Post by Makarova (M.I.A) on Oct 10, 2010 7:59:35 GMT -5
ARMYBOOK: EMPIRE
Armoury:
One-handed: Handweapon, Handblade, Handblunt, Flail, Spear, Lance.
Two-handed: Greatsword, Spearaxe, Poleaxe, Pike.
Ranged: Shortbow, Self-bow, Longbow (Rare), Light crossbow, Crossbow, Arquebus, Repeater arquebus, Long rifle, Pistol, Sling (Rare), Javelin (Rare), Crossbow pistol, Throwing knife, Throwing axe (Rare).
Armour: Light, Medium, Heavy, Half-plate, Full plate.
Shields: Buckler, Shield, Tower Shield.
Mounts: Horse, Warhorse, Winged horse (Rare).
Barding: Light, Heavy, Plate.
War Machines: Onager (Rare), Mangonel (Rare), Trebuchet (Rare), Ballista (Rare), Falconet, Culverin, Mortar.
Heroes:
Empire General
45 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Empire General[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]4[/td][td]2[/td][td]9[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: May purchase up to two Traits.
Special Rules: None.
Empire Captain
25 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Empire Captain[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]2[/td][td]4[/td][td]2[/td][td]8[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: May purchase a single Trait.
Special Rules: None.
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0-1 Arch Wizard
Restricted to one per section of 1000 pts.
180 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Arch Wizard[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]8[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Magic: An Arch Wizard is a level 3 Wizard, and may be upgraded to a level 4 for +35 pts. Uses any basic lore.
Options: May purchase up to two Traits.
Special Rules: None.
Wizard
60 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Wizard[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]2[/td][td]3[/td][td]1[/td][td]7[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Magic: A Wizard is a level 1 Wizard, and may be upgraded to a level 2 for +35 pts. Uses any basic lore.
Options: May purchase a single Trait.
Special rules: None.
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0-1 Paladin
Restricted to one per section of 1000 pts.
185 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Paladin[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]4[/td][td]3[/td][td]9[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: May purchase up to two Traits.
Special Rules: Righteous Fury; Prayers of the Gods; Holy Shield.
Righteous Fury: A Paladin has Hatred when fighting Undead, Daemons or creatures associated with Chaos. This also applies to any mercenaries serving the evil-doers. Additionally, it applies to any unit the Paladin joins.
Prayers of the Gods: The Paladin may use the prayers of his/her patron deity.
Holy Shield: The protection of the Paladin's deity grants them a 5+ Ward Save, and generates two dispel dices.
Warrior Priest
65 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Warrior Priest[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]2[/td][td]3[/td][td]1[/td][td]8[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: May purchase a single Trait.
Special Rules: Righteous Fury; Prayers of the Gods; Holy Shield.
Righteous Fury: A Warrior Priest has Hatred when fighting Undead, Daemons or creatures associated with Chaos. This also applies to any mercenaries serving the evil-doers. Additionally, it applies to any unit the Warrior Priest joins.
Prayers of the Gods: The Warrior Priest may use the prayers of his/her patron deity.
Holy Shield: The protection of the Warrior Priest's deity grants them a 6+ Ward Save, and generates one dispel dice.
============================
Master Engineer
35 pts | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Master Engineer[/td][td]4[/td][td]3[/td][td]4[/td][td]3[/td][td]3[/td][td]2[/td][td]3[/td][td]1[/td][td]7[/td][/tr][/table]
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: May purchase a single Trait.
Special Rules: Master of Ballistics.
Master of Ballistics: Any warmachine joined by the Engineer may re-roll either one scatter dice or one artillery dice per turn, though you may not re-roll the distance bounced by a cannon ball. If the Engineer uses the re-roll ability, he/she may not fire their own weapon in that turn.
Soldiers:
Peasants
2 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Peasants[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]2[/td][td]1[/td][td]4[/td][/tr][/table]
Unit size: 5+
Formations: Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Champions, Marksmen and Hornblowers. May Scout for +1 pt/model.
Special Rules: None.
Huntsmen
5 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Huntsmen[/td][td]4[/td][td]3[/td][td]4[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]5[/td][/tr][/table]
Unit size: 5+
Formations: Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Champions, Marksmen and Hornblowers. May Scout for +1 pt/model.
Special Rules: None.
============================
Levies
4 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Levies[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]6[/td][/tr][/table]
Unit size: 5+
Formations: Tight, Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Sergeants, Champions, Marksmen, March Drummers, Hornblowers and Standard Bearers.
Special Rules: None.
Soldiers of the Empire
6 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Soldiers[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]7[/td][/tr][/table]
Unit size: 5+
Formations: Tight, Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Sergeants, Champions, Marksmen, March Drummers, Hornblowers and Standard Bearers.
Special Rules: None.
Veteran Soldiers
11 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Veterans[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]8[/td][/tr][/table]
Unit size: 5+
Formations: Tight, Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Sergeants, Champions, Marksmen, March Drummers, Hornblowers and Standard Bearers.
Special Rules: Inspiring Presence.
Inspiring Presence: Units within 6" of the Veterans may re-roll Panic tests. This includes the Veterans themselves.
============================
Knights
12 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Knights[/td][td]4[/td][td]5[/td][td]4[/td][td]3[/td][td]3[/td][td]1[/td][td]4[/td][td]1[/td][td]8[/td][/tr][/table]
Unit size: 5+
Formations: Tight or Loose.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Champions and Hornblowers.
Special Rules: Immune to Panic.
Duellists
6 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Levies[/td][td]4[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]4[/td][td]1[/td][td]6[/td][/tr][/table]
Unit size: 5+
Formations: Loose or Skirmish.
Equipment: None. Have access to the Empire Armoury, but may not have any better armour than heavy.
Options: Have access to Champions, Marksmen and Hornblowers.
Special Rules: None.
Religious Rabble
5 pts/model | M | WS | BS | S | T | W | I | A | LD |
[tr][td]Rabble[/td][td]4[/td][td]2[/td][td]2[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1[/td][td]7[/td][/tr][/table]
Unit size: 10+
Formations: Tight or Loose.
Equipment: None. Have access to the Empire Armoury. May be mounted.
Options: Have access to Champions and Standard Bearers.
Special Rules: Stubborn.