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Post by vulpine on Jan 28, 2012 6:09:17 GMT -5
Me and a friend are currently wrighting a Necromunda role play supplement, based on Dark Heresy. We are based in Durham (near Newcastle) and wanted to know if any role-players would like to join us for a game in march sometime.
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Post by BG. Foster on Jan 28, 2012 6:12:20 GMT -5
any more details on the roleplay itself?
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Post by vulpine on Jan 28, 2012 17:21:22 GMT -5
The bit I'm doing at the moment is Charictors and career paths.
Starting Carrere: Each Charictor starts with a juve (although the GM may let you start above that level) in either one of the 6 main gangs or ratskin. Each gang will have the same kind of skills almost up to ganger leavel, after that it will go to paths.
Carere Paths: So all gangs (exsept ratskins) will have heavy and leader as a path to go to after basic ganger, (although there will be slight differences) and some paths will be uneek to one (or a few gangs), for example a path like Tachno will be in VamSarr but not Goliath.
Gangs: Each team of players may form a gang in different ways, decidedainly by the GM 1) Pure Gang- All from one house 2) Hireing Gang- All from one house but may have one or two scum allie form another house or a ratskin 3) Scum/bountyhunters - The group are X gang members from different houses/ratskins who are all hired guns or bounty hunters 4) Spyrers - Finally a separate idea all together will be a Spyere team. Each spyerer will start as a Nobel, you will do basic training above the wall and then you may start a path as a Yeld, Jakara, Malkadon or orus (after this path is the patriarch/matriarch) The plot of these games will be train up, get gear, get mission (10kills etc), go down, hunt, come home!
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Post by vulpine on Jan 30, 2012 2:26:55 GMT -5
Any advice on how to do a map of the spire? It's got so mant leavels and such. My thoughts are just do one area were the gang is from, or is that to restrictive ?
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