Post by Srgt. Master on May 2, 2011 18:29:32 GMT -5
Hey all, I've been stuck in in a GURPS Game at my local store lately, and last session my siege engineer died. I decided to invest in a mage, since we always seemed to get screwed by mass numbers and an enemy mage or two. The Roleplay is based upon the Black Company series of books, and the D20-based RP game.
I made this mage, but I'm abit overwhelmed by all the options and stuff:
Any skills/spells will be in this format:
Name (Skill modifier) [mods for the campaign(pending GM approval)]
Just so you know: all illusion-based spells will be at -1 energy, while all 'real' affecting spells will be at +1 due to the illusionary nature of magic in this world.
TL:3
150 Point limit
Name: - (character earns nickname after 1st kill)
ST 8
Dx 12
Iq 12
Ht 10
HP 11
Will 12
Per 10
FP 18
Advantages:
Magery [2]
Indomitable
Innate Attack (crushing, 2d+4, only enemy agros in/near assault range, -40%)
Rapid Healing 1
Reduced Consumption 1
Unfazable
Ambidexterity
Disadvantages
Wealth (Dead Broke)
Second Class Citizen (Street Urchin)
Laziness
Low Empathy
Bad Reputation (That weird Orphan...)
Quirk: Always Complains about work (Like Shikamaru from Naruto)
Skills:
Brawling (+1)
Climbing (+0)
Detect Lies (+0)
Escape (-1)
Lock picking (+0)
Pickpocket (-1)
Scrounging (+1)
Shadowing (+1)
Stealth (+0)
Streetwise (+0)
Urban Survival (+0)
Holdout (+0)
Knife (+2)
Panhandling (+1)
Known Spells:
Simple Illusion (-1)
Complex Illusion (-2)
Sound (-2)
Thunderclap (IQ-1)
Silence (-1)
Hush (+0)
Create Air (-2)
Shape Air (-1)
Concussion (-1)
Purify Air (-2)
Stench (-2) [counting it as illusion, remove suffocation effect on successful WP test]
Bio:
The mage is actually a latent Mage, and was dumped there in his early childhood, in a orphanage that could be placed between a glorified dump and a perfectly stereotypical orphanage where the kids are forced into a pecking order and struggle to live on one meal a day...two if they managed to beg enough for it.
However this kid always was having "accidents" and was locked into his room. However, that wouldn't stop him from sneaking out and going to the Academy to try to learn how to stop his little "Accidents" from happening...or at least direct them towards the overseers.
He had finally settled on a routine (after 15 years of horrible life) when suddenly some foreigners bought out the orphanage, paid the kids to burn down parts of the city, then proceded to fight the city guard in front of his room. During the fight, he watched one of the foreigners [NPC Mage] do things that he sometimes did, and he decided to join that group...who called themselves the 'Black Company', in order to master whatever was happening to him....even though it would probably be a pain to do so though...
I made this mage, but I'm abit overwhelmed by all the options and stuff:
Any skills/spells will be in this format:
Name (Skill modifier) [mods for the campaign(pending GM approval)]
Just so you know: all illusion-based spells will be at -1 energy, while all 'real' affecting spells will be at +1 due to the illusionary nature of magic in this world.
TL:3
150 Point limit
Name: - (character earns nickname after 1st kill)
ST 8
Dx 12
Iq 12
Ht 10
HP 11
Will 12
Per 10
FP 18
Advantages:
Magery [2]
Indomitable
Innate Attack (crushing, 2d+4, only enemy agros in/near assault range, -40%)
Rapid Healing 1
Reduced Consumption 1
Unfazable
Ambidexterity
Disadvantages
Wealth (Dead Broke)
Second Class Citizen (Street Urchin)
Laziness
Low Empathy
Bad Reputation (That weird Orphan...)
Quirk: Always Complains about work (Like Shikamaru from Naruto)
Skills:
Brawling (+1)
Climbing (+0)
Detect Lies (+0)
Escape (-1)
Lock picking (+0)
Pickpocket (-1)
Scrounging (+1)
Shadowing (+1)
Stealth (+0)
Streetwise (+0)
Urban Survival (+0)
Holdout (+0)
Knife (+2)
Panhandling (+1)
Known Spells:
Simple Illusion (-1)
Complex Illusion (-2)
Sound (-2)
Thunderclap (IQ-1)
Silence (-1)
Hush (+0)
Create Air (-2)
Shape Air (-1)
Concussion (-1)
Purify Air (-2)
Stench (-2) [counting it as illusion, remove suffocation effect on successful WP test]
Bio:
The mage is actually a latent Mage, and was dumped there in his early childhood, in a orphanage that could be placed between a glorified dump and a perfectly stereotypical orphanage where the kids are forced into a pecking order and struggle to live on one meal a day...two if they managed to beg enough for it.
However this kid always was having "accidents" and was locked into his room. However, that wouldn't stop him from sneaking out and going to the Academy to try to learn how to stop his little "Accidents" from happening...or at least direct them towards the overseers.
He had finally settled on a routine (after 15 years of horrible life) when suddenly some foreigners bought out the orphanage, paid the kids to burn down parts of the city, then proceded to fight the city guard in front of his room. During the fight, he watched one of the foreigners [NPC Mage] do things that he sometimes did, and he decided to join that group...who called themselves the 'Black Company', in order to master whatever was happening to him....even though it would probably be a pain to do so though...