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Post by jenburdoo on Feb 10, 2011 20:59:22 GMT -5
A Guardsman runs up to his Commissar. "Commissar, Sir, please don't go into battle today. I dreamed last night you would die!" The Commissar promptly shoots the Guardsman. Why?
Hint: It's not because he thinks the Guardsman is a psyker.
I will answer yes/no questions about the situation. Good luck. (salute)
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Post by Paradill on Feb 10, 2011 21:09:21 GMT -5
He's a commissar, he doesn't need a reason. If anyone accuses him of it being unjust, *bang* we all know the punishment for dissent.
Paradill
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Post by jenburdoo on Feb 10, 2011 21:18:59 GMT -5
He's not insane; he does have a reason for his action.
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Post by Lord General Armstrong on Feb 10, 2011 21:28:04 GMT -5
Because this soldier is being possessed and under the impression he was shot for being a pawn of chaos.
Or
Simply the commissar thought that this man was a coward and made an example of him.
Any of these correct.
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Post by Paradill on Feb 10, 2011 21:46:47 GMT -5
Guardsman asleep on duty?
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Post by Ymmot (M.I.A) on Feb 10, 2011 22:11:17 GMT -5
Because it is an honor and a privilege to die fighting for the Emperor.
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Post by RedsandRoyals on Feb 10, 2011 23:09:02 GMT -5
[quote author=jenburdoo board=Music thread=12399 post=256296 time=1297389562 Hint: It's not because he thinks the Guardsman is a psyker. [/quote]
For the record, this was the first response I had when I was posed this riddle.
Break out your Uplifting Primers and read up on what a Guardsman can be executed for!
Reds
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Post by Lord General Armstrong on Feb 11, 2011 0:48:15 GMT -5
Break out your Uplifting Primers and read up on what a Guardsman can be executed for! Reds And i lost mine
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Post by jenburdoo on Feb 11, 2011 3:22:11 GMT -5
Jarms: One of the things a Guardsman can be executed for is not having his primer immediately to hand. Better find it, quick! Paradil got the answer -- The Guardsman was on sentry duty the night before. If he had a dream, he was obviously asleep at the time... Next one. A Chaos spy snuck up to a Guard encampment and observed the sentries challenging scouts as they returned to camp. "Six!" challenged the sentry. "Three!" responded the scout, and was let back in. "Twelve!" said the sentry to the next scout. "Six!" answered the scout, and was let back in. The spy figured he understood the pattern now, and approached the sentry. "Ten!" challenged the sentry. "Five!" answered the spy. At which point the sentry shot him. What did the spy get wrong?
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Post by twerd on Feb 11, 2011 7:08:32 GMT -5
there were not anymore scouts coming back that night
or
the numbers are al multlples of 3 and te spy used 5
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Post by Scarper on Feb 11, 2011 7:16:09 GMT -5
Did the sentry know the scouts on duty? He didn't recognise the voice of the spy? I reckon it'll be nothing to do with the code
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Post by Julian Sharps on Feb 11, 2011 12:27:00 GMT -5
Not only are all the numbers multiples of three, but each response number is half of the challenge number.
Of course, it could simply be because another scout wasn't expected to report in yet. Then, the challenge screw up only compounded matters.
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Post by Ymmot (M.I.A) on Feb 11, 2011 14:10:20 GMT -5
Why would the sentry bother to shout out a number if he wasn't expenting any more scouts to arrive... was he just messing with the guy?
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Post by Trooper One-Nine-Seven-Four on Feb 11, 2011 15:14:36 GMT -5
Because the spy thought he said "five," when in fact he really screamed "BLOOD FOR THE BLOOD GOD!!!"
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Post by Julian Sharps on Feb 11, 2011 16:42:50 GMT -5
Why would the sentry bother to shout out a number if he wasn't expenting any more scouts to arrive... was he just messing with the guy? Maybe one of them was overdue?
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Post by emptyhat on Feb 11, 2011 20:57:14 GMT -5
The sentry was asking which number scout was returning, chosing a number from a list of scouts still out there, and the scout replied with his actual number. The sentry had already logged scout five but not scout ten as arriving back at base so he shot the extra scout five.
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Post by Lord General Armstrong on Feb 12, 2011 3:12:52 GMT -5
He got shoot because the obvious spikes and the massive eight pointed star cut into the spy was a dead give away.
But seriously now is it 9
***
Wait are you getting these from that new W40k quiz book.
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Post by jenburdoo on Feb 13, 2011 0:07:57 GMT -5
Sorry, guys, all of these are wrong. It does have to do with the code.
The puzzles are ordinary brainteasers given a 40K twist.
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guardsman83
Guardsman
Real men don't need 3+ saves
Posts: 72
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Post by guardsman83 on Feb 13, 2011 17:10:46 GMT -5
did the sentry have anger problems?
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Post by Paradill on Feb 13, 2011 17:21:59 GMT -5
Call sign is just a prompt, the correct combination is 3,6,9. The sentry is shouting for a response, it could've been "turtle" the correct response would still need to be 9.
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Post by Adam Selene on Feb 13, 2011 19:43:16 GMT -5
A sergeant chatches a trooper selling ammunition to a civilian (who could be loyal to the Emperor or could be a Secessionist), he kills him (but not the citizen) but dosen't inform the Commissar, why?
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Post by jenburdoo on Feb 13, 2011 20:30:59 GMT -5
did the sentry have anger problems? NO
Call sign is just a prompt, the correct combination is 3,6,9. The sentry is shouting for a response, it could've been "turtle" the correct response would still need to be 9.
NO, sorry, responding with "nine" would have gotten him shot. The code does not rely on knowing how many other scouts have already returned.
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Post by emptyhat on Feb 13, 2011 22:06:07 GMT -5
The sentry shouts out a prompt whilst discretly holding up a number of fingers. The scout shouts back the number that he sees?
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Post by Lt. Erwin on Feb 13, 2011 23:41:46 GMT -5
The code is- the sentry shouts out a number, the scout responds with how many letters are in the number's name- six has 3 letters, twelve has 6 letters, the correct response to ten would have been 3.
Edit: And my guess for twitch's question- the Sargent and/or trooper is/are secessionist(s). If they're both secessionists, they don't have a Commissar; if one is and the other isn't, the Sargent is just doing his job.
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Post by Adam Selene on Feb 14, 2011 4:08:48 GMT -5
the Sargent and/or trooper is/are secessionist(s). If they're both secessionists, they don't have a Commissar; if one is and the other isn't, the Sargent is just doing his job. both are members of the 62358th cadain meatsheilds and have a commisaar
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