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Post by StillANoob on Mar 5, 2010 7:04:48 GMT -5
In accordance with my other thread, im looking for advice on a storm trooper list.
In particular what special weapons (if any) and how many, would i take in a storm trooper squad, for going against Eldar and Nids(my most common foes aka my best mates armies)
Thanks in advance
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Deleted
Deleted Member
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Post by Deleted on Mar 5, 2010 10:23:33 GMT -5
depending on what style of nid army, flamers if horde. Or if lots of monsters plasma. About eldar if mech meltas but if not gl. gl are a good middle option prob ably best bet if your fighting equal of both.
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Post by StillANoob on Mar 5, 2010 16:46:39 GMT -5
Hey thanks for the advice. I've got 3 squads of 10 so going by your advice one with flamers and one with plasma one with GLs Thanks again
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Post by wutangsouljah on Mar 9, 2010 19:35:53 GMT -5
I reckon you should stick with 2 meltas and go tank hunting by deep striking!
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Post by fishspit on Jun 20, 2010 23:02:49 GMT -5
Hunting eldar tanks is a perilous sport, let me warn you. The way he holofields work mean it's very diffiult to crack those wave serpants from afar, and if you are within melta range the tank has already done it's job. The key is that you must engange the tank, instaed of it engaging you. If you get your stortroopers to the tank while it is still in transit to it's target and ice it with meltaguns there you will lose only that squad, if that. The danger is in the contents, harlequins will shred anything, but everything the eldar have is terrible when you force it to walk. Try to alpha-strike the transports and throw him off his game.
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Post by Julian Sharps on Jun 21, 2010 7:33:32 GMT -5
Fishspit, I would like to remind you that posting on a thread more than 90 days after the last post constitutes necromancy. Next time, check the date the last post was made before posting to it, okay?
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Post by fishspit on Jun 22, 2010 14:24:34 GMT -5
Gah, sorry. Three months ain't bad though, it was still front page.
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Post by Rook on Jul 8, 2010 16:48:07 GMT -5
I reckon you should stick with 2 meltas and go tank hunting by deep striking! Agreed.
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Post by fatuous on Jul 15, 2010 10:43:50 GMT -5
Plasma and melta are pretty much the only options I ever give stormies. 2 plas for certain, you can get away with only 1 melta, but I wouldn't advise it, they are cheap enough, and odds are stormies will be well out of order range for bring it down, altho coupled with creed it might work, but for the point cost, I'd take 2.
Melta pretty much have to DS. Plasma, I usually infiltrate or outflank.
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Post by Ymmot (M.I.A) on Jul 15, 2010 11:28:53 GMT -5
The most common thing I use them for(partly because I suffer from a slight shortage of meltaguns) is to take 5 stormies with meltas and use them to deep strike and blow up tanks.
However, I have used them very successfully in a unit of 10, outflanking with two plasmaguns. (Probably not under 2000 points.)
I have taken 30 in a single game, have 2 meltas, 2 plasmas, and 2 grenade launchers. Infiltrated with all of them.
I lost that game, but it was a fun one.
It is important to know what you want to achieve with your stormtroopers before you use them, that means coming up with a plan and sticking to it, which means that they are also one of those units that rely a little more on luck.
My stormtroopers never leave base unsupported, usually by a squad of veterans riding in a transport. (melta stormies pair with melta vets in valk, plasma stormies with plasma vets in chimera.) When these two units are able to get where they need to be and strike simultaneously I have seen them rip great big holes in my opponents rear line and collapse entire flanks of closing heavy infantry. Leaving the enemy in ruins, easily mopped up by my tanks and infantry platoons.
(Because I guess this thread ain't dead yet.)
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Post by StillANoob on Jul 15, 2010 17:07:39 GMT -5
Next game i play i plan on using a unit of 5 with either melta or plasma depending on who i get to play. Although that might not be a while. Ill let you all know how that turns out. The main interest i had in Stormies was the fluffiness. They have awsome fluff. And their special rules are pretty cool. Although i agree with most of the board and say that they are a bit overpriced and no matter the AP value, str 3 and 18" range sucks.
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Post by F.K.M on Aug 15, 2010 12:12:05 GMT -5
Actually i once asked if i could use 'first rank fire, second rank fire' on my stormtroopers since hot shot lasguns are technically still lasguns and they said no. It's a shame though. It would've been a lot of fun.
Even if you don't use kasrkin (i don't call them stormtroopers) for normal stuff like not killing tanks i always find them a good option if you're trying to finish off a +3 armor save squad like raptors or assault marines esp. if they like to hide behind things to be obscured or they spread out a lot. Usually i shoot some ordnance at the assault marines, raptors, even stealth teams first and then i have my kasrkin finish up the remains. Even if you kill all but 2 or 3 they then have to decide if they're going for the tank (which is a better idea) or if they'll finish off your squad of kasrkin. One of my enemies finished off the kasrkin instead and thus let me have another round of shooting at him and thus finishing his squad of raptors off. I think it included a chaos lord with a jetpack too and possible daemon weapon.
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Post by wolfbite on Dec 15, 2010 10:10:23 GMT -5
Is it not just better to have more vets instead of stormies? They're a bit expensive for pretty much guardsmen with carapace.....
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Post by fatuous on Dec 15, 2010 10:49:10 GMT -5
Perhaps, but they can not deepstrike, infiltrate or outflank (with out SCs).
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Post by StillANoob on Dec 16, 2010 21:25:53 GMT -5
Seeing as this thread got rezzed. I've been thinking of ways to expand my 1000 point IG into 1500. At the moment i have an idea of putting in another tank, two more gaurdsmen squads and a 10man storm trooper squad in a chimera. I can swap the chimera with my Valkyrie and give my Veterans the Chimera. Would that be any good?
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Post by twerd on Dec 17, 2010 21:45:12 GMT -5
well if your not planing to DP, infiltrate or outflank the new squad of stormies then yes since you'll needto ge within 18" ASAP. Veterans have slightly longer range and can come into the fight a turn later and tip the scales whilst your Por bloody guardsman will then reinforce.
thog i would suggest you use DS, infiltrate or outflank with stormies that's why they are expensive in the first place
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Post by StillANoob on Dec 18, 2010 2:07:09 GMT -5
True. I can always keep the Vets in the Valk, give the CCS the Chimera and then DS/infiltrate the Stormies. The Vets will reinforce the Stormies with any luck.
SaN
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Post by Trickstick on Dec 18, 2010 7:11:41 GMT -5
Don't forget that you can still outflank stormtroopers if they have a chimera. Can be really useful.
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Post by StillANoob on Dec 18, 2010 7:26:17 GMT -5
That would actually be a good idea. The Stormies could use the extra armour and hitting power. Hmm. Nice idea.
Cheers, SaN
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Post by Trickstick on Dec 18, 2010 8:39:54 GMT -5
Yeah if i had some extra chimeras around i would try it myself. As it goes mine have to make do with being dropped from the sky. I can imagine a mechanised Al'Rahem platoon supported by a few stormtroopers in chimeras and vendettas being quite fun. You would need like 7 chimera though, not my measly 3.
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Post by StillANoob on Dec 25, 2010 4:22:51 GMT -5
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Post by marbo on Jan 17, 2011 21:56:03 GMT -5
now this is my opinion it has really worked for me
ok so first
5 Storm Troopers(number dosent really matter but i use them in 5s usually Power Sword(insurance in Combat it usualy kills at least 1-2 guys a turn so against marines this is good) GL Plasma gun Plasma to kill power armor and gl jus tto put on the wounds suprisingly with ST they work well together also gl is good to kill light tanks also replace the sgt pistol for a bolt gun so when any thing that cant be affected by his lasgun str 3 the extra str helps to wound better anbd longer range Chimera(on top of carapace chimera extends there life drasticly by 1-2 turns and you get the extra firepower of the chimera to help the stormies
this is my experiences and i think it works i also run this with another stormie squad with 2 flamers
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Post by verminard on Jan 18, 2011 11:26:45 GMT -5
I find stormtroopers to be a great buy for a IG army that is approaching 2k points. I don't bother with them in anything less than 1500 as they soak up a lot of points for a specialist job, and don't frequently have a saturation of targets to fire on. But all that starts to change when you creep up to 2k points. As for tank hunting, I don't bother that much with that role with the Storm Troopers. Its like wasting ap3 shots. What I find them amazing with is something that pops transports. Hydras cross field or exterminator tank escort. You crank the transport open and then mow down the infantry inside. Very effective.
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Post by Trickstick on Jan 18, 2011 11:38:28 GMT -5
I used a couple of ST squads recently to pad out my mechanised list to 1500. The performed very well, taking what i thought was the last of a BA armies troops by dropping in 5 with PGs next to them. Little did I know that Dante makes honour guard troops too. Ended up killing off all his scoring units with vets eventually though. Almost forced a draw but his last volley of fire took out my sentinel and tabled me; I should have been hiding it i suppose.
Had some more success with small squads of STs in a planetstrike game. Managed to disable both his whirlwinds first turn by dropping in next to them. Saved me so many casualties on my platoons it was easily worth it.
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