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Post by Deleted on Aug 6, 2006 20:55:49 GMT -5
Post all Dark Eldar Tactics Here.
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Post by Deleted on Jun 29, 2007 5:31:14 GMT -5
Theres only one Dark Elder rule MOVE ACROSS THE BOARD AS FAST AS YOU CAN AND GET INTO CC.
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Post by Turtleboy(AWOL) on Jun 29, 2007 20:02:35 GMT -5
hah, I laughed. seriously though, when is the last time ANYONE even saw a dark eldar army? I think I saw one like.... 3 years ago.
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Post by Deleted on Jun 29, 2007 20:07:12 GMT -5
Yeah i know they seriously need an update. Still we have a couple at our local gaming club.
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Post by Turtleboy(AWOL) on Jun 29, 2007 20:43:12 GMT -5
wow cool! there's no one left that plays them at my local hobby shop they did release a single new model for them not too long ago, so that's definately encouraging in regards to their future with the game.
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Post by dethklok on Jun 29, 2007 23:44:25 GMT -5
I crushed one yesterday. Hooray the Eldar triumph over their dark kin.
[and now for something completely different] The DE have tons of clear advantages from being able to tool up a realy sick CC hero who hits on +2 wound on +2 with a +2 invul. To their I 5 troops and I 8 Archons. thier ability to get out of transport and do everything normally. So all around just make a list and it will win cause DE are Cheezy and don't anyone dare challenge me on that or i will have your head underneath my Farseers boot. Cause i can show you the other 100 ways they are cheap.
Cheers Dethklok ;D
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Post by Deleted on Oct 2, 2007 9:16:17 GMT -5
I have found that dark eldar are one of the most deadly armies in the game if used propperly. I collect dark eldar, i win most of the time ussually with a solid victory or massacare. The is a staff member at my local GW who collects them no-body who i have seen ar heard chalange him has won.
But when DE do loose man they loose badly. Eg. if my raiders are destroyed i will be lucky to scrape 250 victory points.
Lately i have been loosing more and frequently what with all the new rule updates and such.
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Post by Deleted on Oct 10, 2007 16:54:55 GMT -5
I hate DE I mean seriously they are just spiky Eldar. (As I say when Im beating them.) hahahahahahahaha
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Post by mardaddy on Oct 13, 2007 1:00:40 GMT -5
A buddy at our store is also unbeaten with his DE. The only time anyoine ever came close was when I went against my home SM Chapter fluff and tooled them out specifically to NAIL his known force org. It was close, but he still won. The best move of the game was dropping a minefield on his portal; made hits on three transports (one of them an HQ, rolling three sixes and blowing it up completely as it came onto the board.) But dammit - - - he still won!!
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Post by Rolling Thunder on Oct 14, 2007 12:54:48 GMT -5
I've been trounced by DE quite a few times, but I still have a cunning plan to kill the lil'buggers. Its called 'hide in terrain and trash their transports with infantry. Tanks tend to die quite easily to DE. A combination of a griffon, Leman Russ exterminator and a hellhound will toast their infantry. if the HQ dies you will invariably gut their entire force, and probably win.
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Post by Mabus on Oct 16, 2007 12:19:25 GMT -5
I only know one guy that has ever collected them, I haven't even played aginst him so I can't say much, but by the sounds of it Rolling Thunder's tactic sounds very effective.
This has turned into more of an anti-Dark Eldar thread, lol!
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Post by Deleted on Jan 14, 2008 19:11:22 GMT -5
My main opponent is starting up a new DE army, and the tactics he has developed are a 3-wave pattern:
Step 1: Deepstrike with Ravager, Scourges, and ambush with 10 Mandrakes to tie the enemy (usually me...) down for a turn or 2 to dispatch of the threat. Step 2: Hug Cover with raiders (2 squads of raiders, 1 with lord and warrior bodyguard), jetbikes, and hellions, and hit hard on one flank Step 3: Clean up the remains with a talos, 2 units of 9 grotesques each with hamoneculous, and 1 unit of 12 warriors souped up with weapons.
Yeah. It works REALLY well! Most of the time...
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Post by sammy1979 on Jan 15, 2008 9:13:25 GMT -5
tactics against dark eldar is stay alive till turn 3 avoid CC at all costs bring on reserves kill them all with guns, playing dark eldar its charge and combat drugs and keep charging till everything is dead or has run away.
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Post by Ymmot (M.I.A) on Mar 17, 2008 20:16:49 GMT -5
got me a small DE army made up of warriors, raiders, reavers, and some converted fantasy Darkelves and Eldar warlocks to make up my Wyches and Incubi(with a converted darkelf sorceress as my archon!)
I have the least amount of experience with my DE but my plan so far has been to flank with my raiders and reavers while smashing into the front lines with my archon, incubi and wyches.
alternatively I position two warrior squads on foot for shooting with another on a raider for support while I wait for the enemy to close in before screaming out of cover with my jetbikes, HQ and elites riding on my other 2 raiders.
(maybe I should add that I have yet to win a battle with the poor spikey panzees.)
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Post by Deleted on Mar 19, 2008 1:23:14 GMT -5
The best anti-dark eldar, Basilisks and sentinels. Most dark eldar can't hurt the sentinels in close combat. You can tie up the super powers for the rest of the game. Basilisks will kill something every turn. After that stormtroopers help with the ap 5 and the webway portal is easy to counter. Put a unit or sentinel next to it then no more emo eldar come out of it lol.
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Post by Rolling Thunder on Mar 20, 2008 13:52:48 GMT -5
Actually, the tendancy for DE to sink all their points into HQ units is a godsend, for that one well-aimed autocannon round can bring their entire offensive to a grinding, rolling stop.
Plus, their regualar infantry are vulenrable to lasguns. A tactic presents itself....
And keep your inf. units in cover. That way you can negate their initiative bonus for quite some time.
Also, with DE, it is better to go for a 'volume of fire' approach rather than set-piece big guns or tanks. Numbers of dug-in infantry with light and medium weapons (the heavist hitter in your arsenel should be a missile launcher, and the only things with an armour value are hellhounds and sentinels) .
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Post by fatuous on Apr 28, 2008 5:18:05 GMT -5
I'm considering starting a DE force, well, just started really. Putting the finishing touches to a starter 500 point list atm, then will get the last few bits I need.
Thinking about starting off as wytch cult, 2 squads of wyches, 1 wych lord and small squad of deamon beasts, need to find some way af adding some anti tank stuff, originally planned to add blasters to both wych squads, but that will leave em out in teh open too much, so not massive fan of the idea. Can the radierscarry out this role, or are they just too flimsy?
Havent really gotten too far with the project yet, as not massive fan of the standard DE mini's so will be conversion heavy.
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Post by Rolling Thunder on Apr 28, 2008 5:38:44 GMT -5
At 500pts you don't really need AT weaponery, due to the fact most 500 point armies have very limited armour choices.
Decent looking list. Kindly print it out and post any batrep results for us all to muse over....
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Post by fatuous on Apr 29, 2008 4:59:46 GMT -5
Thanks for the input list so far wych lord (not the uber one, but cant remeber the name), splinter pistol, agoniser, shadow field, combadt drugs 2 squads of 8 wyches, blaster, sucubus with agoniser and raider beast master with 3 warp beasts. this lot comes in at 567 points so I would need to trim, most likely by dropping the blasters, sucubus and agonisers from the wyches. leaving 501 points. there is a lot of war gear in this list, epsecially for my HQ, but the main reason for going with DE in the first place was for a badazz hard core character, and the conversion potentials. My basic idea is to attach the lord to the warp beast, altho I guess she could go with the wyches. i havent made any of them yet, just started to collect some peices, so no bat reps for the near future.
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Post by Ymmot (M.I.A) on Apr 29, 2008 12:17:23 GMT -5
raiders are great. flimsy but I got 3 and someday I'll have 4 the dark lances are pretty good anti tank weapons and loading it up with warriors gives you a highly moble fireing base...zipping around and unloading at rapid fire only to zoom away again is great fun, same with the jetbikes, its all about mobility and speed with the dark eldar also warhammer fantasy Wyches make great DE Wyches with a bit of conversions and a lot of extra splinter pistols commissar.proboards22.com/index.cgi?board=picpost&action=display&thread=2744here is my DE army to help give you some ideas!(though it isnt a Wych cult by any means.)
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Post by mccaptain on May 3, 2008 22:38:33 GMT -5
the only things with an armour value are hellhounds and sentinels) . I hate to disagree with you but I think I'm gunna have to on this one. A guy in my dorm recently started playing DE and in the last couple weeks I've run several games with him. I've actually found the Chimera to be rather effective. This may be due to the fact that I don't own any hellhounds and its just the best thing I've got, but I've been happy with the results. Give the Chimera a HB, Multilaser, and a HS and it can really shred DE. Also, when you have it filled up with Grenadiers you can drop them off and with their AP5 the DE have to chose to deal with them or your tank. Also, you're not paying for high armor which doesn't really help you against a Dark Lance. So, after that tangent, I think the Chimera shouldn't be overlooked. And yes, I'd love to have hellhounds and would use them if I had em...
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Post by Rolling Thunder on May 4, 2008 6:45:20 GMT -5
Hmmmm, I never thought about chimerae as a potential weapon (mainly becasue I don't use them).
And you do realise that all you have to do to create a hellhound conversion is stick two guard flamers in the weapons port of the chimera, and not use the side-lasguns. There- a hellhound.
But my main point was that traditional armour (leman russes, demolishers, earthshakers) are very expensive and vulnerable to dark eldar.
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Post by mccaptain on May 4, 2008 18:39:24 GMT -5
I would agree with you entirely on the standard pattern tanks. They're not so useful. I have an unassembled chimera and had never even thought of making a hellhound out of it... hmmmm. Time to break out the model glue! Also, the standard DE gun can't hurt the side or rear armor on the chimera which is nice.
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Post by Deleted on Jun 16, 2008 12:05:28 GMT -5
This is the list I run. It does not lose very often.
Kabal of The Lidless Eye Hq Archon W Combat Drugs, Shadow Feild, Mask Of Death, Torment Helmet, Power Weapon, 3 Incubi 1 Incubi Master W Terrorfex 338 Points
1 Haemonclus W Destructor, Stinger 45 points
Elite
Wych Squad x1 Succebes W TerrorFex x4 Splinter Pistols and CCW x3 Wych Weapons Raider 178 points
Wych Squad x1 Succebes W TerrorFex x4 Splinter Pistols and CCW x3 Wych Weapons Raider 178 points
Wych Squad x1 Succebes W TerrorFex x4 Splinter Pistols and CCW x3 Wych Weapons Raider 178 points
Fast Attack 5 Reaver Jetbikes 125 points
Troop
Raider Squad x 1 Syarite W Terrofex x9 Splinter Rifles Raider 148 points
Raider Squad x 1 Syarite W Terrofex x9 Splinter Rifles Raider 148 points
Heavy Support x2 Ravagers 210 points
= 1503 points
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Post by Deleted on Jul 31, 2008 14:20:05 GMT -5
as a former Dark Eldar player, I found a lot of people are often surprised by how shooty the Dark Eldar can be. I usually had enough dark lances and disruptors to have destroyed most heavy armor on the table by turn 2 or 3. Raiders aren't just useful transports, you can get them almost anywhere and have them pop tanks and hard infantry all day long. You can't let DE get into close combat with good numbers, but you also cant ignore their shooty element.
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