I read it. Get it if you have the chance, its a fun book with a good open mix of rules that they encourage you to build on. They also have some great ideas on magic item creation for the campaign and ways to work alliances in. If you have a steady game group it could be a great addition.
I wasn't really into the idea of 'storm of magic' for some reason (because of fulcrums needed for victory) but i think this is pretty interesting. New siege weapons, castle fights, underground battles? Yes please.
Btw i think it's sold out or something. I seem to be having trouble finding it on the games workshop or even forge world sites.
I was more looking forward to the new massive skaven army that's 215 dollars. I figure i can get whatever i want and possibly sell some of the stuff i don't want to people. Then again i think i could have some use for everything in it. Then all i'll need is queek, some jezzails and a warpfire thrower or two and my army will be complete....i think. The jezzails are the only expensive thing but considering how fast and annoying cavalry is they might be needed.
It is indeed sold out, you may find it at a distributor somewhere (My local GW still has one). For that skaven army, I would look into a watchtower (the magic item upgrade) if you field all those Jezzales. They wreck house in a tower with 15 of them having a 3 foot range with 360 line of sight.
15 jezzails sounds like overkill. I just don't know that i'd want to throw 250 dollars into a unit which is like 20 pts per guy. I mean they are nice and good and all but really it's best and almost only good use is as a knight killer and perhaps a chariot killer. I'm sure it'd handle flanking units well too but it's usually not strong enough to handle artillery and often times monsters have regeneration, a ward save or a pretty high toughness. For a str 6 weapon which does -4 to armor saves it's not going to cause much hurt vs. a dragon, hellpit, arachnorok and esp. not the tomb king giant monsters. Giants and smaller monsters might feel the pain though. I dunno dude it's just that throwing so many points into one unit of fairly easy to panic guys seems like a very bad idea to me. Your idea about getting them in a building or similar sounds great though as long as they don't get hit by flaming attacks . The problem with that though is that getting them into a building would be hard unless you're talking about that 'folding fortress' building item. However that's 100 pts for a rulebook item. For the same price i could wield a fellblade or other similar potent equipment. I just don't know if a building i deploy would be worth it. Well it might be. We'll have to see.
I can imagine a unit of jezzails with 360 degrees of sight plus the building as hard cover would be really nice though. However i might need to throw the item with the grey seer. Not to mention if i ever get that army i plan to get i'll have 40-60 stormvermin upgraded to WS 5 and str 5 with queek in there. Then i'll have 85 or so clanrats with a screaming bell and grey seer nearby ready to boost them with the bell and death frenzy. The stormvermin and queek can't join the bell or a grey seer but they can receive benefits from most of the augmenting bell powers because of it's sphere of influence bubble. Of course having most of that would cost a lot of points and really limit my choices. However a unit of WS 5 stormvermin with weapons that make them str 5 and they have initiative 5 plus death frenzy or poisoned attacks and a screaming bell nearby for boosts could take most anything. Also the other unit or two i'd have would be plague monks with a plague furnace. Really 2 unbreakable units and one massive death unit would be just too much. I hope i'm not putting too many eggs in one basket or limiting my options so much that it's unwise.
I've also thought about putting in skweel with a bunch of rat ogres so that they get one of 3 things (poisoned attacks, regeneration or an additional attack per guy). Really they're all good except the additional attacks in my opinion. Additional attacks are ok but in comparison to good strength for armor piercing with poison combo or regen for some really hard to kill rat ogres they just don't cut it. As i love to talk about poisoned attacks it's generally good to give them to something that re-rolls to hit for whatever reason like through hatred or some item or power (plague banner). Honestly plague censers with poisoned attacks are just beastly. Normally goes straight through most monster armor and often auto-wounds the monster. With hatred you get more poisoned attacks auto-wounding. It's just wonderful. I'm sure poisoned attacks with rat ogres are good too and they last but the censers do more damage with hatred even if they have to kill a unit in one turn or die horribly.