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Post by Rook on Feb 22, 2012 23:21:23 GMT -5
Could any of you kind people tell me if any multi-wound Tyranids have Eternal Warrior, and which ones?
As always, thank you in a advance.
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Post by The Envoy (AWOL) on Feb 22, 2012 23:25:54 GMT -5
If I remember correctly, any creatures with Synapse are Immune to Instant Death. But I'm not entirely up to date on the new book, so I may be mistaken.
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Post by Ymmot (M.I.A) on Feb 22, 2012 23:49:13 GMT -5
Synapse creatures are no longer immune to instant death...
none of them have Eternal Warrior.
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Post by Rook on Feb 22, 2012 23:55:02 GMT -5
Then Al' Rahem could kill one that failed an armor save!
I need to include him in every list now as I have trouble against multi-wound Tyranids.
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Post by Ymmot (M.I.A) on Feb 22, 2012 23:59:18 GMT -5
Yep, the thing is most of the big ones are t6, but anything that automatically causes instant death will bypass their high toughness.
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Post by The Envoy (AWOL) on Feb 23, 2012 0:01:19 GMT -5
Ah, they did change it then.
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Post by WestRider on Feb 23, 2012 1:00:46 GMT -5
Yep, it changed. I'm surprised the echoes of the whining weren't heard by all sentient beings across the galaxy
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Post by Rook on Feb 23, 2012 17:29:55 GMT -5
Thanks guys.
Any idea what I should add to Al'Rahem's squad to increase his survivability?
I'm thinking a Primaris who can use the Nightshroud ability. As well as a priest or two.
The Primaris and Priests would be there just to draw some attacks from the Tyraid player and the Primaris still has a chance to kill the big ones.
Ideally Al and his squad would arrive via Valk/Ven
Ideas?
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Post by Deathkorpsman on Feb 23, 2012 23:17:24 GMT -5
If you are thinking about making that big a points investment in the unit, I'd think about a Lord Commissar w/ camo cloak to give the squad a +1 cover save and/or throwing a medipack in the unit. Nightshroud is pretty hit or miss (mostly miss, I think), whereas Stealth or a Medipack give you guaranteed saves (which you aren't guaranteed to make!). The Lord can also soak up an extra wound over what the Primaris can for the same price and is slightly better in CC if given the proper upgrades.
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Post by Rook on Feb 24, 2012 3:24:39 GMT -5
If you are thinking about making that big a points investment in the unit, I'd think about a Lord Commissar w/ camo cloak to give the squad a +1 cover save and/or throwing a medipack in the unit. Nightshroud is pretty hit or miss (mostly miss, I think), whereas Stealth or a Medipack give you guaranteed saves (which you aren't guaranteed to make!). The Lord can also soak up an extra wound over what the Primaris can for the same price and is slightly better in CC if given the proper upgrades. I refuse to degrade myself to using stealth like that. That would have to be a really big camo cloak to cover the whole squad! Yes, the medipack will be included, forgot to put that in the above post. The reasoning behind the Primaris is two fold...the Nightshroud which, as you say, may have dubious uses(though it does work on everything in the game including vehicles) and the second being the psychic weapon. The psychic weapon is akin to Al'Rahem's weapon and therefor almost mandatory.
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Post by Deathkorpsman on Feb 24, 2012 6:03:43 GMT -5
Degrade? The cloak isn't providing the buff, fluff-wise. The fact that a commissar HAS a cloak means he's spent time in a recon unit like the First and Only. It is his expertise, not the cloak, which is providing the bonus. It is totally reasonable, IMO, and since it has been FAQ'd that way it seems like it shouldn't be upsetting?
I think the Commissar w/ cloak is a better option all-round, both from the Stealth he provides and the extra surviveability and fighting power he adds to the squad. Also, consider that Al'Rahem is from a very conservative planet which doesn't look kindly on things prescribed by the Imperial Creed. Psykers are a tolerated part of the Imperium, but people from Tallarn would be less forgiving towards them than even your average citizen from a more cosmopolitan world.
Personally I feel the psyker is a bit off, but if you want to try one it should at least be interesting. A priest is a good idea I suppose, both fluff-wise and because he'll add some more wounds to the unit. Being able to reroll hits with Al'Rahem's insta-death sword wouldn't hurt either!
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Post by Rook on Feb 24, 2012 17:18:04 GMT -5
Degrade? The cloak isn't providing the buff, fluff-wise. The fact that a commissar HAS a cloak means he's spent time in a recon unit like the First and Only. It is his expertise, not the cloak, which is providing the bonus. It is totally reasonable, IMO, and since it has been FAQ'd that way it seems like it shouldn't be upsetting? I think the Commissar w/ cloak is a better option all-round, both from the Stealth he provides and the extra surviveability and fighting power he adds to the squad. Also, consider that Al'Rahem is from a very conservative planet which doesn't look kindly on things prescribed by the Imperial Creed. Psykers are a tolerated part of the Imperium, but people from Tallarn would be less forgiving towards them than even your average citizen from a more cosmopolitan world. Personally I feel the psyker is a bit off, but if you want to try one it should at least be interesting. A priest is a good idea I suppose, both fluff-wise and because he'll add some more wounds to the unit. Being able to reroll hits with Al'Rahem's insta-death sword wouldn't hurt either! I don't read the fluff. I get/write all my fluff for other games. You should go and reread the camo-cloak entry in the back of the codex. It clearly states that the single model gains benefit from it. The FAQ(concerning the camo-cloak) was written by a fornicateing retard and will be ignored by me and my friends. Not trying to be rude. Just can't see myself convincing my friends that because of the FAQ I'm allowed to do something so stupid.
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Post by Deathkorpsman on Feb 24, 2012 22:01:07 GMT -5
I withdraw my suggestion? I wasn't really trying to convince, just explaining my look on it. I find it a much less retarded FAQ ruling than many others out there.
I still find it fits in perfectly well with the fluff. I know that technically the model is gaining stealth because of the camo-cloak upgrade. However, fluff-wise, someone with a camo-cloak only has one because they are specially trained in its use (or important and think a color shifting cape looks dashing, but I'll have none of that in my army). Having read plenty of the Black Library books about Guard, nobody gets them other than people who do recon.
That being the case, a Commissar who has one has spent time in a recon unit and utilizes the cloak to hide himself while he is focused on making sure everyone else in his unit is hidden using his expertise. The bulk of the fluff supports that, as opposed to one wargear entry in a single codex.
Still, as far as protecting the PCS, I think the Primaris is an expensive option. The commissar lord would be too, for that matter, even though he'd be more effective. Aside from adding characters like the priest you suggested to spread wounds around there's not a whole lot to do with them. Besides, the more points you pour into the unit the more interested your opponent will be in killing it and the less effective any defensive measures you take will be.
I do hope I'm helping. If not, I can move along. Hope whatever plan you pick works!
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Post by Rook on Feb 25, 2012 18:43:31 GMT -5
I do hope I'm helping. If not, I can move along. Hope whatever plan you pick works! You absolutely are helping! Never thought of the camo-cloak as being "trained in it's use". I could always give him a cloak anyways; HE still gets stealth.
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