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Post by Imperial Black Watch on May 19, 2010 9:07:54 GMT -5
Cant write the details due to copyright reasons, but if anyone has a copy of White dwarf 353, try the evacuation mission with the following additions/changes.
When rolling for addition units on a D6 roll of: 1- D6 troops 2- 2D6 troops 3- D6 elites 4- Fast attack (can a be squad) 5- Heavy support (can be a squad) 6- HQ
Attacking army is unlimited!!! (no need for an army list) Maximum of 3 valkyrie/ships arrive to evacuae HQ (we added this for more fairness and excitement)
Last 2 games ive played we've used this scenario and have had 2 of the closest and exciting games ive ever played. Give it a go, make changes, whatever..... let us know how you go.
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Post by Adam Selene on Jun 10, 2010 0:09:43 GMT -5
only evac HQ, not grunts. hehehehehe dogfaces nice add ons, looks like it would be better than the WD
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Post by privateflippy on Jun 12, 2010 20:42:21 GMT -5
i played that with nids as attackers! its impossible if the nid player gets 100+ termagaunts and hormagaunts on the field
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