Post by Makarova (M.I.A) on Oct 10, 2010 7:57:10 GMT -5
ARMYBOOK: UNDEAD
Armoury:
One-handed: Handweapon, Handblade, Handblunt, Flail, Spear, Lance.
Two-handed: Poleaxe, Spearaxe, Pike, Greatsword (Rare).
Ranged: Javelin, Shortbow, Self-bow, Longbow, Crossbow, Arbalest, Arquebus (Rare), Throwing knife (Rare), Throwing axe (Rare), Pistol (Rare).
Armour: Light, Medium, Heavy, Half-plate, Full plate (Rare).
Shields: Buckler, Shield, Tower shield.
Mounts: Skeletal horse, Nightmare, Hellsteed.
Barding: Light, Heavy, Plate (Rare).
War Machines: Onager, Mangonel, Trebuchet, Falconet, Culverin, Mortar, Ballista.
Heroes:
0-1 VAMPIRE COUNT
Powerful vampire, often active in warfare or in the human court. They hail from a variety of bloodlines and are as so quite diverse personalities, but what they tend to have in common is an indomitable willpower, physical power superior to any human and capable skills in the Dark Arts.
135 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Vampire Count[/td][td]6[/td][td]7[/td][td]5[/td][td]4[/td][td]4[/td][td]3[/td][td]6[/td][td]3[/td][td]10[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Magic: A Vampire Count is a level 1 Wizard, and may be upgraded to a level 2 for +35 pts. Uses the lore of Death or Shadow.
Options: May purchase up to two Traits.
Special Rules: Undead.
VAMPIRE
A newly created vampire. Typically rather impulsive, but stronger than most normal humans. Their purpose within a warband is extremely diverse, but they often serve as a retinue for a Vampire Count or as leaders for units.
30 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Vampire[/td][td]5[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]2[/td][td]5[/td][td]2[/td][td]7[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Options: May purchase a single Trait.
Special Rules: Undead.
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0-1 MASTER NECROMANCER
These are the leaders of Necromancer Cabals, ancient and often withered men of immense power. They are capable of raising entire armies, but tend to be relatively cautious of risking their own lives unlike the so often power-hungry vampire lords.
Restricted to one per section of 1000 pts.
185 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Master Necromancer[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]2[/td][td]1[/td][td]9[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Magic: A Master Necromancer is a level 3 Wizard, and may be upgraded to a level 4 for +35 pts. Uses the lore of Death or Shadow.
Options: May purchase up to two Traits.
Special Rules: I'm not dead!
NECROMANCER
Coughing old men, cackling crones, hedge wizards, skeletal mages and fledgling batshît sorcerers. Necromancers are the most common cause of an undead infestation, and can be found scattered around the Old World and bunched up like pack rats in Sylvania. Most undead warbands have one or more of these wizards with them, willing or unwilling, to deal with the every-day raising of fresh warriors.
60 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Necromancer[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]2[/td][td]2[/td][td]1[/td][td]7[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Magic: A Necromancer is a level 1 Wizard, and may be upgraded to a level 2 for +35 pts. Uses the lore of Death or Shadow.
Options: May purchase a single Trait.
Special rules: I'm not dead!
I'm not dead!: Necromancers are usually more or less alive, but when raised from the dead some evil wizards retain their powers and a fraction of their own will. If you wish, your Necromancers may be Undead. This must be modelled appropriately.
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SKELETON KING
Ancient kings raised from the dead, as mighty in death as they were in life. They have an inherit ability to command other undead warriors, and are often accompanied by their private retinues of elite soldiers.
65 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Skeleton King[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]4[/td][td]3[/td][td]10[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Options: May purchase up to two Traits.
Special Rules: Undead.
SKELETON CAPTAIN
Ancient champions, vassals, knights and heroes brought back from the dead. They often lead units of other skeleton warriors or form small elite units of their own.
25 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Skeleton Captain[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]2[/td][td]3[/td][td]2[/td][td]9[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Options: May purchase a single Trait.
Special Rules: Undead.
============================
WRAITHS
The remains of evil wizards who dabbled in the Dark Arts in life. Desperate to keep themselves alive, they used a variety of enchantments and incantations to protect themselves from ageing. Their methods are crude compared to the original method used in ancient Khemri however, and these wizards almost always end up as spectres and ghosts.
95 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Wraith[/td][td]6[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]2[/td][td]2[/td][td]2[/td][td]7[/td][/tr][/table]
Equipment: None. Have access to the Undead Armoury. May be mounted.
Magic: A Wraith is a level 1 Wizard. Uses the lore of Death or Shadow.
Options: May purchase a single Trait.
Special Rules: Undead; Ethereal; Cause Fear.
Soldiers:
LESSER UNDEAD
Hastily reanimated skeletons and zombies. While daft and sluggish, they can be raised very easily and are often used to bolster an undead army on the march.
2 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Lesser Undead[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]1[/td][td]1[/td][td]3[/td][/tr][/table]
Unit size: 5+
Formations: Tight or Loose.
Equipment: None. May purchase handweapons from the armoury, but no other equipment.
Options: None.
Special Rules: Undead; Brainless.
Brainless: Lesser Undead may only ever be equipped with handweapons, no other equipment. These handweapons may be modelled as any type of weapons though, as this rule represents their inability to handle them rather than an actual restriction in equipment. They may also not use any sub-formations,
SKELETON WARRIORS
Skeleton warriors require more necromantic preparation than lesser skeletons before being sent into battle, but retain a sense of self-consciousness and faint memories of battles, making them more capable fighters than their sluggish brethren.
4 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Skeleton Warrior[/td][td]4[/td][td]3[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]2[/td][td]1[/td][td]4[/td][/tr][/table]
Unit size: 5+
Formations: Tight or Loose.
Equipment: None. Have access to the Undead Armoury. May be mounted.
Options: Have access to Champions and Marksmen.
Special Rules: Undead; Mindless.
Mindless: Skeleton Warriors may not form sub-formations.
SKELETON KNIGHTS
Powerful skeletal knights and experienced soldiers, often the retinue of an ancient king. The rituals to awaken them with their memories of battle still relatively intact is advanced and time-consuming, but when done correctly this creates some of the most potent animated skeletons available to a necromancer.
10 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Skeleton Knight[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]8[/td][/tr][/table]
Unit size: 5+
Formations: Tight or Loose.
Equipment: None. Have access to the Undead Armoury. May be mounted.
Options: Have access to Champions and Marksmen.
Special Rules: Undead.
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DREGGS
Ghouls, cannibals, thralls, degenerates and disgusting freaks in general. Can also be peasants or militiamen forced to fight for their undead masters. These creatures often perform as servants rather than warriors, but exceptions are plentiful.
3 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Dregg[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]6[/td][/tr][/table]
Unit size: 5+
Formations: Tight, Loose or Skirmish.
Equipment: None. Have access to the Undead Armoury.
Options: Have access to Champions, Marksmen and Hornblowers. May Scout for +1 pt/model.
Special Rules: None.
LYCANTHROPES
Lycanthropic humans are scattered across the Old World, often banding together in tribes or villages. Most of them are quite twisted after being hunted as evil monsters their whole lives, and sometimes join an Undead warband for a sense of acceptance and payback on those who hurt them.
Transformed:
8 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Lycanthrope[/td][td]5[/td][td]3[/td][td]0[/td][td]4[/td][td]4[/td][td]1[/td][td]4[/td][td]2[/td][td]7[/td][/tr][/table]
Untransformed:
8 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Lycanthrope[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]5[/td][/tr][/table]
Unit size: 5-10
Formations: Loose or Skirmish.
Equipment: None. Have access to the Undead armoury, but any equipment bought may not be used while transformed.
Options: Have access to Champions, Marksmen and Hornblowers.
Special Rules: Blood Moon.
Blood Moon: During the night, Lycanthropes fight with their Transformed profile. During the day, the use the Untransformed profile. Roll for the hour of the fight as normal, unless you and your opponent want to decide it.
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BAT SWARM
Undead armies are often accompanied by large swarms of bloodthirsty bats, clouding the sky and acting as a terrible annoyance for their enemies.
30 pts/base | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Bat Swarm[/td][td]1[/td][td]2[/td][td]0[/td][td]2[/td][td]2[/td][td]4[/td][td]1[/td][td]4[/td][td]3[/td][/tr][/table]
Unit size: 3-10 bases
Formations: Skirmish.
Equipment: None.
Options: None.
Special Rules: Flying Unit (10"); Swarm.
DIRE WOLVES
Large undead wolves and hounds, often used by vampires to hound the enemy and spread panic. May be anything from rotting carcasses to ghostly apparitions.
7 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Dire Wolf[/td][td]9[/td][td]3[/td][td]0[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]6[/td][/tr][/table]
Unit size: 5+
Formations: Loose or Skirmish.
Equipment: None.
Options: Have access to Champions.
Special Rules: Undead.
FELL BATS
Large, undead bats. Rumours tell them to be half-vampires, and so they are also known as vampire bats.
20 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Fell Bat[/td][td]1[/td][td]3[/td][td]0[/td][td]3[/td][td]3[/td][td]2[/td][td]3[/td][td]2[/td][td]6[/td][/tr][/table]
Unit size: 3+
Formations: Skirmish.
Equipment: None.
Options: None.
Special Rules: Undead; Flying Unit.
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GHOSTS 6 pts/model
Various spectres, ghosts, spirits and other insubstantial, angry creatures that are generally very, very unpleasant to try and fight against.
6 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Ghost[/td][td]6[/td][td]2[/td][td]0[/td][td]2[/td][td]3[/td][td]1[/td][td]1[/td][td]1[/td][td]6[/td][/tr][/table]
Unit size: 10+
Formations: Tight or Loose.
Equipment: None.
Options: None.
Special Rules: Undead; Ethereal; Cause Fear.
BANSHEE 75 pts/model
The restless spirits of evil women, wailing their bitterness and hatred for all living beings. Their screech is lethal to feeble minds.
M WS BS S T W I A Ld
6 3 0 3 3 2 4 2 8
75 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Banshee[/td][td]6[/td][td]3[/td][td]0[/td][td]3[/td][td]3[/td][td]2[/td][td]4[/td][td]2[/td][td]8[/td][/tr][/table]
Unit size: Single model.
Formations: Single model.
Equipment: None.
Options: None.
Special Rules: Undead; Ethereal; Cause Fear; Ghostly Howl.