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Post by wutangsouljah on Mar 8, 2010 16:10:30 GMT -5
I know Vendetta is definetly the favourite set up almost everyone uses. But has anyone tried using the Valkyrie set up to assist your disembarked passenger to clear out infantry rather than tackling tanks?
I think it's ideal to keep your valkyrie moving at cruising speed each turn to utilise it's speed to it's full efficency. But by doing that vendettas can only fire one las cannon. But with the valkyrie set up of a multielaser and 2 multiple rocketpods you still get to fire a nuts load of ant-infantry fire at cruising speed.
So anyone tried using the valkyrie like this?
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Post by cheminhaler on Mar 8, 2010 17:13:36 GMT -5
Funnily enough I've assembled a valk, with heavy bolter side door gunners, mrp and multi-laser. It's the only valk in the army, but I'll have a couple of chimeras also.
I'm planning to just fly it around the side / back of the opponent's army and harrass them with the rocket pods and heavy bolters. I'm pretty sure even if you move 18" then you can still fire the mrp and the side door gunners, because A is S4 or under, and B is pintle-mounted. Any rules lawyers who would like to clarify that one?
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Post by Julian Sharps on Mar 8, 2010 17:19:45 GMT -5
My current 08th Corvis build uses Valks exclusively simply because of the firepower they can dish out while still moving ludicrously fast. Besides, I have more than enough antitank equipment in my list anyway (somewhere around 10 meltaguns and 9 plasmas at 1500 points, as I recall), and Vendettas are simply too slow for my purposes (they need to be moving at combat speed or slower to fire all their weapons, while my valks can do the same at cruising speed). Also, Valks fill an anti-infantry role that is often neglected in a Veteran list, and 4x rocket pods firing from a wing pair of Valks tears up even Space Marines enough to force a morale test.
So yes, I'd say it's effective.
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Post by Ignatius on Mar 8, 2010 17:58:01 GMT -5
I suppose I am one of those people who use a vendetta exclusively. I tried a valk a couple times, but I've found that my armies weakness derives from its anti-heavy tank potential, not it's anti-infantry abilities. So I have a simple squad of 3 Vendettas for a fast attack slot.
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Post by wutangsouljah on Mar 8, 2010 19:00:00 GMT -5
Funnily enough I've assembled a valk, with heavy bolter side door gunners, mrp and multi-laser. It's the only valk in the army, but I'll have a couple of chimeras also. I'm planning to just fly it around the side / back of the opponent's army and harrass them with the rocket pods and heavy bolters. I'm pretty sure even if you move 18" then you can still fire the mrp and the side door gunners, because A is S4 or under, and B is pintle-mounted. Any rules lawyers who would like to clarify that one? fast vehicles can only fire one weapon + defensive weapons when moving at cruising speed. So you can only fire either the ML or one heavy bolter + your rocket pods! But if you only move at combat speed, you get to fire everything!
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Post by wutangsouljah on Mar 8, 2010 19:01:45 GMT -5
Do you guys know whats inside the valkyrie box? Do they give you all the parts for rocket pod and heavy bolters?
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Post by Ymmot (M.I.A) on Mar 8, 2010 20:41:10 GMT -5
All the valkyrie bits come in the box.
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Post by littlemac on Mar 8, 2010 20:45:32 GMT -5
You get all the parts for the heavy bolter sponsons and the MRPs, but you don't get the lascannons for a Vendetta (you do get a single lascannon for a valk w/ lascannon).
Also, you don't get enough shoulder pads for your door gunners for some reason. At least I didn't, and I got 2 sets, which I turned into Vendettas with extra lascannon bits from heavy weapons sets.
I plan on getting two more Valks to outflank and move at cruising speed, seems to be a great tactic.
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Post by Ymmot (M.I.A) on Mar 8, 2010 20:52:24 GMT -5
Well the box does say Valkyrie...not Valkyrie/Vendeatta.
It is a bit silly though...
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Post by littlemac on Mar 8, 2010 21:07:05 GMT -5
Yeah, I researched it before I got them so I wasn't surprised, but I figured it's good to let others know.
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Post by Macfeegle on Mar 9, 2010 5:21:06 GMT -5
I prefer the Valk + MRP set up without door gunners. Great for the points cost and plenty of anti-infantry capability.
Mac
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Post by Laughing Man on Mar 9, 2010 5:31:19 GMT -5
I've always ran a valk with MRPs it's current kill count is fairly high due to frequent games against orks and nids and it's drawn enough fire against marine armies that is't still been worth taking.
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Post by treadiculous on Nov 4, 2010 3:59:18 GMT -5
I like valks way too much - especially since i discovered the MRP were defensive... it rocks!... as for the heavy bolters, i modelled them, but have kept the doors shut in every game played so far as they would never get a chance to fire...
i am making a vendetta for mobile anti tanking to lurk at my rear lines in apoc games though..
PS...
Vendettas - if you can - make a vendetta out of left over heavy weapon team stuff, as it will look exactly like the forge world set! The underwing linked lascannons ARE the ones from the heavy set, while the ones at the side of the cockpit are a unique cast BUT look daft as they are much smaller than the under wing ones...! I am converting a 2nd lascannon of the type you get with a standard valk to sit on the other side of the cockpit so there will be a lascannon on either side as these seem a little more in the same scale... grr at forgeworld! - i could of bought a box of heavy squad for the same price and had a load of spare heavy weapons!
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Post by Julian Sharps on Nov 4, 2010 15:07:49 GMT -5
Uh, Tread? The last post before yours was 8 months ago. Well beyond the 90-day grace period against threadromancy.
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Post by Trickstick on Nov 4, 2010 21:14:22 GMT -5
Anybody ever use valkyries with just a lascannon and basic missiles? Would be ok against vehicles and also slightly cheaper. No one ever seems to mention this loadout, is it really that terrible? Would give you a fair few points to play with. I suppose it is only worth considering if you view the transport aspect as more important than the weaponry, or plan to move flat out most of the time.
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Post by hudderschris on Nov 5, 2010 21:50:58 GMT -5
only use missiles once... only hit on 4+.
That would be a terrible idea imo
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Post by Trickstick on Nov 5, 2010 23:09:22 GMT -5
However, if you only want them as transports you can save some points. Weapon loadout doesn't matter much if you never use it because you are moving flat out and then get shot down.
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Post by treadiculous on Nov 6, 2010 4:57:22 GMT -5
since the missiles do not have a blast (even though they are ordnance), it makes them a much less viable choice when compared to the other available weapons.... unless as you say, you are after low cost flying transport...
don't forget the ramming potential of a valk!... 24" with front armour 12 packs a good punch!....
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Post by Trickstick on Nov 6, 2010 17:45:44 GMT -5
Only tanks can ram though. Or things withe special wargear like trukks and raiders.
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Post by -=Commissar Wibble=- on Nov 9, 2010 19:37:26 GMT -5
I'm one of the Vendetta exclusive players, but there's a reason for that.
I also use Vulture gunships. Give 'em 4x MRP each and you have the ultimate anti-horde platform. Four pie plates per turn, every turn.
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Post by marbo on Nov 11, 2010 13:34:10 GMT -5
I think it's ideal to keep your valkyrie moving at cruising speed each turn to utilise it's speed to it's full efficency. But by doing that vendettas can only fire one las cannon. But with the valkyrie set up of a multielaser and 2 multiple rocketpods you still get to fire a nuts load of ant-infantry fire at cruising speed. So anyone tried using the valkyrie like this? i use two of these and they transport what ever needs transport
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Post by monkeyrick on Nov 18, 2010 5:59:03 GMT -5
Im a new drop roop player, but I field three valkeries on a regular basis as trasports when using my vietnam themed catachans (based on air cavalry were the valkeries replace the helecopters). I tend to field two valkeries with missle pods and multi laser and 1 with hellfury missles and Las cannon. I use them to run down a flank and drop the men they carry in the enemy's rear so he has to deal with them, the vakeries then strafe any imediate threats threats .
I agree that though that to really take advantage of the valkerie it should be moving flat out, move drop the troops and then harrass the enemy.
I have converted a vendetta, but I have found when i field it, it becomes a fire magnet. Opponents target it at the first opportunity, which can be an advatantage the more that is fired at the vendetta the less is fired at my guradsmen!
If you want a good solid troop transport get the valkerie if you want something to blow the enemy to piece .................. get a leman russ!
This can frustrate enemy plans and whilst dealing with this threat leaves the rest of my army free to continue to pour fire into my opponents force.
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leinadyor
Captain
A little to the left.
Posts: 171
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Post by leinadyor on Nov 20, 2010 23:20:44 GMT -5
For quite a while i ran both a Valkyrie and a Vendetta and i found that i had a tendency to just use the Vendetta as a gun ship that didn't pay for itself on the table. I then changed it back to a Valkyrie and it never fails to pay for itself. I think the thing that i like the most with them is the fact that most players don't expect to see a first turn assault from any guard player.
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Post by wolfbite on Dec 15, 2010 8:07:51 GMT -5
Hey guys. This is my first post. Lately me and my mate have started playing 40k again. After seeing the valk i obviously stuck one in my Cadian Rapid Reaction Force... ATM I am using it as a Vendetta with heavy bolterswich as a model itself has worked nicely normaly getting its points back each game. (I remember one where my mate had his space marines 5 man squad on the objective second to last turn my valkyrie like the harrier in true lies blasts them off lascanons and heavy bolters blazing) But my list has been reworked and I'm going to be using the vanilla valk with the two anti marine ordanance blasts... Any feedback or recomendations about this?
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Post by Julian Sharps on Dec 15, 2010 10:52:56 GMT -5
Unfortunately, the Hellstrike missiles have no blast template (according to the FAQ). That's right, they're essentially just souped-up HK missiles. This is why I always outfit my angels with the rocket pods and leave the AT to my vets.
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