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Post by wolf52525 on May 12, 2013 1:40:08 GMT -5
I was wondering if you could tell me which shades of blue and gray you used, I'm having a hard time matching it. It looks like you used a black shade over them so they might actually be lighter than they appear. Any help would be amazing thanks!
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Post by macknight on May 12, 2013 13:12:28 GMT -5
I was wondering if you could tell me which shades of blue and gray you used, I'm having a hard time matching it. It looks like you used a black shade over them so they might actually be lighter than they appear. Any help would be amazing thanks! Black primer, shadow grey, codex grey and fortress grey highlights.
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Post by Trooper One-Nine-Seven-Four on May 27, 2013 18:35:39 GMT -5
I actually like the small head on the Riptide. To me it screams efficiency of design in that there's no need for the Earth Caste to faff about designing a new "big head" for it, when an existing suit head can be plopped in place, and thus get the unit in the field quicker... Just got a bunch of Tau stuff primed today, and hope to set in on getting my Derp'n Sept stuff painted tomorrow.
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Post by macknight on Jun 27, 2013 0:53:30 GMT -5
updating some new tau.. removed the vehicle multi tracker and added the smart missile system instead of the burst cannon to all vehicles, will start magnetizing previous suits for more options.
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Post by Paradill on Jun 27, 2013 1:38:53 GMT -5
Superb as always!
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Post by Trooper One-Nine-Seven-Four on Jul 7, 2013 18:25:42 GMT -5
Smashing work on the Riptide(s)!
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Post by macknight on Jul 7, 2013 21:30:09 GMT -5
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Post by macknight on Jul 18, 2013 1:49:40 GMT -5
updating with my new broadside, MAGNET for the win!
in the works are 3 suits for farsight, sun shark, and magnetizing old suits.
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Post by macknight on Nov 12, 2013 17:05:10 GMT -5
Updating with some more suits, flyer. drilled holes on all guns and magnetized weapon options, cleaned the base of random sand, tattooed the kroots.
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Post by macknight on Jun 5, 2015 9:48:48 GMT -5
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Post by Rolling Thunder on Oct 8, 2015 18:04:07 GMT -5
MacKnight lives!
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