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Post by F.K.M on May 22, 2011 7:07:47 GMT -5
I reckon 5+ FNP fits in with the points reduction, but they should keep their 3+ armour. Make them slow and purposeful and vulnerable to blast templates as a compromise. I would agree with that. Only problem with slow and purposeful is it's actually good if you have heavy weapons. It'd make sense though to make necrons slow and purposeful though. To be fair we haven't seen the codex and only heard rumors. Matt Ward may fornicate up fluff but to be fair his codexes usually seem pretty balanced. Even if grey knights are OP vs daemons it at least makes sense. Besides i'm sure daemons could have a few tricks up their sleeves in the right hands. On the GW site battle they mentioned flamers of tzeentch really ruined an entire squad of grey knights. I wouldn't mind watching daemon players using strategy. When i last played i only saw plaguebearer and nurgle heavy builds with literally no other daemons in the good daemon lists. God i hate plaguebearer mass.
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Post by Inquisitor Lord Graenis on May 23, 2011 5:47:47 GMT -5
I reckon 5+ FNP fits in with the points reduction, but they should keep their 3+ armour. Make them slow and purposeful and vulnerable to blast templates as a compromise. I would agree with that. Only problem with slow and purposeful is it's actually good if you have heavy weapons. It'd make sense though to make necrons slow and purposeful though. why would SnP only be good with heavy weapons. it just means you move like you are in difficult terrain. Relentless on the other hand, means that you always count as stationary, such as bikes, terminators and monstrous creatures.
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Post by Wraelis on May 23, 2011 22:58:08 GMT -5
Well, Slow and Purposeful would be good because it represents Necrons well. Not to mention, it's just Relentless with rolling a D6 every time you move. So it'd be a way of balancing them somewhat
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Post by ElegaicRequiem on May 23, 2011 23:08:00 GMT -5
SnP is also good for rapid fire, yes? I know relentless is.
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Post by Shostak(AWOL) on May 24, 2011 2:18:58 GMT -5
Yeah, you can move and fire at long range.
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Post by Trooper One-Nine-Seven-Four on May 29, 2011 0:19:38 GMT -5
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Post by Gabriel Lupus on May 29, 2011 7:24:09 GMT -5
Necrons overthrow the C'tan... hmmm actually I can see that idea working reasonably well - from both a gaming and a fluff viewpoint:
Gaming: allows he C'tan to be used in 40k games (and getting past the sticky issue of representing "God" level creatures failry).
Fluff: I canimagine that (even in their pretty much Automaton form) the Necrons would harbour quite a lot of resentment towards the C'tan due to what they did to the Necrontyr race. When the C'tan started eating each other (thanks to the Deceiver) the remaining ones would have been ripe for a revolution/mutiny/whatever you want to call it.
The idea that the C'tan we see/use on the battlefield are "shards" of a C'tan works pretty well... we've seen it before with the Avatar of Khaine...
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Post by Walrus on May 29, 2011 7:28:18 GMT -5
I laughed at that... I can see that working rather well actually....
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Post by ElegaicRequiem on May 29, 2011 13:04:49 GMT -5
I'm on the fence about the whole 'getting overthrown' bit. Whatever else, they're still god-level, not to mention it's solidly implied that they created those metal for the Necrontyr. If I was about to enslave an entire race, like that, I'd build in some safeguards.
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Post by Gabriel Lupus on May 29, 2011 15:06:39 GMT -5
Maybe the concept that their newly enslaved race of minions would attempt to overthrow them never occurred to the C'tan. Or maybe they never expected to have been in a weakened state from fighting other C'tan - thus never thinking they'd be vulnerable to internal treachery... TRhere's a few possible explanations. I mean, when it was first mentioned that the C'tan enslaved the Necrontyr, did anyone say "I hope they remembered to put somesafeguard in place in case the Necrons revolt"? Didn't think so It'll take some explaining to get it right/believeable... but it's a groovy plot hook...
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Post by emptyhat on May 29, 2011 21:11:57 GMT -5
Or did anyone wonder why the Necrontyr didn't take a more cautious approach back then? Mayflies of hatred and star parasites new to reality: Human psychology takes a back seat, just like it did in all the best ancient myths concerning the folly of the gods.
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Post by ElegaicRequiem on May 29, 2011 21:23:34 GMT -5
It's a good point that human psychology wouldn't apply, necessarily...
I don't have much hope for this new codex, but I won't dismiss it until I see it.
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Post by Rolling Thunder on May 29, 2011 23:21:36 GMT -5
It's a good point that human psychology wouldn't apply, necessarily... I don't have much hope for this new codex, but I won't dismiss it until I see it. Hope? Games Workshop?*Laughs bitterly before returning to painting his beastmen*
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Post by ElegaicRequiem on May 29, 2011 23:35:38 GMT -5
It's a good point that human psychology wouldn't apply, necessarily... I don't have much hope for this new codex, but I won't dismiss it until I see it. Hope? Mat Ward?*Laughs bitterly before returning to painting his beastmen* Fixed.
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Post by Lt. Col. Hawkrin on Jun 15, 2011 9:00:03 GMT -5
I recently got this clip from a recent message board. interesting stuff.
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Post by F.K.M on Jun 15, 2011 17:49:29 GMT -5
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Post by Trooper One-Nine-Seven-Four on Jul 7, 2011 15:45:15 GMT -5
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Post by Trooper One-Nine-Seven-Four on Aug 9, 2011 17:57:23 GMT -5
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Post by ElegaicRequiem on Aug 9, 2011 20:24:42 GMT -5
I hope the new living metal rule isn't that lame. The fact that an opponent should just ignore the monolith and go for everything else if he wasn't willing to dedicate an ungodly amount of firepower to take it out was a defining characteristic. Ward must have gotten frustrated when he couldn't CALGAR a 'lith to death once.
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Post by Rolling Thunder on Aug 10, 2011 2:30:51 GMT -5
Personally, I think that completely ignoring crew shaken and crew stunned would be better.
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Post by ElegaicRequiem on Aug 10, 2011 12:10:40 GMT -5
Then it's just fancy dreadnought armor.
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Post by Ymmot (M.I.A) on Aug 10, 2011 12:12:45 GMT -5
Or daemonic possession.
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Post by Rolling Thunder on Aug 10, 2011 14:22:13 GMT -5
Instead it's daemonic possession lite. As it was, Living Metal was farcical. Then again, 40K dexes are becoming increasingly farcical in my opinion.
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Post by Adam Selene on Aug 11, 2011 0:12:40 GMT -5
Well after much deliberation I hit upon something: 'we'll be back' should remain. That workings of the rule should change, a lot, but the title has to remain, as it is referenced in both apoc books. Remember when Heroic Senoir officers were replaced with company commanders? That messed up some apoc PDFs, for me at least, well this could be worse.
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Post by Rolling Thunder on Aug 11, 2011 9:00:34 GMT -5
The only reason it messed up Apoc PDFs was because people were not playing within the spirit of the game. If you treat Apocalypse like a tournament game then frankly you don't deserve to play Apocalypse.
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