Post by Dordock the Mentally Unstable on Oct 12, 2011 15:13:18 GMT -5
Hello, I came up with this character for a campaign I'm in the middle of right now. I was wondering what the general opinion was....
Emmanuel McRagg………………………………75 points One Company Command Squad in your army may replace its Company Commander with Emmanuel McRagg.
WS BS S T W I A Ld Sv Emmanuel McRagg 5 4 3 3 3 3 3 9 5+
Unit Type: Infantry (unique)
Special Rules: Senior Officer Madman
Madman Roll a d6 at the beginning of each game, before deployment. Compare the result to the chart below to determine how McRagg’s insanity affects him for the game’s duration. 1 McRagg’s command aura increases to 18 inches. He may issue up to three orders a turn. 2 McRagg gains Feel No Pain and Eternal Warrior. 3 McRagg counts as Strength 6. He and his command squad may re-roll failed to hits. 4 McRagg and his command squad gain Furious Charge, Counter-attack, and Fleet. 5 McRagg and his command squad may claim objectives. They gain Move Through Cover and Stealth. 6 McRagg and his command squad may choose to pass or fail any Morale test that they take.
You must also roll a d6 at the beginning of each of your player turns. On a result of 3 or more, there is no effect. On a 2 or less, McRagg and his command squad are subject to the Rage universal special rule for the duration of your turn.
Wargear: Flak Armor Bolt Pistol The Adamantium Umbrella [Power weapon. Grants Invulnerable Save of 4+.] Frag Grenades Demolition Charge