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Post by respirator on Nov 18, 2014 8:46:50 GMT -5
As started in the title.. How would you arrange my models into a killy list What point values should I be aiming at? LRBT Hull Las, no Sponsoon Chimera ML/HB Armageddon Pattern Sentinal 3 tank crew 3 ML teams INFANTRY 27 las guns 3GL 3Flamer 1demo charge 2 Plasma guns 4 sniper rifles 3vox 4 bare bones sargents 1 sarge/LT boltgun 1satge/LT plasma pistol HQ LT Power sword Commisar power sword Mordheim hammer girl/preacher Truth sayer/psycher For any one interested in the full shpiel here is the thread in the beginners page.. commissar.proboards.com/thread/18419/more-unto-breach-nostalgia
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Post by Casiarius on Nov 19, 2014 4:40:22 GMT -5
Company Command Squad: 3 sniper rifles, vox caster
Commissar Ministorum Priest Primaris Psyker, mastery level 2
Platoon Command Squad: 3 flamers, vox caster Infantry Squad: missile launcher, grenade launcher, vox caster Infantry Squad: missile launcher, grenade launcher Infantry Squad: missile launcher, grenade launcher
Veteran Squad: 2 plasma guns, demolitions! +Chimera: multilaser, heavy bolter, hunter-killer missile
Armored Sentinel w/ lascannon, hunter-killer missile
Leman Russ Battle Tank w/ hull lascannon
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I believe that's 876 Points. You can pad it a bit more by paying for the power swords and plasma pistols. If you got crazy with the wargear or used some special characters you could hit 1000.
All three Infantry Squads can form a blob with the Psyker, Priest and Commissar for buffs. With the Company Command squad nearby giving them orders, they will punch far above their weight.
This list does not have enough anti-tank weapons. Giving the blob Prescience from the Psyker and "Bring it Down!" from the Senior Officer will help the missile launchers to reliably remove hull points. Hunter-killer missiles are easy to add to vehicles and they address this weakness, even if just slightly. The Sentinel's lascannon can fire at full BS. The lascannon on the Leman Russ can only snap-fire when you fire the battle cannon, and the battle cannon is most-likely going to be shooting at infantry anyway.
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Post by respirator on Nov 19, 2014 20:46:22 GMT -5
You are a F****** Lord! Thank you so much for that. I was unsure of what to put where etc
What is the suggested optimum ranged anti-tank solution?
The Changes to the Leman Russ Rules are a bit of a kick in the Nads. If the Hull las has to snap fire too.. that means the Heavy Flamer isn't Viable either right?
I always thought the 2nd Russ I would buy would be a Demolisher. Back in the day these were amazing. But I guess they are hit with the same problem that the LRBT has. I just cant get over The idea of pushing up with a Hull h.Flamer Russ thats lost its main weapon due to bullit magnetism but is still a tank shocking flamering pain in the arse! With the cheep cost of h.flamer sponsoons this idea just becomes too tasty to resist! Which Turret variant has the best synergy with this idea? A trip Flamer Plasmacutioner has a nice ring to it. Total Infantry bane!
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Post by Casiarius on Nov 20, 2014 0:50:50 GMT -5
It's not easy to simply blow up a vehicle in one shot anymore; even a lascannon only has a 1-in-6 chance. So, if you are shooting lascannons at a plain old AV 11 Rhino, you will still probably need to hit it three times to destroy it. Against thin-skinned vehicles like transports, you want a combination of high strength and high rate of fire, so autocannons and multi-lasers are more effective than lascannons. On the other hand, you still want the very high strength of Lascannons to deal with the big stuff.
At the moment, my own Guard are using Autocannons in the blob squad to destroy light vehicles. With Prescience and "Bring it Down!" it's easy to knock off three hull points. Heavy vehicles are being tackled by mechanized melta-Vets with demolitions. For things like Land Raiders and super-heavies that have both AV14 and more than three hull points, you need melta spam.
Template weapons cannot snap fire, so heavy flamers are basically useless on a Battle Tank or Demolisher. If you want to use a Leman Russ as a big Hellhound and shoot everyone with heavy flamers, you should probably get a Punisher or an Eradicator. The Punisher's main gun only has a range of 24" so you're going to be driving closer anyway. The Punisher also has AV11 rear armor, which makes it a bit harder to kill in melee. The Eradicator's main gun is similar to a Hellhound's Inferno Cannon, so it's an anti-infantry vehicle. It's also the cheapest Leman Russ, so you can take risks with it. I don't generally recommend driving Leman Russes up close where they can get smacked with power fists, but they do have one added advantage at close range, their ramming attacks are always Strength 10.
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Post by Aeon on Dec 16, 2014 1:05:50 GMT -5
Speak for yourself, Casarius. At my FLGS, I regularly destroy my friends Gorkanought on turn 1 with a lucky lascannon shot. Rhinos are nothing. That 1 in 6 chance comes up way more often than you or your opponent want it to.
Respirator, I recommend taking a look at my guide in the beginners board. It's pinned at the top. Should help with some tank tactics. It's a work in progress, but some of the units you have, I have written my personal strategies for
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Post by respirator on Dec 28, 2014 18:44:13 GMT -5
If only Lascannon Sponsons were a thing
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Post by chemicalnova on Jan 14, 2015 10:12:26 GMT -5
respirator: Oh how I wish las-sponsons were a reality! I so want to convert a Leman Russ annihilator with hull lascannon and sponson lascannons! I will convert it, don't get me wrong it will be done, I just wish it was a legal thing, Forgeworld + homebrew just won't fly at the shop. My home opponents have let me proxie it and I had great fun!
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Post by emptyhat on Jan 14, 2015 11:28:22 GMT -5
Speak for yourself, Casarius. At my FLGS, I regularly destroy my friends Gorkanought on turn 1 with a lucky lascannon shot. That is quite lucky. If they don't suffer critical existence failure they can be a camel to deal with.
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