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Post by Gerner on Jun 27, 2012 5:29:40 GMT -5
Now, seeing as how you seem to need 2000+ points to even take allies. I fee less worried about the UNHOLY alliances that are sure to spring up. I don't see it like that, the only thing 2000+ allows is to have double amount of what you used to in the FOC. Imagine all the Infantry Squads you could have..
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Post by RedCuffs on Jun 27, 2012 5:50:56 GMT -5
Vulkan Hestan will twin-link my Mech Guard melta and flamer spam. I'll shove him into a razorback with a tac squad.
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Post by commissarrob on Jun 27, 2012 6:26:23 GMT -5
This is from someone who claims they have the book already who is answering questions over at faeit 212. You can take one allied detachment for every detatchment of your army. So if you take a second FOC in a 2000+ game then u can take a second ally one as well.
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Post by vegna on Jun 27, 2012 7:31:00 GMT -5
also remember the cost of the unit, meaning allies are gonna cost u a bomb. I havent got a SM codex don't know their FOC and mandetory slots but I'd asume you need to fill both theirs first which would mean the games gonna be like 1k?
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Post by commissarrob on Jun 27, 2012 9:28:56 GMT -5
Exactly, taking allies is going to eat up points fast. After you meet the FOC requirements for your primary army you can take 1 HQ and 1 Troop of an allied force. This then opens up 1 Fast, 1 Elite, and 1 Heavy. Like I said it could eat points fast. This is why I don't think that GK will be the best choice really as an ally. There's an interesting article on Faeit 212 about our favourite IG being the best bang for your buck to take as an ally actually.
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Deleted
Deleted Member
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Post by Deleted on Jun 27, 2012 10:04:35 GMT -5
Yep I read that too, on top of that the IG are soooo suceptible they can fight for anyone and be perfectly legitimate : Tyranids : Controlled by Hive mind. Chaos : Renegades. Tau : Secessionists or Gue'vesa. Orks : LOL (couple of ogryns, a few catachan they'd be right at home). Dark Eldar : Slaves used as Cannon fodder; Eldar : A rogue trader's motley crew has space fared to far. SMs, GKs and SoBs self explanatory.
IG sales will sky rocket
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Post by Peter Cooman on Jun 27, 2012 12:59:33 GMT -5
Well for a fluffy imperial force, my guard would be teamed up with scouts and a land speeder storm. I think it would be fun to represent the scouts coming in when the guard make contact. In larger games a drop pod full of marines might be fun too. Representing much needed aid. All in all, i would take allies that can deepstrike only. Representing the marines saving the day. Cause everyone knows, us guard just hold out long enough untill the ward marines can claim glory I could go for a non ward dex like dark angels though, but their scouts are in the elite section IIRC...
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Post by vegna on Jun 27, 2012 14:13:14 GMT -5
Basicly its a reason to try and sell more kits i feel. personally would just put the points in russes and veterans. up to 12 troop choices at 2k makes it enough to take down most
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Post by vulpine on Jun 29, 2012 10:46:05 GMT -5
Why can't Guard allie with guard? Cadian with a detachment of Modian etc. Then you would be able to have accsess to more units from the guard dex... Sound unfair? I don't think so. It's a load worse to take two armies from One dex than being aloud accsess to two. Also, people like SMS for example have it made. Say you wanted three chaplains (and your not a SW or BA player) say your normal Ultra marines. You take your normal force then You grab codex DA, you take a tactical squad (yeah my dark angels allies are a DA successor, they happen to also be blue) and then you take another Chaplin. If Valhallan's Who have rapped up for the frost can't have a sun burned Tallen then the Lion should not lie with the wolf!
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Post by RedsandRoyals on Jun 29, 2012 10:49:05 GMT -5
Well, if the FOC rumors are true, the FOC expands at a high level so you'll be able to access more units from the IG list anyway. That, combined with the fact that there's no table top difference between the various IG armies (and thus you can use the models all in one army anyway), would make being able to ally with yourself silly. It'd be like allowing two SM chapters that both use Codex: SM to ally, despite the fact you can just paint your army in two different schemes instead. Remember, DA, BA, SW, BT, etc, they all have distinct, different codexes, and are therefore actually different armies for the purposes of the tabletop. The IG isn't, it's just one codex.
Reds
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Post by vulpine on Jun 29, 2012 10:52:48 GMT -5
Your right but you could take units from felw sm codecs that are the same. For exsanple devastator, assault marines, predators, land raiders.
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Post by vegna on Jun 29, 2012 13:41:36 GMT -5
i personally dont see the hype over allies for us other then for a fluff battle. why put the points in space marines when u can get a ton of psykers and cloak all ur russes with an invisibility spell...
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Post by Rolling Thunder on Jun 30, 2012 0:00:26 GMT -5
Because, if I were of a malevolent bent: Operation Rolling Thunder. With Grey Knight Terminators.
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Post by kobracommander on Jun 30, 2012 5:03:20 GMT -5
YESSSSSSSSSSSSSSSSSSSSS! I'm sssssssssseeing marinessssssss converted into "Big Boa" and "Cobra B.A.T.ssssssssss in my future....
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Post by dangerrod on Jun 30, 2012 5:09:07 GMT -5
Because, if I were of a malevolent bent: Operation Rolling Thunder. With Grey Knight Terminators. Might be hard, just reading the new rules for scout moves, cannot disembark troops when using the scout move Plus, the Valk/Vendetta HAVE to start the game in reserve as they are class as flyers.. Thats how I undersatnd the new rules, quite happy if someone can prove me wrong tho!!!
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Post by Rolling Thunder on Jun 30, 2012 5:47:37 GMT -5
Because, if I were of a malevolent bent: Operation Rolling Thunder. With Grey Knight Terminators. Might be hard, just reading the new rules for scout moves, cannot disembark troops when using the scout move You never could. Scout to within 12". Disembark 2". Move 6". Shoot. Assault 6". Plus, the Valk/Vendetta HAVE to start the game in reserve as they are class as flyers.. Curious.
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Post by dangerrod on Jun 30, 2012 5:55:24 GMT -5
Ahhh I see, well troops can now disembark up to 6" and perform an Emergency Disembark as well which is different....
Just picked up on a few weapon changes, Flakk Missiles and Macro Cannons??
Also, the beloved Multi Laser is now S6 AP(-)
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Post by vegna on Jun 30, 2012 12:43:07 GMT -5
also seems that the effects from characters only effect those from their codex.
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Post by ElegaicRequiem on Jun 30, 2012 21:12:16 GMT -5
Because, if I were of a malevolent bent: Operation Rolling Thunder. With Grey Knight Terminators. Also, (for some unknown reason) you can't put the GKs in the valk. Or the IG in the storm guppies.
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Post by vulpine on Jul 1, 2012 3:02:56 GMT -5
I think, like most rules: Some will use this rule to improve slightly a down side in there force, that's fine. Some will use this rule to build character to the force, that's grate. Some will use this rule to tell/show a certain story from there forces history, that's cool. But... Lots will use this rule to be an absolute dirty player and abuse it... Shame on them!
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Post by Shostak(AWOL) on Jul 1, 2012 4:07:02 GMT -5
I think you've more or less summed it up Vulpine. While people play it nicely, it will be a great and very fun rule that will add a lot of depth to games. When people 'abuse' it, things will get rather ugly.
Still, a nice new set of tactical challenges.
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Post by vulpine on Jul 1, 2012 4:58:09 GMT -5
Yeah. You have to ask yourself, do we trust these players with this rule or will they abuse it?
I say, don't baby sit us, I can be trusted! Any one who abuses this rule, I just won't play... I'm making a stand here and to let this slip like so many other rules ain't going to happen on my turf.
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Post by sirbebox on Jul 1, 2012 6:02:07 GMT -5
I can finally dust off my lost and the damned army thanks to allies. Plauge zombies= summoned deamons, traitor squads, big mutants, defilers, leman russes, im liking this allies thing so much possiblitys for fluffy armys.
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Pyrotechnics
Captain
Let the promethium burn it to a cinder!
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Post by Pyrotechnics on Jul 1, 2012 6:37:05 GMT -5
I know the first response of my Tau playing friend (who is constantly owned) was "YES. GONNA GET ME SOME TERMINATORS AND SHRIKE." (Since that is what our space marine friend used to run and own us all with before I realised that plasma is a glorious thing). I don't really care, it's just more things for the Guard to crush.
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Post by treadiculous on Jul 1, 2012 10:35:04 GMT -5
.. and that Fleet isn't what it used to be, seems just to provide a re-roll on the charge distance. (still quite handy admittedly).
I quite like the idea of Ogryns amongst my Ork army... like they got confused and just followed the ones that looked the same as them. (they used to be a unit in the old ork codex anyway).
ps.. check out flash gits gitfinda sepcial rules.. ignores cover.. yay!
ps.. am I right in thinking a blast is used at full strength vs armour regardless of where the centre hole ends up?
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