used, but I think the mobile Chimera pillbox of the old codex is an obsolete tactic. Your vets can have three special weapons and a heavy weapon, all with BS4. Why waste that by treating the whole squad as basically a set of meltagun sponsons for their Chimera? I like to give mine carapace armor and have them jump out and fight alongside their transport as the enemy gets close. I end up with a lot more firepower that way, and it can be increased further by giving them orders and/or buffs from a psyker.
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