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Post by havoc on Nov 13, 2010 11:34:51 GMT -5
well i have never seen eldar army without autarch/yriel
still they are not the most underused commander how many times you have seen that tau priest dudes used in game?
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Post by RedsandRoyals on Nov 13, 2010 11:40:02 GMT -5
well i have never seen eldar army without autarch/yriel still they are not the most underused commander how many times you have seen that tau priest dudes used in game? Agreed. I tend not to see Ethereals on the table these days (in fact I remember seeing them only once...) Reds
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Post by F.K.M on Nov 13, 2010 13:25:13 GMT -5
autarch the most underused hero? i take you have never played versus eldar. I actually have multiple times and i have seen videos of eldar armies. I admit i don't get the chance to play eldar much because my store currently doesn't like to play with eldar but i haven't seen an autarch used even once in that time even in videos of gamers. Some say farseers make the army even. The whole psychic powers, hurting your psychic powers, and warlocks or seer council is just sick esp. when they have re-rollable inv. saves. I've had somebody use the farseer avatar combo against me. It makes it a hell of a lot more durable. You're probably right about the ethereal leader of the tau though. What exactly does he do anyway? You'd think one of the most important leaders of their race would be pretty damn awesome even if when they die their force is in total disarray. I usually face the farseer with loads of warlocks on jetbikes combo. I hear that combo is incredibly sick. So sick in fact it's hard to beat. May even be imbalanced. Of course this is what i've heard. I suppose if somebody had a vindicare assassin or telion they could single out the farseer and snipe it to death. That'd be incredibly helpful. Unfortunately most of us don't have units that can single out characters when shooting except for the eldar (mind war).
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Post by havoc on Nov 13, 2010 13:43:51 GMT -5
What exactly does he do anyway? . if i remeber when he dies he gives prefered enemy to tau.......yeah
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Post by F.K.M on Nov 13, 2010 15:29:25 GMT -5
Well tau are going to lose most of their close combat's anyway (if not all of them) even going against guard so that's almost unneccessary as they'll be dead anyway. Though i suppose for guard it might be a good boost.
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Post by Ymmot (M.I.A) on Nov 13, 2010 16:43:32 GMT -5
What exactly does he do anyway? . if i remeber when he dies he gives prefered enemy to tau.......yeah but first every tau unit must pass a morale check or fall back, then they get preferred enemy. I've fought an Ethereal once... (he also allows the tau player to get a squad of BS4 firewariors!) and I've been known to use an Autarch from time to time... but the less said about my disgraceful craftworld eldr generalship the better...I won more with DE under the old codex... Autarchs let you reroll for reserves, or add +1 or something like that... which is sort of useful..
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Post by F.K.M on Nov 13, 2010 19:22:04 GMT -5
So basically if you deepstrike or outflank autarchs are somewhat useful.
I'd say the ethereal loadout is kind of dumb though. If it dies they'd sure as hell better have bonding knifes (i think those help a lot) for morale re-rolls. So tau get preferred enemy? Well they're tau so big whoop there. That'll help them against guard maybe unless they use kroot which i hear mostly suck. I've never heard of anybody using vespids either unfortunately. The one squad that could do ok in melee is the crisis suit leader. A squad of BS 4 fire warriors isn't much honestly. If you can have 1-2 squads of pathfinders hidden in buildings they'll easily make tau more powerful as far as their BS and enemy cover saves are considered. Problem against me is i know this and generally it's one of the first things i target.
Sure autarches are good in melee and ballistic skill and are decent fighters (except compared to something cooler). Problem is a farseer just seems like a better choice. You can help a squad re-roll to hit (guide), you can re-roll to wound when shooting at a unit (doom), you can outright kill a MC or IC (mind war), have re-rollable saves i think (fortune), and they have probably a few other spells. Admittedly one spell isn't that great and i think it was called eldritch storm or something. Then to top it off there's all the special stuff a farseer can wear to help them re-roll psychic tests and cause the enemy to roll their psychic tests super poorly.
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Post by ElegaicRequiem on Nov 13, 2010 21:57:42 GMT -5
Kroot aren't too bad if you're smart about the assault phase. Same goes for Tau, doubly for crisis suits. A Tau assault army is apparently entirely viable, and it would certainly take many people off-guard.
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Post by F.K.M on Nov 13, 2010 23:50:05 GMT -5
Well my problem is most tau units are WS 2 except for the leaders. As far as kroot go they're WS 3 or 4 (can't remember) and vespid were probably WS 3. I'm somehow surprised people don't take more vespids although when you think about it why would somebody when they could just take crisis suits which are probably better in every way.
I hear kroot are good in the sense that they are a good unit for throwing into the enemy and dying while the rest of your force re-deploys so they can shoot at a longer range again.
I know guard is known for having one of the most insane shooting phases but eldar and tau are also pretty nasty. Fire warriors with their strong guns obviously and 30" and then they have pathfinders. Heavy bolters are actually really effective against fire warriors surprisingly. Which is something i don't use much of anymore (i prefer using hellhounds but tau anti tank might kill them if i don't use cover or something). Then there's eldar dire avengers one of the sickest shooting units in the game aside from maybe the new dark eldar trueborn (still might out-do the trueborn though). I remember one game where i underestimated dire avengers. Let's just say several of my guardsmen squads died. I never underestimated them again and always hit them from a distance since then. Just use tanks or MEQ's if you got em.
However back to the autarch. I suppose it could be cool in the game but once again i just have never seen it on the tabletop.
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Post by Melissia on Nov 25, 2010 19:43:57 GMT -5
Eldar campaign heroes:
“The dead will bear death, the damned shall be damned, every soul of a craftworld lost, slain without a word.” - Veldoran
The Eldar are an ancient race of aliens, whose soldiers spend lifetimes mastering their path in warfare. Many Eldar possess strong psychic abilities, including the ability to see into the future. With their psychic abilities and advanced technology, highly mobile Eldar forces can leave an enemy reeling and chasing shadows.
The Eldar in sub-sector Aurelia are an unseen hand in many events. The Eldar of Craftworld Alaitoc are led by Autarch Kayleth, and her elite force is the focus of the Eldar campaign in Dawn of War II: Retribution.
Kayleth is cold, curt, and pragmatic. She is a master of the art of warfare and strategy, focused on victory and how best to achieve it for her people in each engagement. As a master warrior, she has an arsenal of lethal abilities at her disposal to throw the enemy off balance or eliminate them. Her standard Jump ability will put her right in the thick of the fight, where Kayleth truly shines. A fully upgraded ability called Skyleap far exceeds the distance that the Jump ability allows her to cover, and along the route of her travel during the leap volleys of grenades drop. This path of destruction is followed by Kayleth dropping in just as the dust begins to settle, to lay waste to any survivors.
Ronahn is a former Pathfinder of Ulthwe, but he has renounced his ties to the Seer-led craftworld and now wanders the stars. He remains loyal to his race, assisting them when called upon, and finds himself allied with Kayleth. Ronahn’s abilities involve infiltration and dealing damage from a distance. His base Infiltrate ability that allows him to go unseen by the enemy can be upgraded to include a Holo-field that will also camouflage nearby infantry units. Ronahn epitomizes the Eldar ability to get the enemy to chase shadows.
Veldoran is an aged and experienced Warlock accompanying Kayleth on her mission. As a powerful psyker, he interprets the prophetic visions of the Farseers and brings his power to bear during combat in a variety of ways. His basic starting ability is Immolate, which sets an area on fire and engulfs anyone in the vicinity in flames. In addition to dealing damage, Veldoran’s talents can also be used to heal himself. His Siphon ability will take the life force from nearby enemy units, granting Veldoran more health and the ability to stay in the fight longer.
Elenwe is a Farseer, a master of prediction, helping to guide Kayleth on her mission. In addition to using her powers to preserve Eldar lives and determine the best path for the group to travel, Elenwe’s powers can be brought down on enemy units. Her base ability, Spiritual Rites, heals nearby friendly units, but her Time Field ability shows the true power of the Farseer. When activated, time slows down for enemy units in the given area but not for the Eldar. Few abilities can change the face of battle as those possessed by Elenwe.
Prophecy guides the Eldar Campaign in Dawn of War II: Retribution. Opening the campaign is Kayleth on a mission to reach a human, a “Scion of the Emperor”, before the Ork savages that are patrolling the area. The Ork Freebooters are getting in the way of their mission, and must be dealt with.
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Post by F.K.M on Nov 25, 2010 23:44:51 GMT -5
Interesting but if i remember when they did a multiple campaign for DoW it was either short and story based (winter assault) or just some game with a bunch of maps with no story importance and a few strongholds which actually were interesting to fight on.
I know all of these sides make you want to use your squads in combination with each other but the eldar tend to need synergy the most. They seem like they can be really tough according to these examples. Would take quite a bit of skill to master though.
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Post by Melissia on Nov 26, 2010 7:38:38 GMT -5
Just because you're too stupid/lazy/whatever to actually read previous posts does not mean that I need to regurgitate them for you.
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Post by The Envoy (AWOL) on Nov 26, 2010 12:43:07 GMT -5
Kroot aren't too bad if you're smart about the assault phase. Same goes for Tau, doubly for crisis suits. A Tau assault army is apparently entirely viable, and it would certainly take many people off-guard. Yes...yes it is. I love using my Crisis and Stealth teams as true assault units, and they've slapped around more than their fair share of dedicated assault units. Fire Warriors are also okay assaulters thanks to their armor, but you need to get the charge, and hit a unit that's on the weaker side. Well my problem is most tau units are WS 2 except for the leaders. As far as kroot go they're WS 3 or 4 (can't remember) and vespid were probably WS 3. I'm somehow surprised people don't take more vespids although when you think about it why would somebody when they could just take crisis suits which are probably better in every way. I hear kroot are good in the sense that they are a good unit for throwing into the enemy and dying while the rest of your force re-deploys so they can shoot at a longer range again. Kroot are WS and S4. Vespid are just a waste of points and a Fast Attack slot. I happen to like Kroot, they make a great troop killer, especially smaller squads of MEQ's or large units of GEQ's. With the ability to outflank, the ability to move through woods without penalty, and a good cover save, they are also pretty good for objective grabs and can be hard to move. Edit: And now back to our topic.
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Post by F.K.M on Nov 26, 2010 16:02:40 GMT -5
Just because you're too stupid/lazy/whatever to actually read previous posts does not mean that I need to regurgitate them for you. I'll go for lazy. Plus like i really care that much about this game. I'm more interested in it than the space marine movie not that that's saying much. Our melissia as always is such a female dog. How lovely you are?
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Post by marbo on Dec 7, 2010 13:54:52 GMT -5
autarch the most underused hero? i take you have never played versus eldar. I actually have multiple times and i have seen videos of eldar armies. I admit i don't get the chance to play eldar much because my store currently doesn't like to play with eldar but i haven't seen an autarch used even once in that time even in videos of gamers. Some say farseers make the army even. The whole psychic powers, hurting your psychic powers, and warlocks or seer council is just sick esp. when they have re-rollable inv. saves. I've had somebody use the farseer avatar combo against me. It makes it a hell of a lot more durable. You're probably right about the ethereal leader of the tau though. What exactly does he do anyway? You'd think one of the most important leaders of their race would be pretty damn awesome even if when they die their force is in total disarray. I usually face the farseer with loads of warlocks on jetbikes combo. I hear that combo is incredibly sick. So sick in fact it's hard to beat. May even be imbalanced. Of course this is what i've heard. I suppose if somebody had a vindicare assassin or telion they could single out the farseer and snipe it to death. That'd be incredibly helpful. Unfortunately most of us don't have units that can single out characters when shooting except for the eldar (mind war). i know how to beet that take lots of battle cannons
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Post by Hetfiltrator on Dec 7, 2010 17:01:18 GMT -5
well i have never seen eldar army without autarch/yriel still they are not the most underused commander how many times you have seen that tau priest dudes used in game? Agreed. I tend not to see Ethereals on the table these days (in fact I remember seeing them only once...) Reds Once. His squad was then rudely flamed to death(his squad failed every single save my Assault squad forced him to make.) and the Etherial killed in the assault.
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Post by Melissia on Dec 18, 2010 22:49:20 GMT -5
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Post by F.K.M on Dec 19, 2010 2:06:09 GMT -5
Erm, erm told you so! I totally knew it'd be the inquisition. I just wonder why GW won't release games with 2 races at a time like dark crusade and soulstorm. I've been waiting fornicateing forever for guard to join the fight. Though you play sisters so honestly i think you deserve a shot for once.
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Post by Melissia on Dec 19, 2010 7:20:24 GMT -5
Because the DoW2 requires more work per race than DoW1.
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Post by syphon on Dec 19, 2010 7:57:01 GMT -5
Urgh. I can't wait to own a better graphics card.
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Post by F.K.M on Dec 19, 2010 9:24:13 GMT -5
Because the DoW2 requires more work per race than DoW1. Yeah i know but the thing is they're already half in there. They've shown at least stormtroopers and guardsmen and i never got to get chaos rising so they may have other guard units in there too. I mean if we already partly have the army how hard is it to get the rest of the units and then another race's units. I more say this because this is 40k and it has a lot of races to cover and there's no way it can cover them all by going one race at a time. Somebody's gonna get left out and it's going to urine a lot of people off. Also a lot of people play guard so they're not going to be too happy if they don't get added next. You probably don't care though. I wonder what all the inquisition has. Are they going to go witch hunters, daemonhunters or both? Also are they going to have the whole loadout with grey knights and sisters of battle supporting each other? That'd feel kind of weird for some reason. To me it looks like they're doing witch hunters though so it's probably sisters of battle first. It'd be kind of nice if they did sisters of battle after they got an update though. There'd be a huge difference in the quality of the sisters and their units.
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Post by Melissia on Dec 19, 2010 10:12:30 GMT -5
Probably not Daemonhunters. We already have two sets of Marines, no need for another.
The two possibilities are Inquisition w/Guard and Inquisition w/Sisters.
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Post by F.K.M on Dec 19, 2010 12:12:23 GMT -5
I'd prefer sisters as guard would just feel wrong. Guard needs to be their own faction and so far sisters work best with inquisitors.
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Post by Melissia on Dec 19, 2010 12:13:20 GMT -5
Sisters need their own faction. The Inquisition uses Guard more than they do Sisters.
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Post by F.K.M on Dec 19, 2010 12:45:29 GMT -5
Yeah but i want my own guard faction. I suppose they could do the stormtroopers and grey knights loadout though. It's not like they got any face time in the original DoW and no the grey knight unit for the space marines didn't count.
I figure the only difference the inquisition would have if they did sisters is just the inquisitors and maybe some assassins. Not like it's really a big deal. That's honestly only a few characters. It shouldn't change the sisters's loadout that much. Hopefully there'd be a canoness though.
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