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Post by jenburdoo on Aug 22, 2014 11:58:04 GMT -5
Freakin' wow. The 99th Elysians are expensive but awesome. - BS4 Tauros, Sentinels and flyers
- All troopers WS4, BS4 and Stubborn
- 5-10 man special weapon squads (and every man gets a spec-wep)
- 2-8 man sniper squads (With upgrade to provide 60" range and Night Vision)
- 5-13 man veteran squads (With, sadly, only one spec-wep)
Also the ability to switch out the xeno-fighters (Nids) for a different xenos, but in that case something goes wrong - the worst of three choices is: must consolidate toward enemy or make run moves if not firing. Means you can't fire heavy weapons without snap-shooting if someone in the squad (like the spotters in a sniper squad) isn't shooting... This will have to take some thought. This gives me the op to convert my 28th into an all-veteran outfit... very heavily armed.
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Post by yvain on Aug 23, 2014 7:08:38 GMT -5
How did the nids win this fight again? LOL Ten man flamer SWS dropping from a Valkyrie sounds amazing. So the Vulture is BS5 (due to strafing run)
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Post by jenburdoo on Aug 23, 2014 7:23:51 GMT -5
The campaign is revamped to give the humans a chance of escaping in the final scenario -- but you have to win all the previous phases. Besides, there was only one company of veterans available... but I plan to change that. 16th Gundagai Air Commandos ("The Drop Bears") away! Haven't learned the strafing rule yet. Or any of the 6th/7th rules, really...
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Post by Captain Zapp Brannigan on Aug 24, 2014 5:19:31 GMT -5
The campaign is revamped to give the humans a chance of escaping in the final scenario -- but you have to win all the previous phases. Besides, there was only one company of veterans available... but I plan to change that. 16th Gundagai Air Commandos ("The Drop Bears") away! Haven't learned the strafing rule yet. Or any of the 6th/7th rules, really... Don't mess with the Drop Bears from down under
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Post by Casiarius on Aug 25, 2014 13:08:26 GMT -5
What makes Veterans worth taking if everyone is already BS 4 and they lose most of their special weapons?
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Post by jenburdoo on Aug 26, 2014 8:44:40 GMT -5
I'm not sure ... they're troops? Yeah, that's about it. If I do this, my heavy weapons (and I have a lot) will have to be five man squads while I concentrate my specials in the spec-wep units. I had hoped for heavy weapon squads. MLs with flakk, incidentally, are the only AA. Flyers can dogfight in the new rules, right?
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Post by treadiculous on Aug 26, 2014 11:05:59 GMT -5
This is an interesting list,
I already have numerous 5 man squads of special weapons (because, A: I don't see why a platoon or company comander can't take the same gun as the rest of his squad, and B: because I have 50 man blobs and 5 special weapons fit nicely).
I recently have been buying an 'armageddon stompa hunter' formation of sentinels, so I now have 10 of those, plus 3 valks and 1 ven.. and the most interesting bit is that I have been seriously considering selling my shadowsword for some tauros venators (TL lascannos on fast vehicles vs 1 shot of doom on near static AV14).
oh... and my ratling squads are made of 10 man guardsmen which just happen to be really cowardly.
Might have to look into this in more detail!
PS.. yes, flyers can dogfight with the 'skies of blood' supplement, though vendetta make very good AA without the need for the extra fiddly rules.
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Post by cheminhaler on Aug 26, 2014 14:46:21 GMT -5
The (6th ed) dogfight rules aren't worth it TBH, it just further complicates things, locks your flyers into a useless, rulebreaking routine, where the outcome is based on cross referencing a bizarre chart. The special rules for every army flyers getting different advantages are great on the other hand. A 10 sws plasma squad would be quite fun, if risky. *Imagines rolling ten 1s in the shooting phase followed by another low roll armour save batch *
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Post by jenburdoo on Aug 26, 2014 21:52:02 GMT -5
Back when Craftworld Eldar were a thing, I seriously considered building an IG sniper company, using the Alaitoc list and nothing but Rangers (snipers), Pathfinders (lead snipers) and War Walkers (Sentinels). The (6th ed) dogfight rules aren't worth it TBH, it just further complicates things, locks your flyers into a useless, rulebreaking routine, where the outcome is based on cross referencing a bizarre chart. The special rules for every army flyers getting different advantages are great on the other hand. A 10 sws plasma squad would be quite fun, if risky. Thanks for the heads-up about dogfighting. Haven't read all the 7th rules yet so don't know much about how it works now. The plasma squad would be awesome -- except that it costs twice as much as the ten-man flamer squad, or just over five times the price of a normal IG line squad. And it doesn't have carapace as an option. Still, if I felt like playing a Ryza regiment....
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Post by cheminhaler on Aug 27, 2014 13:45:44 GMT -5
How are they so expensive; are you paying above the normal points cost for a plasma gun?
Is demo charge an option in the SWS squads?
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Post by jenburdoo on Aug 27, 2014 19:52:33 GMT -5
The upgraded vets are quite expensive.
No demo charges, but "breacher charges" are available to a couple squad types, including (oddly) the snipers. It's a close combat, one use blast weapon with the Wrecker rule, which gives it extra chances to damage immobile structures (like fortifications).
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Post by RedCuffs on Aug 28, 2014 11:41:56 GMT -5
Are there any changes to the tauros and venator rules?
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Post by RedsandRoyals on Aug 28, 2014 12:17:55 GMT -5
Just dropping a friendly reminder that you shouldn't post the individual point costs of units or upgrades.
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Post by cheminhaler on Aug 28, 2014 15:20:06 GMT -5
Sorry; it's my fault for asking.
I was just curious about the whole drop squad having special weapons; only seen that in Horus Heresy (and Eldar fire dragons) .
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Post by jenburdoo on Aug 28, 2014 21:17:37 GMT -5
Whoops, sorry. Will fix.
Re: Tauros, I don't think so, except for the BS4 which must have jacked up the price.
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Post by RedCuffs on Aug 29, 2014 12:37:42 GMT -5
I spent a One Metric Phuk Ton of time and money on my elysian vets. Here are some of them. Then the drop troop doctrine was lost. Then it came back with Raid on Kastorel Novem despite the difficulties of other players to accept games with a non regular codex. A change again with the new Taros. Then a possibility of having a drop troop list with scions Now what looks like a really big change in how you can organise your drop list. I can't keep up. With time, mentally or financially. I'm very nearly a tiny bit annoyed that they keep changing. Well I bought IA4 yesterday. hopefully get it tomorrow.
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Post by Rolling Thunder on Aug 29, 2014 12:50:31 GMT -5
Stop playing 40K then.
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Post by RedCuffs on Aug 29, 2014 13:12:28 GMT -5
it'll be easier to give up crack.
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Post by Rolling Thunder on Aug 29, 2014 19:10:28 GMT -5
Crack has better quality control than GW rules writing.
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Post by RedCuffs on Aug 29, 2014 22:37:04 GMT -5
Tru Dat
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Post by cheminhaler on Aug 30, 2014 11:46:42 GMT -5
*Cough* Sir Henry Morgan *Cough*
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Post by Rolling Thunder on Sept 1, 2014 12:50:47 GMT -5
*Cough* Sir Henry Morgan *Cough* BOOM.
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Post by RedCuffs on Sept 2, 2014 20:13:47 GMT -5
Not sure how Sir Henry Morgan features in this thread I did google him but couldn't be bothered to read about him). Also not sure how he warrants a "BOOM".
This may need to be explained to me.
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Post by RedCuffs on Sept 2, 2014 20:21:25 GMT -5
Got my IA4 today. Now I see that the IA4 Elysians are purely D-99. Not rules to be applied to the whole Elysian Army. They I assume are most up to date with IA3 Ed 3 for a normal Elysian list. It's gong to be quite a bit of fun creating a Elysian list from IA4. Not having to stick to the common guard format of 10 man squads and spec weapon limitations.
Some things I wish were in there. The ability for a Tauros to be transprted within a valk like in IA8. Comanders that can take lasguns. Vendettas. Sentinels that can be atached to HQ's (like IA8).
I don't think a D-99 list will be as stong as initially thought. The Sniper and Spec Wpn squads are elites. So you can't have much of that spam goodness.
The one troop choice has a strength in that it can be 5-13 strong. But it has a weakness in that, as a troop squad of vets, it can only take a minimal amount of kit.
Then I guess it's up to the player to play to the strengths, work around teh weaknesses, to make the list work.
I may have found a use for my 200+ kasrkins.
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Post by jenburdoo on Sept 2, 2014 23:27:18 GMT -5
Well, remember, you can still have multiple FOCs in even a battleforged list. Two HQ, four small troop squads and six elite squads might not be a bad force.
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