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Post by 34thhatalian on Apr 25, 2011 8:51:22 GMT -5
Hi All,
This is my first list with the orks. I have about half of this purchased, but before I commit to finishing the models I want to make sure I'm not missing anything vital.
There are a couple rules: 1) the list isn't intended for competitive play, so no big cheese (ie. Big Mel with Kustom Force Field). 2) everything must be mounted or move more than 6" a turn.
HQ Warboss - PK, 'eavy Armor, Combination skorcha
Warphead
ELITES Tankbustas - 8 boyz, nob 2 tankhammers, 2 bomb squigs, boss pole
TROOPS Hard Boyz - 10 boyz w Nob Big shoota, Pk, bosspole *warboss here
4x Boyz mob - 11 boyz w Nob 2 big shootas, 2 rokkit launchas All nobz with pk and bosspole * warphead in one squad with one boy removed
5x trucks Big shoota, red paint job, boarding plank, wrecking ball
FAST ATTACK 2x warbikers - 5 bikers w nob PK and bosspole
Deffkoptas - 3 koptas TL rokkitlaunchas, one buzzsaw
HEAVY SUPPORT looted wagon Two rokkit launchas, boarding plank, red paint job * bustas in here
This should total to just shy of 1850 (I'm at work so might of over estimated a boy or two)
All comments welcome! Thanks!
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Post by WestRider on Apr 25, 2011 9:18:11 GMT -5
The KFF Mek is kind of the core of a successful KoS. Without him, you just don't have the resilience to get your Trukks across the board. Even in casual play, KoS is kind of a glass sword, and you need something to help mitigate that fragility.
I prefer my 'Ard Boyz in a bigger Mob, with a BattleWagon (Big Shoota plus Deff Rolla or Reinforced Ram, keep it cheap). You only get one Mob of 'em so make it count. Then move the Warboss over to one of the regular Trukk Mobz so you've got two hard hitting Units instead of just one.
To pick up Points for this, start by ditching the Heavy Weapons in the Boyz Mobz, and most of the upgrades on the Trukks. RPJ and Reinforced Ram are the only upgrades that are really worth it on Trukks, and even those are iffy, given how fragile they are.
I'd probably consolidate the Bikers into one Mob of 7-8 or so, little Mobz don't do well in my experience.
I've come to vastly prefer Rokkit Buggies over Deffkoptaz. They're cheaper, usually more resilient, and can pull off some really useful interdiction tricks to keep Land Raiders and such penned up away from your chewies.
I'd also rather hunt up the Points for a Battlewagon for the Tankbustaz rather than the Looted Wagon. Yeah, it's more expensive, but it's also far more likely to actually get them where they need to go.
Just noticed the Warphead. He doesn't really bring much to a KoS, better in a footslogging list. I'd drop him for Points spent elsewhere, he's almost enough for a cheap BattleWagon.
I'm not entirely sure how that all works out Points-wise, you might have to drop one Trukk Mob or more Bikers as well to fit it all in, but I think it'll tighten up your list pretty well.
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Post by 3ff3ct on May 10, 2011 15:10:57 GMT -5
Wheres the burnas?! And Big Mek with KKF isnt cheesy, sticking a Big Mek with Shokk Attack Gun in a maxed out unit of lootas is A KFF Mek will definately help out your survivability, and he can fix stuff too if he has to. A couple of grot oilers and things just got more survivable, which is great if you have wagons. KFF mek with burna, in a unit of burnas, in a wagon. Nice n crispy against nids, guard and other orks, nice and slicey against marines
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