Post by Kommissar Orren on Jul 15, 2011 1:18:08 GMT -5
This is a fluff list for 1st Company of the Kargothian 52nd Infantry Regiment. They have access to basic Guard gear. I am starting a new army concept out that goes away from my usual mech/armoured Guard. They are a basic Line Infantry regiment, that has been recently raised. I hope to make it also a playable list. (Not really in hard-core tourneys though.)
My format is:
Unit Name - Point Cost
Upgrades/Gear
HQ
Company Command Squad (Regimental Command) - 77pts
Officer w/ Bolt pistol and power sword, Vox-Caster, Regimental Standard, Sniper Rifle
Dedicated Transport - Chimera - 75pts
Dozer Blade and Pintle Heavy Stubber
(HQ AUXILLIA)
Ministorum Preist w/ Evisc - 60pts
TROOPS
Platoon Command Squad - 62pts
Officer w/ Bolter, Plasma Gun, Vox-Caster, Autocannon
Squad 1 - 67pts
Sgt w/ bolt pistol, Grenade Launcher, Heavy Bolter
Squad 2 - 65pts
Grenade Launcher, Heavy Bolter
Squad 3 - 60pts
Heavy Bolter
Squad 4 - 55pts
Grenade Launcher
Squad 5 - 55pts
Sniper Rifle
Heavy Weapons Section(Squad) - **pts
Mortarx3
Heavy Weapons Section(Squad) - 105pts
Lascannonx3
Platoon Command Squad - 112pts
Junior Officer w/ Bolt Pistol, Commissar w/ Power Weapon+Plasma Pistol, Vox-Caster, Heavy Flamer
Squad 1 - 57pts
Sgt w/ Bolt Pistol, Flamer
Squad 2 - 55pts
Flamer
Squad 3 - 60pts
Meltagun
Conscript Section(Squad) - 200pts
50 Conscripts
Special Weapons Section - 65pts
Flamerx2, Demolition Charge
FAST ATTACK
Scout Sentinel Squadron - 3 Sentinels - 130pts
x3 Autocannons, x1 HK Missile
Sentinel Squadron - 3 Sentinels - 130pts
x3 Autocannons, x1 HK Missile
ELITES
Storm Trooper Squad - 195pts
Sgt w/ Power Weapon, Plasma Gun, Grenade Launcher, 5 additional troopers
Dedicated Transport - Chimera - 65pts
Dozer Blade
TOTAL: 1,811pts
That's all i have for now. I can't really think of anything else to add to it atm, as I don't even know for sure if I have that many boots to field. (Approx. 163 boots.) I wanted this list to be really fluff if I could, but at least giving every squad either a special, or heavy weapon. (Not high quality ones either. >.> )
The Stormtroopers are there, because almost every regiment has stormtroopers in it, whether it is a squad, or a platoon.
The Sentinels are with the Regimental Recon Section. They are armed to stall/harass enemy opponents of either a mechanical, or soft nature. (The HKs are on the squadron commanders, and are used as a parting gift before they withdraw.)
As you can see, both platoons are for different purposes, one covers the front of the other, and is used to hinder advances.
Junior Officers carry better pistols than the line sergeants(most of them), but still do not have overwhelming firepower. I also tried to keep the SWs down to 1 per unit in the command. The commissar has nice toys, because he is a commissar, and it is assumed he is a veteran of at least 1 theatre of war. The Senior officer also has nice toys, as per usual.
I kept the Heavy AT Weapons(what little there was) and the Mortar Section in their own separate section to better represent their unique roles. And yes, I have heavy bolters in my squads. They may seem like a waste, but it is more fluffy than ACs, and I don't have much mid-long range Anti-Infantry.
Let me know what you guys think. More from a fluffy perspective, but if you have any advice on how to make it more effective w/o changing the background too much, I'd love to hear it.
To think of them from the old 'dex perspective...
Preferred Heavy Weapon: Heavy Bolter
Preferred Special Weapon: Grenade Launcher
Doctrines: Close Order Drill, Iron Discipline, I forgot most of the rest.
My format is:
Unit Name - Point Cost
Upgrades/Gear
HQ
Company Command Squad (Regimental Command) - 77pts
Officer w/ Bolt pistol and power sword, Vox-Caster, Regimental Standard, Sniper Rifle
Dedicated Transport - Chimera - 75pts
Dozer Blade and Pintle Heavy Stubber
(HQ AUXILLIA)
Ministorum Preist w/ Evisc - 60pts
TROOPS
Platoon Command Squad - 62pts
Officer w/ Bolter, Plasma Gun, Vox-Caster, Autocannon
Squad 1 - 67pts
Sgt w/ bolt pistol, Grenade Launcher, Heavy Bolter
Squad 2 - 65pts
Grenade Launcher, Heavy Bolter
Squad 3 - 60pts
Heavy Bolter
Squad 4 - 55pts
Grenade Launcher
Squad 5 - 55pts
Sniper Rifle
Heavy Weapons Section(Squad) - **pts
Mortarx3
Heavy Weapons Section(Squad) - 105pts
Lascannonx3
Platoon Command Squad - 112pts
Junior Officer w/ Bolt Pistol, Commissar w/ Power Weapon+Plasma Pistol, Vox-Caster, Heavy Flamer
Squad 1 - 57pts
Sgt w/ Bolt Pistol, Flamer
Squad 2 - 55pts
Flamer
Squad 3 - 60pts
Meltagun
Conscript Section(Squad) - 200pts
50 Conscripts
Special Weapons Section - 65pts
Flamerx2, Demolition Charge
FAST ATTACK
Scout Sentinel Squadron - 3 Sentinels - 130pts
x3 Autocannons, x1 HK Missile
Sentinel Squadron - 3 Sentinels - 130pts
x3 Autocannons, x1 HK Missile
ELITES
Storm Trooper Squad - 195pts
Sgt w/ Power Weapon, Plasma Gun, Grenade Launcher, 5 additional troopers
Dedicated Transport - Chimera - 65pts
Dozer Blade
TOTAL: 1,811pts
That's all i have for now. I can't really think of anything else to add to it atm, as I don't even know for sure if I have that many boots to field. (Approx. 163 boots.) I wanted this list to be really fluff if I could, but at least giving every squad either a special, or heavy weapon. (Not high quality ones either. >.> )
The Stormtroopers are there, because almost every regiment has stormtroopers in it, whether it is a squad, or a platoon.
The Sentinels are with the Regimental Recon Section. They are armed to stall/harass enemy opponents of either a mechanical, or soft nature. (The HKs are on the squadron commanders, and are used as a parting gift before they withdraw.)
As you can see, both platoons are for different purposes, one covers the front of the other, and is used to hinder advances.
Junior Officers carry better pistols than the line sergeants(most of them), but still do not have overwhelming firepower. I also tried to keep the SWs down to 1 per unit in the command. The commissar has nice toys, because he is a commissar, and it is assumed he is a veteran of at least 1 theatre of war. The Senior officer also has nice toys, as per usual.
I kept the Heavy AT Weapons(what little there was) and the Mortar Section in their own separate section to better represent their unique roles. And yes, I have heavy bolters in my squads. They may seem like a waste, but it is more fluffy than ACs, and I don't have much mid-long range Anti-Infantry.
Let me know what you guys think. More from a fluffy perspective, but if you have any advice on how to make it more effective w/o changing the background too much, I'd love to hear it.
To think of them from the old 'dex perspective...
Preferred Heavy Weapon: Heavy Bolter
Preferred Special Weapon: Grenade Launcher
Doctrines: Close Order Drill, Iron Discipline, I forgot most of the rest.