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Post by Deleted on Nov 11, 2007 17:24:24 GMT -5
I'm restarting my mech-Eldar after disasterous attempts to play static Eldar. The problem is enemy tanks. Mech armies in general have this problem (except Tau) with enemy armour, I need a cost effective, powerful and mobile AT unit. I have test tried most Eldar units in a variety of circumstances but I would like other peoples opinions. Apreciate all comments and advice. Thanks, Karskin
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Post by Deleted on Dec 12, 2007 23:32:03 GMT -5
The eldar have some of the best AT capabilities in the whole game! The brightlance is arguably better that the lascannon due to it's armor value reducing rules. War walkers can be great AT units with twin linked bright lances. Wrathlords have a better BS so they're good bright lance choices too. The fire prism has a great weapon, which is strong enough to bash through any army in the game. The falcon and wave serpent can have bright lances too, and the falcon's pulse laser is a pretty awesome gun too. Taking a small squad of guardians with a bright lance platform gives you a nice little AT infantry squad. I've seen a lot of players use a few Vipers with bright lances or missile launchers as an AT flanking unit as well.
Basically, there are all kinds of good AT choices in the Eldar army, and as a Guard Player, I'm kind of jealous. Good luck with your army!
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Post by Deleted on Jan 14, 2008 8:14:22 GMT -5
Maybe this is a little off topic, but. Is it possible to make a entire legal mech army from eldar? That would be pretty awesome.
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Post by Deleted on Jan 23, 2008 6:23:03 GMT -5
Maybe this is a little off topic, but. Is it possible to make a entire legal mech army from eldar? That would be pretty awesome. Yeah it's really doable and legal. It is also really compedetive as well. Ooops I've forgot about this post. I don't want to be a post digger so i'll just answer the question.
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