Post by lippy on Jun 12, 2015 5:07:27 GMT -5
So, without wanting to spam the forum, here are my lists for the 2nd and 3rd missions in the this round. Remember they're meant to be all-comers.
Mission 2:
Ambush
As it sounds. terrain setup to suggest a Ravine, or a clearing etc
Defender in the clearing, attacker has the advantage and goes first.
Victory Points are Kill points with some stipulations
I could have 2 separate lists for attacker/defender but that seems like going against the idea of the campaign which is meant to be just fluffy and fun.
HQ
Tank Commander
Exterminator - Lascannon, sponson HB, Camo
Eradicator
Vets - 2 x Plasma;
Chimera
Vets - 2 x plasma; chimera
LRBT
LRBT
Wyvern
Mission 3
Escape shuttle
Defender starts in south west corner and has to escort a relic/commander to the north east corner and escape.
Attacker controls North West and South East.
Victory conditions are Defender gets to escape zone, or if Defender has not been able to leave deployment zone attacker wins. Anything else is a draw.
HQ
Tank Commander
Punisher - LasCan
Eradicator
Vets - 2 x Melta, Chimera
Vets - 2 x Plasma, Chimera
Vets - Demolitions, 2 x Melta, chimera
LR Exterminator - LC, Dozer
Wyvern - Camo
MY thoughts with mission 1 is to just send blasts out everywhere regardless of whether Im attacking or defending. And to just shoot everything all the time with little movement.
mission 2 is a little more about being mobile. If I'm defender, then create a mobile blockade around the relic and move it up the board. and If attacking then being able to zip around and try to block their movement. Though I think this mission will either end in a draw or a defender win.
Mission 2:
Ambush
As it sounds. terrain setup to suggest a Ravine, or a clearing etc
Defender in the clearing, attacker has the advantage and goes first.
Victory Points are Kill points with some stipulations
I could have 2 separate lists for attacker/defender but that seems like going against the idea of the campaign which is meant to be just fluffy and fun.
HQ
Tank Commander
Exterminator - Lascannon, sponson HB, Camo
Eradicator
Vets - 2 x Plasma;
Chimera
Vets - 2 x plasma; chimera
LRBT
LRBT
Wyvern
Mission 3
Escape shuttle
Defender starts in south west corner and has to escort a relic/commander to the north east corner and escape.
Attacker controls North West and South East.
Victory conditions are Defender gets to escape zone, or if Defender has not been able to leave deployment zone attacker wins. Anything else is a draw.
HQ
Tank Commander
Punisher - LasCan
Eradicator
Vets - 2 x Melta, Chimera
Vets - 2 x Plasma, Chimera
Vets - Demolitions, 2 x Melta, chimera
LR Exterminator - LC, Dozer
Wyvern - Camo
MY thoughts with mission 1 is to just send blasts out everywhere regardless of whether Im attacking or defending. And to just shoot everything all the time with little movement.
mission 2 is a little more about being mobile. If I'm defender, then create a mobile blockade around the relic and move it up the board. and If attacking then being able to zip around and try to block their movement. Though I think this mission will either end in a draw or a defender win.