|
Post by Laughing Man on Nov 24, 2010 10:26:03 GMT -5
So what is your new favourite lore and why?
Mine is probably Life l seeing as I like to use magic in a supporting and buffing role and giving a unit of empire state troops regen, increased toughness and regrowing their dead is very useful.
|
|
|
Post by Makarova (M.I.A) on Nov 28, 2010 8:01:57 GMT -5
I didn't see "8th edition", so I assume this can mean my remake!
Lore of Death. It takes the best parts of the old and new lore and combines them with the best parts from the old Necromancy.
|
|
|
Post by magg on Nov 29, 2010 16:55:29 GMT -5
Did anybody say something about the lore of death? BUT I think that the lore of life got really a boost in 8th edition. I play Empire, too, and I love the spell stone to flesh. You think that cheap disposable troops with toughness 5 are good? Take throne of vine and they have toughness 6 It is also a lifeguard for your wizard if he miscasts (which happens to me more often than not ). I really thought that the old miscast-table was the bane of magic, but the new one is the horror. So a 2+ save comes quite handy. With that said, I planed to add a wizard of the lore of life before 8th edition. I wanted an opposite pole to the lore of death and life was quite obvious to me. *grumble grumble* Now you have got me back to my unopened “Empire Battle Wizards” box. Will I ever finish a project before starting a new one?!? Cheerio! -Magg
|
|
|
Post by F.K.M on Dec 1, 2010 23:26:28 GMT -5
I'm not sure which lore is my favorite as i play skaven and skaven don't use the normal lores of magic most of the time. I do however think the lore of life is a pretty nasty lore. There's a few other sick ones though.
I still like my skaven magic though. It's not always better than other magic but it has decent spells all around for the most part. I still think the dreaded 13th spell should turn ogres into clanrats but due to some idiotic statement in the previous edition when the codex was written it only effects infantry units (not monstrous infantry). Nobody has clarified this as far as i know even in the FAQ. However people think if skaven are able to use the 13th spell on ogre sized creatures it'd be seriously overpowered. It's not like you don't need a ridiculously high roll to get it off anyway and only grey seers and vermin lords can attempt it. Basically the 13th spell (if it goes off) allows you to turn 4d6 enemies in a unit into clanrats. If they're all changed or more are changed than he unit then it totally becomes clanrats. There's no resistance to this. If some of the unit doesn't change then the amount you rolled just dies from the enemy's unit. So basically against something like minotaurs and ogres it'd just rape. However people like to throw out there nuts and say it doesn't work that way though. I wish the latest fantasy codexes came after the new rulebook.
|
|
|
Post by Hetfiltrator on Dec 6, 2010 20:40:48 GMT -5
Little Waaagh!! "Mork Wants Ya" is a wonderful spell for killing dwarf characters.
|
|
|
Post by Trickstick on Dec 17, 2010 8:54:51 GMT -5
I havn't played fantasy since i started 2ed 40k. I imagine if i got back into it i would take empire though and go for the lore of fire. I assume there is a lore of fire of course. Would there be a few buring spells and maybe a massive meteor?
|
|
|
Post by magg on Dec 17, 2010 16:02:42 GMT -5
Fire is not bad and it is pretty destructive (it always has been this way), but I am still not sure about the changes of the spell “Flaming sword of Rhuin”. In the last edition, it was a pretty nice spell for your mage to challenge an enemy hero and beat the sh... out of him (it was an essential spell for my dragon mage). Now it supports a whole unit, which is very nice and very nontypical for the lore of fire, but it totally screws the performance of my dragon mage. I think that I won't use him anymore and replace him with a highmage instead. The spell where the meteor crushes the half of both of your armies always has been the trademark of the lore of heavens , although in every PC game the fire mage was able to do so, too … -Magg
|
|
|
Post by Trickstick on Dec 17, 2010 16:22:52 GMT -5
Well back when i played i had a decent undead army lead by a necromancer, so i loved all those raise dead and extra action spells. When i considered going back to fantasy i found out that necromancer armies don't really exist anymore and were replaced by vampires and mummies. The final nail in the coffin was the random charge distance rule. That just turned me right off fantasy and saved my wallet a load of hassle. The spell where the meteor crushes the half of both of your armies always has been the trademark of the lore of heavens , although in every PC game the fire mage was able to do so, too …-Magg Ah, another case of games taking liberties with the rules. So is lore of heaven a wind/ lightning style lore, with movement spells and the like?
|
|
|
Post by magg on Dec 17, 2010 16:45:15 GMT -5
So is lore of heaven a wind/ lightning style lore, with movement spells and the like? Heaven has a lot of supporting spells. You can create some shelter for your units against ranged attacks, support units in close combat by blessing your own unit or cursing the enemy's (re-rolls) or move enemy units away from the caster. It has also three offensive spells, too. The comet and two magic missiles. The character of the lore of heaven is that of the astronomer, so the mages interpret signs and try to predict the future (that is how the re-roll come about) -Magg
|
|
|
Post by F.K.M on Dec 24, 2010 16:20:01 GMT -5
I'm not sure which lore is my favorite but my least favorite is beasts other than the final spell.
|
|
|
Post by Hetfiltrator on Jun 5, 2011 15:01:18 GMT -5
Oh! Oh I've got a new favorite lore! Lore of Tzeenecth! Call to glory is an awesome spell that turns any rank-n-file model into an Exalted Hero of Chaos! 5pt Marauder to 110pt Hero? Count me in!
|
|
|
Post by Shostak(AWOL) on Jun 6, 2011 2:18:33 GMT -5
I quite like the lore of beasts. Wizards wearing animal skins with bushy beards? Yes please! Any lore which has a spell that can turn your wizard into a monster is one worth having to me!
|
|
|
Post by F.K.M on Jun 6, 2011 11:39:06 GMT -5
Too bad that's one of the only worthy spells in lore of beasts. I originally chose lore of life but i'm thinking lore of light is pretty good too. If you're empire or some other race that lacks initiative it can really boost you.
|
|
tdrake88
Conscript
"We must honour the fallen, in order to truly appreciate what we have become.
Posts: 14
|
Post by tdrake88 on Jun 6, 2011 14:23:16 GMT -5
Im partial to Lore of Shadows. Can let your guy teleport across the battlefield. Also, Oakams Mind Razor. Makes the unit have S = to their Ld.
Imagine this...S8 High Elves that always strike first, and re-roll against most everything thanks to their high I. Attacks in 4 ranks thanks to the High Elf special rules...so 20 S8 ASF attacks w/ re-rolls...yummy yummy in muh tummy indeed.
|
|