It depends on you're play style, and what models you like. I would suggest that a good starting point would be a farseer, which could work nicely with the avatar and wraitlord, stopping wraithsight and and fortuning the avatar. I don't know how competitive yo want to be, but if you want to go down the aspect road (which is a great deal of the army choices) then Dire avengers are the most staple unit, being able to attack and defend reasonably well. Also Guardians are amazing, objective hangers, give them a warlock with conceal and they get a 5+ save even when in the open, and their mandatory heavy weapon makes the suited for staying in 1 place. Vehicle wise I don't like Eldar vehicles ruleswise, but Wave serpents are awesome, as are falcons. There is two main paths people choose competitively, footdar no skimmers of jetbikes, or mechdar, every thing in wave serpents and falcons with holo fields. There are some great themed armies which are easy to make, a harlequin force, with jetbikes and harlequins, Wraith wall, which is my army, basically tons of wraith guards and lords. I think that If you want an avatar then possibly beil'tan(sp?) would suit you, they have two avatars and they have quite a large focus on seers, as they are trying to return the Eldar to former glory, and protecting maiden worlds and the like.
Hopefully I've given you some food for thought, if you tell us your expectations of eldar and how you intend to play them we may be able to help slightly more.
Post by hektorreborn on Apr 9, 2012 16:03:47 GMT -5
Ah thank you! I belive that I would probably end up playing a footdar list. I just finished painting my farseer up so he will definatly be in the mix. I like foot soldiers and my concept is of a big infantry unit following their massive CQB War god and wraith lords into battle. I like the fire dragons too but it seems that they would be the kind of unit needing transports...