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Post by RedsandRoyals on Apr 4, 2015 10:19:42 GMT -5
Don't build an Italian IG army, they'd switch to the other player's control halfway through the game.
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Post by Rolling Thunder on Apr 4, 2015 13:56:48 GMT -5
Today, with some help from Emptyhat, I found this! Should make an ideal Taurox or Chimera proxy. Ah, the Airfix 1/48 Warrior! I'm currently eyeing up the 1/48 Coyote for my Renegades project. Also, Skitarri. Finally; a Imperial faction that isn't sweaty, muscular men in skin tight power armour. So much delicious conversion potential.
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Post by RedsandRoyals on Apr 4, 2015 15:09:24 GMT -5
Today, with some help from Emptyhat, I found this! Should make an ideal Taurox or Chimera proxy. Ah, the Airfix 1/48 Warrior! I'm currently eyeing up the 1/48 Coyote for my Renegades project. Also, Skitarri. Finally; a Imperial faction that isn't sweaty, muscular men in skin tight power armour. So much delicious conversion potential. They just came a few minutes ago. I'll assemble one and report back.
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Post by Trooper One-Nine-Seven-Four on Apr 4, 2015 15:24:33 GMT -5
Also, Skitarri. Finally; a Imperial faction that isn't sweaty, muscular men in skin tight power armour. So much delicious conversion potential. They just came a few minutes ago. I'll assemble one and report back.PHRASING!!! Seriously, though, I want to see photos, please.
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Post by Rolling Thunder on Apr 4, 2015 15:55:10 GMT -5
Ah, the Airfix 1/48 Warrior! I'm currently eyeing up the 1/48 Coyote for my Renegades project. Also, Skitarri. Finally; a Imperial faction that isn't sweaty, muscular men in skin tight power armour. So much delicious conversion potential. They just came a few minutes ago. I'll assemble one and report back. Sweet!
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Post by RedsandRoyals on Apr 4, 2015 17:54:24 GMT -5
Okay, so, Warrior review.
My intention as to use them with the Dreamforge Eisenkern as APCs. The good news is that, although they're a touch smaller than 28mm models (which is to be expected), they still scale really well with the minis. As usual with most 1/48th model kits, the weapons are a bit anemic, but still look good.
Pros - Good scale compared to infantry minis, it's slimmer than a rhino, but a bit wider - Very good detail, and lots of optional bits like shovels, picks, fire extinguishers, etc. - The bomb wire that comes with it is surprisingly thick and durable, so it won't snap at the drop of a hat (or hobby knife) - Good conversion potential. Lots of places to add GW bits, and the hull without the turret would make a good base for other conversions - Cheaper than a Chimera, dramatically cheaper than a Taurox - Doesn't resemble more blatantly modern IFVs like the Bradley or BMP, so you can pass it off as something unique more easily
Cons - Asinine track assembly. That's true of most non-gaming models, but still, there's got to be an easier way to do it. - Skinny, fragile looking cannon (but that can be replaced with some bodging) - Complex assembly. Like most non gaming models, it's designed with lots of little bits, rather than casting them as single pieces like GW does.
Overall, I give it a 7.5 out of 10. I'd recommend it for a Chimera proxy, but not a taurox.
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Post by Rolling Thunder on Apr 4, 2015 18:09:07 GMT -5
All pretty much what I expected. Irony is, the Warrior is newer than both the Bradley and the BMP.
Hm. I definitely need to start expanding my Nurgle renegades.
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Post by Trooper One-Nine-Seven-Four on Apr 5, 2015 17:09:01 GMT -5
Today much cleaning was done around the house.
Oh, and also, this:
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Post by jenburdoo on Apr 5, 2015 20:41:36 GMT -5
Just saw Kingsmen with my Dad. He pointed out that whereas Colin Firth locks the pub door before beating up all of Eggsy's bullies, he does not UNlock the pub door again when they leave afterwards.
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Post by ElegaicRequiem on Apr 6, 2015 4:50:14 GMT -5
Stealing a nearby hotel's wi-fi. No internet in my apt. for a while. Just stopping by to say I'm not dead despite the universe's best efforts.
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Post by Trooper One-Nine-Seven-Four on Apr 6, 2015 5:42:29 GMT -5
Stealing a nearby hotel's wi-fi. No internet in my apt. for a while. Just stopping by to say I'm not dead despite the universe's best efforts. You don't want to go on the cart? You're feeling better? You're happy?
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Post by Rolling Thunder on Apr 6, 2015 9:29:45 GMT -5
Wondering how best to work some trans/posthuman concepts into 40K (beyond the obvious Ad Mech variants.)
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Post by emptyhat on Apr 6, 2015 10:39:31 GMT -5
Wondering how best to work some trans/posthuman concepts into 40K (beyond the obvious Ad Mech variants.) Heretic secessionists who are influenced by a long standing non-Imperial planet that has been out of the way for long enough to have avoided massive retaliation.
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Post by Trooper One-Nine-Seven-Four on Apr 6, 2015 10:44:36 GMT -5
Wondering how best to work some trans/posthuman concepts into 40K (beyond the obvious Ad Mech variants.) Yeah, AdMech/Magos Biologis-unsanctioned biotech-enhancements to the human genome (aside from what Fabius has already dabbled in). Perhaps something the Inquisition came across and decided it was to dangerous to allow any other Imperial faction to use/ever become aware of, but of course Radicals within the Big I have no qualms about 'sperimentin' and setting the results loose to wreak havoc...
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Post by Trooper One-Nine-Seven-Four on Apr 6, 2015 12:22:09 GMT -5
ElegaicRequiem, I have a task for you... Bring them to me so they may entertain in The Super Basement TM. I generously will allow you to keep two of them for your own purposes, should you be successful in your task.
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Post by Rolling Thunder on Apr 6, 2015 12:23:02 GMT -5
Wondering how best to work some trans/posthuman concepts into 40K (beyond the obvious Ad Mech variants.) Heretic secessionists who are influenced by a long standing non-Imperial planet that has been out of the way for long enough to have avoided massive retaliation. Good plan. Now, what post/transhuman concepts shall we implement? Let's go beyond the purely mechanical here.
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Post by RedsandRoyals on Apr 6, 2015 18:35:25 GMT -5
Heretic secessionists who are influenced by a long standing non-Imperial planet that has been out of the way for long enough to have avoided massive retaliation. Good plan. Now, what post/transhuman concepts shall we implement? Let's go beyond the purely mechanical here. Find the core rules for the Eclipse Phase RPG system. It'll give you lots of ideas.
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Post by emptyhat on Apr 6, 2015 20:16:03 GMT -5
Heretic secessionists who are influenced by a long standing non-Imperial planet that has been out of the way for long enough to have avoided massive retaliation. Good plan. Now, what post/transhuman concepts shall we implement? Let's go beyond the purely mechanical here. Are you working this in for the board game?
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Post by Rolling Thunder on Apr 7, 2015 13:24:45 GMT -5
Good plan. Now, what post/transhuman concepts shall we implement? Let's go beyond the purely mechanical here. Find the core rules for the Eclipse Phase RPG system. It'll give you lots of ideas. I have the hardcopy here. I'm more looking for a discussion than just source ideas. Specifically, I was looking at the resleeving/reuploading dynamic Eclipse Phase has going on. Hell, any of it would be interesting, simply because it's so alien to the 40K verse in so many ways, and yet has similarities. Good plan. Now, what post/transhuman concepts shall we implement? Let's go beyond the purely mechanical here. Are you working this in for the board game? 40K has rules?
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Post by emptyhat on Apr 7, 2015 14:22:07 GMT -5
Find the core rules for the Eclipse Phase RPG system. It'll give you lots of ideas. I have the hardcopy here. I'm more looking for a discussion than just source ideas. Specifically, I was looking at the resleeving/reuploading dynamic Eclipse Phase has going on. Hell, any of it would be interesting, simply because it's so alien to the 40K verse in so many ways, and yet has similarities. Are you working this in for the board game? 40K has rules? Does that mean you'd like it to function more like the orders phase of the Imperial Guard or the psyker phase of 7th edition rather than taking various H+ trinkets as unit upgrades that provide special rules and modify unit stats for the whole game?
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Post by cheminhaler on Apr 7, 2015 15:47:23 GMT -5
Just do a Mad Dok Grotskink on them; add wheels instead of legs and drills instead of arms, traffic lights mounted on head.
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Post by Rolling Thunder on Apr 7, 2015 18:13:11 GMT -5
Does that mean you'd like it to function more like the orders phase of the Imperial Guard or the psyker phase of 7th edition rather than taking various H+ trinkets as unit upgrades that provide special rules and modify unit stats for the whole game? More that the 40K rules are pretty irredeemable.
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Post by cheminhaler on Apr 7, 2015 19:03:44 GMT -5
Casinos are irredeemable but that doesn't stop mugs going in and spending all their cash.
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Post by Rolling Thunder on Apr 8, 2015 13:41:39 GMT -5
Resleeving might be a good one to throw in. Resleeving and growing purpose-built humans.
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Post by cheminhaler on Apr 8, 2015 14:55:52 GMT -5
Only the Emperor's Frankenstein-like experiments succeed in 40k. Beyond that some kind of surgery to add body weapons or make people faster, stronger or more resilient to damage. I'd like 4 arms just so I could paint miniatures while sipping tea and reading books all at the same time. I know a crazy plastic surgeon who isn't called Fabius... his real name sounds like 'Silver' and he's infinitely more scary than Fabius could ever be (and barmy too).. maybe I should enquire about limb grafting and how much money he needs...
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