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Post by Trooper One-Nine-Seven-Four on May 3, 2011 16:44:09 GMT -5
In this instance I'm suspecting they wrote "humanity" rather than the Necron equivalent (Necrontyrity?) as it would be clearer what they meant by it... I really am playing Devils advocate today... As for them "chatting" to each other... please no. They're supposed to be little more than automata who "lose a little bit more of themselves everytime they are [repaired]" Yeah, Lupus, I'm hoping that you are correct, and it was just lazy writing on Kyme's part. But yeah, them chatting and plotting against one another, and talking to the SMurfs made my blood pressure spike and caused me to see red... Wait. Shouldn't you be painting? *Breaks out the lash*
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Post by F.K.M on May 3, 2011 21:30:48 GMT -5
Hmmm, there may be a ray of hope. I'm hearing rumors on several other sites that apparently the Necron codex is being written as a tag team effort--Ward will be doing the rules, and someone else the fluff. So maybe it won't be totally awful? I still don't like the idea of Lords having anything more than a glimmer of their old personalities from before they became machines, though... I think that would actually be a really good combo. People still female dog about SC's though.
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Post by Trooper One-Nine-Seven-Four on May 6, 2011 13:12:35 GMT -5
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Post by ElegaicRequiem on May 6, 2011 17:34:56 GMT -5
Looks like I'll have to make some room in storage for my small 'cron force.
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Post by Trooper One-Nine-Seven-Four on May 6, 2011 17:40:35 GMT -5
I actually really liked the bit about Scarabs stripping armor off of things. They could do something similar way back in the late days of 2nd edition when the Necrons were first released... And I do have a crapton of Scarabs in the Necron army I threw together a few years back. If that rule makes it into the actual codex, I may actually have to unpack my Necrons.
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Post by F.K.M on May 6, 2011 18:15:13 GMT -5
I actually hated most of the stuff except the ending and scarabs. In my opinion it is totally a money grab. They're trying to make us get the new stuff and more of the old units. I do like the idea necron warriors will be more prevalent but i don't think they should be +4 armor save instead of +3 and i really don't like FNP at +5 instead of +4. We're supposed to be making crons more viable not less. Points drop better be there. Necrons should be more numerous and be harder to kill not less. What kills me the most is heavy bolters and esp. hellhounds will rape the nuts out of these guys now. A hellhound raping a horde of necrons! What?! Like i said i enjoyed the idea of scarabs and they sound crucial to a flayed ones assault against marines or any other non-power weapon armed CC oriented unit. I need to see more on the MC's but i hope they have a ton of cooler abilities. I don't like how the gods are now killed off by the necrons instead of the gods controlling them like puppets. I can't tell you how much i hate that. They better still be very, very bad guys but silent and menacing like undead. The new toughness 5, str 5, +3 armor save units sound cool but one is basically a pariah except in name unless they add different rules to it. They better not fornicate up warscythes! The whole idea of going through inv. saves made them cool. The walkers can also be good. Everything else about this news even if it's a rumor disappoints me almost completely. Nowhere did i hear of units with toughness 5 and +2 armor saves or improved WBB that can get up to a +3. Nope just a nutsty +5 WBB, a nutsty reduction in armor saves to +4 (which makes no sense based on the models currently) and other reductions. It's basically a money grab with changing your entire force up once again which wouldn't be bad except for what they did. I feel like the child inside me was raped and the fanboy betrayed.
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Post by ElegaicRequiem on May 6, 2011 18:17:35 GMT -5
I feel like the child inside me was raped Somewhere in the distance, Mat Ward's mustache can be heard cackling...
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Post by Trooper One-Nine-Seven-Four on May 6, 2011 18:59:07 GMT -5
I feel like the child inside me was raped Somewhere in the distance, Mat Ward's mustache can be heard cackling... Oh God! *Spits contents of mouth, consisting of soda he was drinking, all over the keyboard and monitor of his lap top* Hilarious, Requiem, hilarious...
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Post by ElegaicRequiem on May 6, 2011 21:11:32 GMT -5
I'm not responsible for anything that happens to your computer.
Unless I planned it ahead of time.
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Post by Gabriel Lupus on May 8, 2011 16:47:17 GMT -5
The rumour that Res Orbs only affects the unit it's with is really good. Allows it to be nice and "powerful" in it's own right without having too much area effect, like the current version.
5+ WBB... not sure... depends if it works like FNP or if it can always be used (regardless of double strength etc). If it's always available, that's a reasonable compromise... but then what would the Res Orb actually do?
4+ armour save on most units... hmmm I suppose in conjunction with the decrease in pts per model that's reasonable...
What would be an interesting link to the idea that they're "undead" Automatons would be to give them the slow and purposeful rule - shuffling along, but always able to fire at "full potential" with any weapons...
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Post by 3ff3ct on May 10, 2011 13:08:23 GMT -5
^ seconded
I think rather than dropping armour saves and FNP, making them more susceptable (sp? i dunno....) to meltas and plasma type weapons would have been better. I can imagine lasgun fire falling like rain on them, yet them turning to runny goo with melta fire.
Still, making them cheaper and just as hard would have been a bit overpowered in my opinion.
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Post by F.K.M on May 10, 2011 17:42:19 GMT -5
^ seconded I think rather than dropping armour saves and FNP, making them more susceptable (sp? i dunno....) to meltas and plasma type weapons would have been better. I can imagine lasgun fire falling like rain on them, yet them turning to runny goo with melta fire. Still, making them cheaper and just as hard would have been a bit overpowered in my opinion. Then they should've given them the 'slow and purposeful' rule. Downgrading both 'feel no pain' and their armor save makes them pathetic. Could've somehow given the vulnerable to templates rule. I know that wouldn't be too fair as we're guard but something would've been nice. Lasguns sure won't have too much of a problem with a +4 armor save and +5 FNP. I mean it'll be annoying but no worse than killing marines with lasguns. Hellhounds would just torch necrons though which is ridiculous in my eyes.
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donte
Conscript
Posts: 40
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Post by donte on May 11, 2011 2:15:23 GMT -5
Well then, Hellhound trio will make any Necron players life hell. Most likely leading to the end of said race in similar fashion as another that I will not mention for fear of retribution. lol
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Post by F.K.M on May 11, 2011 3:27:22 GMT -5
At least they'd still get their +5 FNP saves from hellhounds. Problem is hellhounds hit instantly and wound on 2's so yeah.
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LemonKing
Lieutenant
Sacrifice your turtles or face my wrath!
Posts: 140
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Post by LemonKing on May 18, 2011 1:50:09 GMT -5
the scarabs armour corode looks like rape in a can, seriously imagine it in apocalypse, rip off a titans void shields and then watch as it AV plummets..
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Post by Trooper One-Nine-Seven-Four on May 18, 2011 12:04:41 GMT -5
the scarabs armour corode looks like rape in a can, seriously imagine it in apocalypse, rip off a titans void shields and then watch as it AV plummets.. The idea of Scarabs swarming all over a Titan pleases me...
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Post by Hetfiltrator on May 19, 2011 13:50:08 GMT -5
the scarabs armour corode looks like rape in a can, seriously imagine it in apocalypse, rip off a titans void shields and then watch as it AV plummets.. Void shields don't mean crap at close range.
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Post by Trickstick on May 19, 2011 17:31:28 GMT -5
It would be nice if it was a higher roll to corrode super heavies. A 5+ or 6+ would mean that you would have to send a decent number to have any effect, which would be more realistic.
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Post by Trooper One-Nine-Seven-Four on May 20, 2011 17:01:22 GMT -5
It would be nice if it was a higher roll to corrode super heavies. A 5+ or 6+ would mean that you would have to send a decent number to have any effect, which would be more realistic. How so? More armor, in my mind, equals more substrate for the Scarabs to play with, which would equal happy Scarabs... Omnomnomnomnomnomnom and all.
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Post by Trickstick on May 20, 2011 18:55:43 GMT -5
The question is, how much substrate can a scarab nom? You would need more scarabs to weaken a larger area of armour to the same degree. A handful of scarabs on a russ would eat proportionally more of it than the same number on an imperator class titan.
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Post by ElegaicRequiem on May 20, 2011 21:02:59 GMT -5
Aha! But the point isn't to eat a proportionately greater amount, just to do enough damage to harm the thing. Eat its Achilles tendons!
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Post by Trooper One-Nine-Seven-Four on May 21, 2011 11:21:33 GMT -5
I would imagine that a massive amount of Scarabs would be drawn to a potential meal like a Titan.
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Post by ElegaicRequiem on May 21, 2011 12:29:18 GMT -5
Mmmmm... titan...
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Post by Shostak(AWOL) on May 22, 2011 5:58:46 GMT -5
I reckon 5+ FNP fits in with the points reduction, but they should keep their 3+ armour. Make them slow and purposeful and vulnerable to blast templates as a compromise.
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Post by 3ff3ct on May 22, 2011 6:26:25 GMT -5
How much substrate can a scarab nom if a scarab can nom substrate?
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