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Post by Cuthbo on Dec 10, 2014 5:41:37 GMT -5
G'day Everyone. I have been a collector and lover of all things Imperial Guard for almost 18 years now. I am also a large fan of house rules, and of non-standard gaming, and am lucky enough to have a group of mates who also enjoy these kinds of shenanigans. I have lurked around here for a while, spending many hours at work browsing posts to pass the time and I hope to contribute the things I have learnt and experienced with the forum. I also hope that I can get motivated to get my army moving again in the painting and modelling direction. My current collection stands at over 500 Infantry, 11 armoured vehicles and 2 flyers. With another 60 or so unbuilt infantry floating around and about 100 marines in various stages (mostly dust collection duties in a draw.) My target is to built an entire infantry company, approximately 1100 men from my own fluff meanderings. Anyways, that's all from me at the moment. and here is a teaser image of some of my painted guys. Cheers, Cuthbo
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Post by jenburdoo on Dec 15, 2014 2:17:52 GMT -5
Lovely, very veteran-looking guys. Welcome to the board, I do hope we'll see more of them! And 1100 isn't a company, it's a fething regiment! (or large battalion, anyway. Depends on your historical influences... )
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Post by cheminhaler on Dec 15, 2014 16:00:02 GMT -5
1100 guardsmen? That's going to be impressive.
Welcome to the board! Trooper will be along shortly to collect some DNA for the databanks.
In the meantime here is a discarded and broken bamboo splinter and an acorn, mainly because the equipment is in short supply, but also because they are the only weapons you'll have when the Orks come over the trenches.
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Post by Trooper One-Nine-Seven-Four on Dec 15, 2014 17:34:51 GMT -5
Welcome to the IGMB! Those are some impressively 'ard and dirty looking Guardsmen you've got there. I imagine over 1000 of them will look amazing... We must take a tissue sample from this new recruit so their painting genius may be preserved in a clone to protect against the ravages of time. cheminhaler, fetch me my rusty spoon and cloning chambers!
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Post by ElegaicRequiem on Dec 15, 2014 19:41:15 GMT -5
The Ministry has need of more non-standard players. I approve the new member.
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Post by Trooper One-Nine-Seven-Four on Dec 15, 2014 19:44:19 GMT -5
Isn't D.o.N.T. a part of the M.o.P.?
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Post by Aeon on Dec 16, 2014 0:41:23 GMT -5
Oh for the love of holy terra, at least give the new member some armor! A veteran of 18 years deserves something special *gives new fish a phone book! and some scotch blue tape to attach it to his torso*
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Post by Cuthbo on Dec 16, 2014 6:33:01 GMT -5
Cheers guys, thanks for the warm welcome. A bamboo splinter and an acorn? I see your quartermaster is severely overstocked. And a whole phone book? Had my ancestors had such glorious arms and equipment the Orks would no longer draw breath! I shall cherish them all as is their due. I know that in standard Games Workshop circles a single company containing 1100 men is almost unheard of, but in my own opinion I feel that GW's fluff fails badly in the numbers game, very badly. A Warmaster with only 500,000 men and 30,000 armoured vehicles? Really? He would struggle to overcome the United States, Canada, the United Kingdom and many other nations of our own time, let alone whole star systems. My regiment size is based on my own platoon structure, something I base every single list I build on. As long as the game is over 1000 points I will always take a platoon of Infantry, its structure remains the same no matter the opponent or mission I am fighting. Platoon Hq 5 infantry squads 1 conscript platoon 3 heavy weapons squads 2 special weapons squads 2 commissars 1 inquisitor Comes in at 115 men, and 0 vehicles. Not a legal list I know, but my gaming group hasn't used the Force organisation chart since 5th edition, 7ths new unbound rules just make our own choices legal now . Now that list is what I based my armies fluff on, It being a "line" platoon. My "line" companies have 10 platoons, 6 line platoons, 1 recon, 1 assault, 1 combat engineering and 1 company Hq. The Regiment has 10 companies, 5 line companies, 2 assault, 1 recon, 1 combat engineering and the Regimental Hq which includes 2 companies of reserves. Total strength of over 15,000 men. Anyways, I shall elaborate further In the fluff and army building threads soon. Cheers, Cuthbo.
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Post by ElegaicRequiem on Dec 16, 2014 9:58:59 GMT -5
Part of the reason for those numbers, I think, is that surfaces of planets aren't developed like this one. A planet may just have two cities and a few outlying villages. Others are going to have a few score of hives, though, so... meh. The real conquering of planets would be done from orbit anyway.
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Post by RedsandRoyals on Dec 16, 2014 12:56:39 GMT -5
GW is bad at numbers mostly because it serves their purposes, and makes their lives easier, so don't be afraid to take the same liberty. I can't remember if it was in the Today thread, or somewhere else, but I once worked out that a hive world recruiting 10% of it's adult population (which is the general figure for tithes) could raise several thousand regiments at once, even if you restricted it to people between 16-35. They also freely concede in the fluff that a Regiment might be anything from less than a thousand to tens of thousands. The confusion gives them a lot of room to work.
With determining the size of a company, though, you should probably keep in mind that there's a point where a formation outgrows it's command structure, and becomes too cumbersome in a tactical and logistic sense, and can become too demanding of the commanding officer. A single company is usually between 100-250 soldiers for a reason, split in to 3-4 platoons. That provides the company commander with enough flexibility to tackle his objectives, and keeps the units under his control to a reasonable size so he's not overwhelmed trying to coordinate them. A company with, say, 11-12 platoons still commanded by a single company commander would be overwhelming, cumbersome, and would require nearly the same logistical demands as a battalion, but without the additional fire support assets or extra layers of command to help diffuse the burden of coordination and control. There's also limited officer and NCO ranks at the company level. You'll end up with a glut at one or more levels, which can lead to a confused and ineffective command structure, with too many people being able to countermand one another.
Your best bet for a force that size is to say your regiment implements a battalion structure, either formally or informally, to help deal with it's large size.
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Post by Rolling Thunder on Dec 16, 2014 13:01:55 GMT -5
In fairness, the IG doesn't have corporals, fireteam drill, or much in the way of light support weapons, which will reduce the logistical train somewhat
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Post by RedsandRoyals on Dec 16, 2014 13:11:59 GMT -5
Corporals (or ASLs, Assistant Squad Leaders) do exist in the fluff, although mostly in Black Library books. The also carris around a buttload of crew-served weapons at the platoon or company level, which isn't exactly light on logistics.
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Post by cheminhaler on Dec 16, 2014 15:13:17 GMT -5
*Brings Trooper the rusty spoon and The Holy Hand Grenade of Antioch.*
All this talk of company level action makes me wish they brought Epic/ Space Marine back. So much easier in terms of transport. Only all the terrain has to get shot with a miniaturiser ray gun.
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Post by Trooper One-Nine-Seven-Four on Dec 16, 2014 15:36:05 GMT -5
Time for tissue sampling. Say "Ahhhh..."
*Brandishes the rusty spoon with a flourish and with an air of unhealthy enthusiasm*
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