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Post by cadianfirstrecon on Jan 15, 2015 23:44:02 GMT -5
Heya guys, I'm coming back to the hobby on a fresh start. Would this be a good start? Any glaring deficiencies?
HQ:
Punisher Pask w/bolter sponsons Executioner w/plasma sponsons, hull Lascannon
Troops:
Vets 3x melta, chimera ML/HF Vets 3x plasma, chimera ML/HF
Should amount to 750 exactly.
Thanks for checking it out. :thumbup:
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Post by gamma016 on Jan 16, 2015 9:49:08 GMT -5
This is an excellent list, I don't think you will have too many issues with it. Just make sure you know your target priority and play the objectives and I think you should win a good portion of your games.
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Post by yvain on Jan 16, 2015 16:02:25 GMT -5
Gamma is right this is a solid list however I would say two things.
The first is your army is very short ranged. You don't have any way of threating things first turn. You might one to switch park or the executioner to a Vanquisher. Punisher Pask is more effective than Vanquisher Pask, but Vanquisher Pask would fill the gap in your list. In the same, vein you could go Punisher and Vanquisher as you already have Pask and the Plasma guns and do not need more 2+ killing power.
The other point is that you are taking two leman russes at a relatively low point level. It is not a thingy move per say, but it could be rough to deal with if people don't know what they are getting into as in low point levels it is usually mostly infantry. Not really a problem it is just something to keep in mind.
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Post by gamma016 on Jan 16, 2015 18:03:49 GMT -5
I think at this point level punisher pask and a plasmacutioner are the best combo. With low points you will be more likely to be fighting AV 10-12 than AV 13-14. The Vanquisher is an excellent anti armour tank, however the volume of shots from the exicutioner will more reliably take out lower AV vehicles. Also punisher Pask is probably the best way he can be taken as he can be used for anti hoard, anti TEQ and anti MC with rending and prefered enemy, and can glance even a land raider to death. At low points the vanquisher won't have enough targets and will be waiting most of it's shots.
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Post by Aeon on Jan 28, 2015 20:16:44 GMT -5
Seems pretty solid to me. You've got the melta vets to counter armor 14 and even terminators if someone is stupid enough to take them at that points level (Grey Knights probably would, actually, I know I do with my Knights).
Some possible advice, but not a necessity. These are things that I do and have found extremely effective
Tanks: take multi melta sponsons. If your main gun goes, it never hurts to have more anti tank and they cost the same as heavy bolters. Especially on Pask, who has 4 BS and all those rending shots from the Punisher, multi meltas could really be a boone to you. Also, you've got a free heavy bolter on there already, and if you want even more anti infantry fire power, pay the points for a heavy stubber. Not as strong, but you're still pumping out shots.
Infantry: If your veterans get walked up on by an assault unit, you may have some problems. I would replace one melta gun, with a single heavy flamer. it's the same points cost, allows Veterans to multi purpose and kill dug in infantry and assault blobs, and a pair of melta guns is still really damn effective against vehicles. Additionally, you can only fire 2 weapons from the Chimera's top hatch anyway, so that 3rd melta is only going to be useful to you, if you disembark, which should be a last resort for you
Possible Replacements for Pask's Companion Tank: Something with a little more strength is useful, as well as less blasts. Keep in mind, if your tank gets a pentrating hit on it, and your opponent stuns or shakes you, you now have a very expensive lascannon for a turn because you cannot snap fire blast weapons. If you're concerned about having that plasma, then take the Executioner, but consider swapping to multi meltas or heavy bolters instead of the plasma sponsons
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Post by cdrwattz on Jan 29, 2015 10:06:57 GMT -5
I agree with Aeon.
With the reduction to fire points in the chimera (unless your unit is a throw away unit) you're probably not going to want to get them out. So the third melta is kinda of a waste. The heavy flamer is really handy in my experience. Something I'd add to Aeons comment is that if you're beautiful chimera happens to get assaulted instead of trying to shoot 2 melta shots snap shooting, you get 1 and a wall of flame. I guess it depends on the armour save of the uni charging and how lucky you are feeling but I just love having the option of the flamer in there.
-Cdr.Wattz-
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Post by gamma016 on Jan 29, 2015 11:34:43 GMT -5
Good point on the heavy Flamer Aeon. The wall of death on assualting units can be a big help.
I think that heavy bolter sponsons work better than multi melta sponsons unless you know you will be fighting landraiders or monoliths. With the punisher gatling cannon in theory you will get 9.88 glances on AV10, 5.43 on AV11, 5.43 on AV12, 4.83 on AV13 and 3.02 on AV14. For the meltas to be useful you have to be in 12" range and it's really only two shots. With heavy bolters you at least can murder infantry.
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