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Post by Deleted on May 19, 2009 15:59:37 GMT -5
Right, so Commissars bring the Stubborn universal rule (meaning we now ignore negative modifiers in close combat for the leadership test), but since he's part of that unit, don't we also use his leadership of 9? If so that means we get a Ld9 test with a reroll (once the sergeants been shot!) - Which is pretty awesome.
I'll just add in some priests for some rerolls to hit...
Have I got this right?
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Post by RedsandRoyals on May 19, 2009 16:05:55 GMT -5
I was under the impression that you rolled with the Squad Leader's Ld value, like in the old Codex, but I think you may be right.
Reds
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Post by dragoon6 on May 19, 2009 16:06:18 GMT -5
Yes, you may use the highest Ld. that is alive in the unit.
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Post by Ymmot (M.I.A) on May 19, 2009 16:11:11 GMT -5
yeah, ld9 with re-roll right from the start, which sorta makes up for the drop from ld10.
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Post by ssgtdude (M.I.A) on May 20, 2009 7:18:55 GMT -5
Yes you have it right. the priest re-roll is for the first round of assault. Add this in with Straken Iron hand and if the unit is within 12" you get counter charge, furious assault and the re-roll from the priest as well.
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Post by Sister Galatea(M.I.A) on May 20, 2009 8:43:48 GMT -5
So wait. Anytime a Commissar is with a unit, even if there is a sgt, you use his Lds. instead of the sgts. if his Lds. is higher? *blink blink*
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Post by The Envoy (AWOL) on May 20, 2009 10:05:18 GMT -5
Yes ma'am. You always use the highest leadership in a unit now. So, if the unit fails, the Commissar blames someone else for his screw up and blows their head off. It's a wonderful cycle honestly.
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Post by skizoman333 on May 20, 2009 10:44:25 GMT -5
So the commisar still shoots the leader if they fail using HIS leadership? Does that mean the squad still automatically passes the morale check afterwards?
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Post by The Envoy (AWOL) on May 20, 2009 10:54:32 GMT -5
Sadly, they no longer automatically pass the leadership check. They just get to re-roll it, and if they fail again, fall back as normal.
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Post by Ymmot (M.I.A) on May 20, 2009 11:39:33 GMT -5
Envoy speaks the truth.
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Post by grimm on May 20, 2009 11:57:30 GMT -5
Your commissar is effectively a stubborn bosspole with an aquila.
He also no longer forces your unit to take No Retreat wounds, which is cool and a half.
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Post by ElegaicRequiem on May 20, 2009 12:12:03 GMT -5
OOooooo! I might start taking some, then...
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Post by grimm on May 20, 2009 14:12:29 GMT -5
So wait. Anytime a Commissar is with a unit, even if there is a sgt, you use his Lds. instead of the sgts. if his Lds. is higher? *blink blink* To make a comparison to the previous codex: Your officer got a +1 bonus to his leadership, and the officer was removed if you failed a check. (I believe) that at that point, the officer's leadership 10 stepped into the void and you fought from that. Now, the unit gets (effectively) a +1 bonus at the platoon and squad levels (8 to 9) and Stubborn. Instead of the autopass which summary execution was, it's now "try again." Not too much of a difference, in my opinion, other than the stubborn trade off for the autopass.
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Post by ssgtdude (M.I.A) on May 20, 2009 14:16:57 GMT -5
Stubborn is a god send when running combat squads. No longer are you testing leadership at the negative in combat. Makes going toe to toe mano a mano much more effective if you are guard.
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Post by skizoman333 on May 20, 2009 22:28:55 GMT -5
I dunno, at least if you failed and the commissar was still afround, u at least had a garentee that it would stay there for one turn longer, holding the enemy back just enough for you to position a squad rady to blow some holes out of them.
Having said that, the liklyhood of you failing two Ld test is pretty low
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Post by The Envoy (AWOL) on May 20, 2009 22:33:24 GMT -5
Especially two Leadership tests at Ld. 9.
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Post by dragoon6 on May 21, 2009 22:52:12 GMT -5
I personally believe the new way is better, I have had conscript squads in the old dex "No Retreat!'ed into oblivion after the auto-pass hits. Dragoon 6
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Post by ssgtdude (M.I.A) on May 22, 2009 6:48:32 GMT -5
Drgoon yeah that was harsh. I remember taking 17 saves after the no retreat rule kicking in as well.
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Post by Lord General Armstrong on May 24, 2009 3:47:35 GMT -5
There is a question I would like to ask my following Imperial guard players. Ok here I go. If I failed a leadership test.
a) commissar shoots one I get a reroll b) The regimental standard kicks in and that guy live (hahaha commissar not to day.)
I was playing a game to day and this happened they both let you reroll a fail moral test but which one do i use. We did agree on letting the dice do the talking. But what do you think of this.
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Post by Deleted on May 24, 2009 4:00:11 GMT -5
You may only ever reroll a die once. I'd take the regimental standard in that case.
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Post by CaptainHindenburg on May 25, 2009 8:37:17 GMT -5
Unless you reaaally despise your sergeants.
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Post by Lord General Armstrong on May 26, 2009 0:55:31 GMT -5
Axelius i know i can only reroll once.
Im saying which rule do i use. Do i use the commissars rule or the flags reroll rule. Which moral reroll rule do i use the flag or the commissar. Or a roll of. 4+ i use flag 1, 2, 3 i use commisar
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Post by Deleted on May 26, 2009 6:11:34 GMT -5
You choose. I'd take the flag.
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Post by ssgtdude (M.I.A) on May 27, 2009 7:58:40 GMT -5
Choose the Regimental Standard and utilize the Commissar only if you are out of range to the flag. This gives you the re-roll either way and you won't be bending the rules.
Great idea btw.
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Post by Ymmot (M.I.A) on May 27, 2009 9:28:47 GMT -5
I'm not so sure about that..
the commissar rule kicks in only after you fail a ld test...the standard lets you get one re-roll before it counts as failed, if you fail a test with a commissar in the unit you must execute the sergeant, you can't choose not to shoot the guy because he must be shot because you failed the test, afterwhich you get to make the re-roll for the commissar as stated within his special rules, you fail a test you shoot a guy and re-roll, it does not matter if you first tested and got a re-roll with a standard, it does not override the commissar's special rules.
the re-roll on the flag is to see if you get to keep your sergeant...
as long as there are consequences for failing the first test the commissar's re-roll should be treated separate.
Commissar McAwesome: "Sorry guys..I can't do my job because this big stupid flag is blocking my light..." Trooper No 1: "No problem sir, we still think your pretty great!" Commissar McAwesome: "Aw, c'mere you..." *power hug*
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