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Post by Deleted on Oct 5, 2007 10:26:45 GMT -5
Should evey squad have a vox? I love the Ld.10 value but should everyone have it, explain!
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Post by fatuous on Oct 5, 2007 10:41:45 GMT -5
I have to say, it really depends on the situation. If your army is going to be sticking near your officers, or advancing with them, then no, it isn't needed. If 1 platoon is going to stick by you HSO, then no, they don't need them, but the other platoon on the other flank miles away, YES, they shold prob have it. Same if you are taking drop troops. They will take casualties and a vox is well handy. However if you are going to drop a command squad full of plasma, no I wouldn't take a vox, take another plasma gun. If I take voxes (which is usual), I tend to give them to most of my squads, but not nessesarily all of them. that prob doesn't hlpe all that much
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Post by Rolling Thunder on Oct 5, 2007 12:22:41 GMT -5
Fatuous is right. I once used voxes in all my squads, but I realised that iron discipline with my officers was more cost-efficent. But like my estemed colleague says, if their gonna go all lone ranger/William Tell then you're gonna need a vox and a command vox/master-vox. Though chem-inhalers is damn good for guard as they can still fire if they get shot up.
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Post by majorjav on Oct 5, 2007 12:58:20 GMT -5
I should say yes. I think it is quite fluffy in general (Guards are raised in planets able to provide them with basic technology) and in real life, all units have vox. It is also an excuse to make conversions!!!
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Post by Rolling Thunder on Oct 5, 2007 13:07:54 GMT -5
You need an excuse for conversions....?
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Post by Mabus on Oct 5, 2007 14:47:17 GMT -5
LOL, I'm not a fan of Voxes. I'd rather have plenty of Commisars in stead. Although voxes might be good in apocalypse, although I doubt it.
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Post by Deleted on Oct 5, 2007 16:42:12 GMT -5
Why would you doubt the power of a vox/master vox. Commisars are nice and all but killing your own guys is a pain. Unless you have a squad of remnants behind it. lol
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Post by Turtleboy(AWOL) on Oct 5, 2007 18:25:27 GMT -5
Should evey squad have a vox? I love the Ld.10 value but should everyone have it, explain! the only way to get Ld10 is to have a commissar in a squad AND for that specific squad to have to take a leadership test. in the last sentence of the summary execution special rule in the commissar entry, it states that the +1 Ld only effects leadership affecting the unit the commissar is in. this means that the +1Ld doesn't convey across a vox network. similarly, if a commissar executes the HSO, then the entire vox network fails and shuts down since the commissar is not an 'officer' so therefore cannot operate a vox. just thought I'd clear that up a bit for you guys - sorry!
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Post by fatuous on Oct 9, 2007 5:32:45 GMT -5
Commissars can't use the vox, but any other officer in a CS can still use their vox, altho only once per turn.
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Post by Commissar on Oct 9, 2007 16:25:22 GMT -5
Yes. Come on, every squad needs a radio man.
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Post by Woz on Oct 9, 2007 19:04:55 GMT -5
I've never used them.
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Post by Commissar on Oct 9, 2007 19:10:43 GMT -5
They seem to work well when one of your squads are in a jam.
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Post by Deleted on Oct 12, 2007 14:58:44 GMT -5
Having a vox in every squad is really best if you are going to be using drop troops. You can't be sure if your squads will be landing close to your officers to use their leadership, so it is just a good back up. Also I like them because sometimes (read quite a bit) my platoon leaders get wiped out and its nice to be able to vox back to higher for further instructions.
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Post by Turtleboy(AWOL) on Oct 13, 2007 6:51:10 GMT -5
I only use voxes with heroic senior officers. Ld9 is only achievable by 1 'officer' model on the table, at most. the ability for him to share that pretty much unique Ld with the whole army is what voxes are made for. Ld8 is good, but commonplace. even squad sergeants can have Ld8 - it's nothing to write home about and thus isn't worth the vox network point investment.
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Post by Deleted on Oct 14, 2007 22:30:43 GMT -5
Well I don't know I have been playing with my grenadiers army for A wile and I think that the master vox and the other voxes in the are worth there points
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Post by Deleted on Oct 23, 2007 13:14:05 GMT -5
I like to have my command platoon with a master vox, also upgrade one of my platoon commanders to a heroic senior officer with vox. That way I have two bubbles of leadership 9 and a back up in case the main command squad gets taken out.
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Post by Deleted on Oct 27, 2007 17:47:11 GMT -5
I used to not include them, but i found my troops could't hold up against marines when it came down to wars of attrition over the last/main objective. My squads would walk in, get chewed up, flee. Rinse and repeat. Now i give them voxes (and iron dicipline which carries over the vox), so the under 1/2 size squads can give fire support to the over 1/2 scoring squads. Plus, it lets you take a cheap command squad and hide it away.
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Post by Deleted on Nov 4, 2007 17:23:42 GMT -5
Unfortunately I think the FAQ made it so iron discipline doesn't carry over the vox
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Post by Deleted on Nov 4, 2007 17:36:35 GMT -5
still, take the vox's my friend, and uh, keep them in the back to avoid their death in..... rough circumstances
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Post by twerd on Nov 4, 2007 17:46:08 GMT -5
my units just a vettran leading them they stay strong most of the time
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Post by Deleted on Nov 5, 2007 0:04:01 GMT -5
well, thats because the sergeant has a live strong bracelet Jk, I did that to an officer once. Called it a Trademark item.
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Post by Deleted on Nov 5, 2007 0:49:49 GMT -5
I give a vox to every second squad. Otherwise it is a waste of points, in a standard IG army of 1500pts you normally field about six squads. If every squad has a vox it ends up costing half as much for a whole squad.
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Post by 9th Company on Nov 6, 2007 7:37:00 GMT -5
Each of my squads carries a vox but they are there just to look good. Fluff wise, I say the squads only use the vox to communicate with other squads. I use Veteran Sergeants for leadership purposes.
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Post by Deleted on Nov 13, 2007 11:25:44 GMT -5
Newbie questions here. Although the codex does not say the Commissar is an officer, it does not say he is not an officer either. It does not seem logical that the death of the HSO for any reason would cause the vox system to crash as long as the Vox dude is still around.
It would seem to be just as effective for the squad leaders if the Company is being led by a HSO or a Commissar.
The wording for Iron Discipline states that "Any unit using the leadership characteristic of the officer or senior officer for moral or pinning tests... and may regroup if under half strength".
I don't see way a FAQ is needed here. The wording is quite specific: "Any unit!" Can't get more specific then that.
Otherwise the doctrine of Iron discipline is soooo nerfed that we might as well all have Chem-inhalers.
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Post by Colonel Grammissar Azalar on Nov 13, 2007 15:18:26 GMT -5
I take a Vox as standard in EVERY squad I can, It makes sense really, since if I need it, I get the Ld10 of the HSO [and you do Tboy, I checked with Paul, my local GW Store manager =] ]
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