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Post by Jackal-0311 on Nov 19, 2014 18:13:03 GMT -5
So...I left the group about a year ago do to work. Anyway I'm back now and amazed of what happened in that year? Please catch me up.
What I know: New addition SM got a flying transport We can take allies now
Thanks guys.
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Post by Casiarius on Nov 20, 2014 0:58:40 GMT -5
I am a returning player myself. I suggest looking at the Imperator Guides. They have a "Rulebook Changes and Analysis" section that covers what's different, as well as an analysis of the current Imperial Guard codex.
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Post by Jackal-0311 on Nov 20, 2014 1:07:44 GMT -5
Thank you sir.
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Post by Julian Sharps on Nov 20, 2014 1:18:37 GMT -5
Some things got worse, a lot of things got better, more things stayed the same, and we can now take a Russ as an HQ choice.
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Post by treadiculous on Nov 20, 2014 15:18:35 GMT -5
Brief synopsis of changes:
Casualties are removed from the front based on LOS of the firer.
Psykers are active in the shooting phase and everyone gets an anti-pschic power save (called deny the witch)
Air and Anti-Air are important considerations in lists
Mobility is key as objectives change priority in the Maelstrom missions.
As for the guard, they're pretty much the same feel army they were.
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Post by emptyhat on Nov 21, 2014 1:45:43 GMT -5
Re-read the psychic section Tread, the stuff you put there is kinda wrong. Psykers have their own psychic phase which happens before the shooting phase. Deny the witch is only available to units if you allocate dispell dice similar to in fantasy.
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Post by Jackal-0311 on Nov 21, 2014 19:09:37 GMT -5
Thanks guys, allot has changed. Guard looks solid still, thats good.
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