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Post by StillANoob on Jul 2, 2010 17:38:55 GMT -5
So i was reading the Apocalypse book and saw the Kult of Speed...... The Big Mek inside me starting screaming with pleasure at all the thoughts of conversions... So i made a 1000 point Ork list with plans to actually make... Because im low on dollarz the whole elite troops thing works well for me... So if anyone has any experience at all please tell me, is this list a decent gaming list or will i get hammered into the dirt every single time simply because i don't have enough bodies?
1000 Point Ork Spead Freekz
HQ Warboss Bigdakka Klawmuncha -Power Klaw, Warbike, Attack Squig Big Mek -'Eavy Armour, Attack Sqig
Elites 5 Nob Bikers -2 Power Klaws, 3 Big Choppas
Troops 11 'Ard Boyz -Nob, Power Klaw -Trukk
Fast Attack 3xWarbuggies -2xTwin-linked Rokkit launcha
6xWarbikers -Nob, Power Klaw
Total=1000
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Post by WestRider on Jul 2, 2010 20:15:21 GMT -5
The "does not include Krew" just means that there are no Grots to fire it, and it's treated exactly like a normal Vehicle Weapon, fired at the Battlewagon's BS of 2.
KoS really works better with a core of Trukk Boyz. Small Bike Mobz have their place, but it's as throwaway PowerKlaw delivery systems. Like this, they're just going to bounce off even basic Units like Tactical Squads.
Big Choppaz are also a poor choice in general. It's nice to have a couple of them in a big Nobz Mob, where you've got room to spare, but basic Ork Units really need the extra punch from the PK.
I'd ditch the Mob Bikers at 1000 Points, and go to one Biker Mob of 6-8, with a PK Nob, plus a couple of Trukk Mobz, again with PKs.
Take the Red Paint Jobs off the Rokkit Buggies. They've got range enough that they don't need them, and they're expensive. Buggiez are disposable, you need to keep them cheap. The RPJ is only worthwhile on Skorchaz, which can really make a difference with that extra inch.
Similarly, you've got way too much gear on your BattleWagon. When you fire the KillKannon, you can't use any of those other Gunz in the same Turn. If you Move, all you've got is one 'Eavy Shoota and a frag shell from the Kannon. I take mine stripped down, with just the KillKannon and a Reinforced Ram, maybe an 'Ard Case if I'm going to put a KFF Mek in there, and/or some Grots to make it Scoring.
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Post by StillANoob on Jul 3, 2010 3:48:52 GMT -5
Ok Thanks for the help. I ditched the Battle Wagon. After really thinking about it, i just didn't think it would make its points back. Dropped Wazdakka Gutsmek. Got 'Ard Trukk Boyz. Put in as many Power Klawz as i could. Any more advice would be cool.
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Post by WestRider on Jul 3, 2010 15:33:54 GMT -5
Remember that only one Mob can be 'Ard. Unfortunately More generally, Orks need to focus on Quantity over Quality. The Mob Rule is there for a reason, and in a KoS, where you're not making use of it, things will get kind of rough. The only Unit really worth tooling up is Nobz, and even then, you have to be careful with it. Nobz are also pretty much the only Unit that has much variation. The Army as a whole has a great many possibilities, depending on how you combine the different Units, but almost all of them have at most a couple of fairly clear 'best' builds. Boyz Mobz, you max out in size, limited by their Transport, put in a PK/BP Nob, maybe special Weapons if they're 20 or more. It might be worth taking a cheap Deff Roller Wagon, and loading it up with a 20-strong Boyz Mob to give a Unit with a bit more staying power. Or 19 plus a KFF Mek, that makes a very resilient core for a KoS. Oh, the two "standard" Battlewagon Builds: - Killwagon: KillKannon, 'Ard Case, Reinforced Ram - The shooty version. If the Kannon gets taken out, you run around Tank Shocking (Effective AV16 with the Ram makes Death or Glory risky even for Melta-Armed Troops), Ramming, and Contesting Objectives. As I mentioned before, putting a Grot Mob in here is a cheap way to turn this into a very resilient Scoring Unit, and adding a KFF Mek as well makes it into an Army Core that's valuable up into Apocalypse. - DeffWagon: DeffRolla, one 'Eavy Shoota (just to keep Weapon Destroyed Results from rolling over to Immobilized), possibly Red Paint Job. - This is the assault Transport. Stick a Mob in there, point it at something you want to kill, and go. All other Battlewagon Builds are essentially less efficient variations on one of these two.
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Post by Kommissar Orren on Jul 3, 2010 18:53:39 GMT -5
NOTICE: Don't post exact point numbers for any items. List only they total of the whole unit, or GW will get angry and declare Exterminatus, i.e. their lawyers will rape us. Please modify your post. Thank you.
(From the Forum Rules thread, make sure you read the whole thread: DO NOT post copy righted information! Don't write out individual wargear/model point costs. The sum of a unit, with wargear and all, is okay though. (GW legal are very hot on this))
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Post by StillANoob on Jul 4, 2010 4:26:43 GMT -5
Gah! Sorry about the points. I must have copied and pasted the wrong sheet (i wrote up 2, one with points, one without so i could post it). It was like 1 in the morning.
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Post by treadiculous on Jul 12, 2010 19:42:25 GMT -5
Fast things in the Ork lists tend to get pulverised due to their low armour.. make use of the wreckage as cover for the rest of your force if you can! Deffkoptas are cheap to get hold of due to the Assault on Black Reach re-sales, and are excellent shooty and assault units! - better value than warbuggies I'd say. Battlewagons and Trukks are easily made out of old toys - just find a set of huge dune buggy wheels and build up from there, I like to model mine so they can hold all 12 models - don't forget the engines and exhaust pipes too! (this makes them a bit bigger than normal trukks, which has disadvantages as well as advantages). I also have an old gobsmasha made ENTIRELY from cardboard - it looks awesome and has lasted well over a decade and still in great shape!.. it's the design written / drawn out in a white dwarf sometime in the early 90's.... Bike Mobs are vulnerable... Bike Nobs are cheesy and over used.. and most opponents will have an anti-ork bike unit or tactic prepared... but you can't get away from the fact Orks on bikes look cool! Try and keep each unit of similar threat value so your opponent either: A) splits his fire and trys to kill everything against high odds B) focus's on one unit therefore letting the rest get through I'd go for an army list with lots of troop carrying battlewagons and trukks, with rokkit support from deffkoptas...
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Post by WestRider on Jul 12, 2010 20:18:11 GMT -5
In a KoS, Buggies come out substantially ahead of DeffKoptaz. Don't think about them so much in terms of combat power, although they're not bad there, and slightly cheaper than the Koptaz. Their strength is as mobile Terrain. Run them right up in front of Enemy Units that you want to keep separated from the rest of the Army, so those Units either have to go around, or content themselves with 1" of Movement and trying to hit the Buggies on 6s. Works even better against Vehicles, particularly things like Land Raiders that can otherwise give Orks problems. Run three Buggies up into an arc around the Land Raider, and you can set up a 17" wall that he can't go through unless he tries for a S5 Ram that needs to get an Explodes Result to get more than 1" of Movement. The only other real option is to disembark the Unit inside and have them Assault the Buggies, or just stand still for a Turn and try to shoot them off. You can also use that Wall to provide Cover for dismounted Units, or pull it in tighter to Obscure Vehicles, or plenty of other dirty tricks. Oh, and you can even shoot things with the Rokkits, too One of the guys at my FLGS ran a list with 9 Rokkit Buggies for a while, gave it up because no one liked playing against it. DeffKoptaz just don't cover enough area to be able to screen as well, and they can be taken down in Assault or by Small Arms Fire much more easily. If they try to Interdict Tanks, they can just Tank Shock through without much worry about the single S6 Buzzsaw hit. They're also far more visible up there on their Flying Stands, and so more vulnerable in many cases.
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Post by treadiculous on Jul 17, 2010 19:29:10 GMT -5
Westrider ... Thats cool, I hadn't thought of the advantages buggies provide when used so aggressivly, as I'm still getting my head round the vehicle squadron rules... the 'only hits on a 6' is also something I regularily forget about fast vehicles too, and makes for a considerable safety barrier!.. I think its time to give the ol' mek a boot up the rear and get his spanner onto some more buggy bits... thanks!
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