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Post by Deleted on Apr 24, 2007 6:04:27 GMT -5
After sifting through all of the rumours of the new Chaos codex on Total40K, I thought I'd bring you all the pretty much established facts about the latest Chaos codex. These are:
- All of the marks give specific upgrades, Khorne +1 attack, Nurgle +1 Toughness, Slaanesh +1 Initiative, and Tzeentch +1 Sv and/or 5+ Invulnerable save.
-Indications that cultists will NOT be making an appearance.
- The Armoury appears to have been downsized considerably.
-Daemon Princes have their own stat line.
-The seperate Legion army lists seem to have been dissolved as per se. You just have the regular CSM, and all the legion specific CSM are taken as Elites/troops/whatever.
-They're doing something with Chaos Terminators, be it new models or being a separate elites choice.
-They're fiddling around with the Daemons and have most likely given them one generic stat line.
And I reckon that's pretty much all we can take for granted as of right now(though don't quote me on any of this )
Well done to kalle for finding all of this. [/blockquote]
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Post by thefishki345 on Apr 24, 2007 6:28:02 GMT -5
GREAT! im starting a chaos army and now i find out that the rules are going to be cr@p!
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Post by knight (M.I.A) on Apr 24, 2007 6:44:23 GMT -5
Ah the Thousand Sons are getting more effective again. I still remember the times when they couldn't be wounded by weapons that had less then S5 ;D
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Post by thefishki345 on Apr 24, 2007 6:46:27 GMT -5
LOL grrr, if that was still the rules i would collect them, except black legion are cool, except thousand sons have 2 wounds each!
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Post by Deleted on Apr 24, 2007 6:57:10 GMT -5
theres a new chaos codex coming out?
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Post by thefishki345 on Apr 24, 2007 7:25:35 GMT -5
lol, i didnt know about it
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Post by Warmaster Stabwhiskers on Apr 24, 2007 7:46:53 GMT -5
THOUSAND SONS
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Post by thefishki345 on Apr 24, 2007 8:08:37 GMT -5
lol
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Post by knight (M.I.A) on Apr 24, 2007 9:49:38 GMT -5
Still now it's only a rumor I'd say. But the Codex: CSM could really need some work. Most ppl only understand it after calling the Mail Order several times. Right now the Codex: CSM is really hard to understand and some of it's rules are really strange.
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Post by thefishki345 on Apr 24, 2007 18:44:16 GMT -5
lol ok
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Post by Deleted on Apr 25, 2007 2:07:56 GMT -5
hmmmm ok I don't know how many of you play on tournaments, but I have to say that the CSM Codex is a very hard armylist, and i think it isn't really hard to understand, it is just a little confusing because there are so many options to choose. I know this discussion from some german messageboards, and the informations there are these: -Troops - there are normal marines as troops as well as legion specific ones. Only the legion specific marines get access to legion specific weapons.
- Havocs can take marks but only get normal weapons (i.e. no blastmaster havoc squads for EC anymore).
- There are no mark restrictions on taking units. This means you could have a Khorne lord, a squad of noise marines, Nurgle Havocs , a squad of Obliterators (which are now Heavy Support) and a Vindicator.
- Yup, the Vindicator has been added as an option for everyone and the Basilisk for Iron Warriors is removed entirely.
-To make up for this, Dreads move to Elites so if you IW players want to pack in the heavy weapons you still can.
New models: -I got to see one of the new plastic terminators in the flesh and it looks pretty cool. Though the trophy spikes on the shoulders were a bit long for my tastes, the rest of the model was very well done. About the same size as the new plastic Marine terminators, this will make a lot of people very happy.
From the pictures in the book: - The new plastic Posessed look much cooler than the current ones (not that that is much of a feat).
- The new Raptor lord is a lot more dynamic and, though I only saw the picture for a bit, seems a bit more in proportion and not as cartoony.
-The new plastic Chaos Lord is absolutely amazing. It has a ton of cool bits and can be made to look like any one of the chaos powers and they all looked good. All the options here will keep the converters buy for a long time to come.
-The plastic Vindicator is almost exactly like the Forgeworld one with maybe a few minor changes. I'm not totally familiar with the FW model, so suffice it to say they look basically the same to me.
-Finally, there is a new plastic spawn kit that comes with enough bits to make two full spawn. One of them looks really cool with no head and a big eye in its chest. The other I didn't look at as much because the first one was so pretty, but it was much closer to the "lots of random appendages" we are used to.
So and this I found on wargate: HQ Daemon Prince (can be winged but no daemonic speed) cannot be instakilled. Chaos Lord (highly impressive new multipart plastic kit to be released) Chaos Sorcerer (force weapon as standard). N.B. No restricted units i.e. the Ancient enemies rule is gone.
These are all individual entries.
Elites
Possessed Chaos Space Marines (New models on the way which are a vast improvement on the more recent ones) Dreadnoughts (still frenzy) Veterans (only unit that can infiltrate) Terminators – Can be marked (new plastic kit, reasonably impressive but not that different from Imperial versions), points brought into line with Imperial Terminators.
Troops – All troops come with bolter, bolt pistol CC weapon and grenades as standard. Chaos Marines – Can be marked Cult Marines Khorne Bezerkers (lose their Khornate Chain axes). Plague Marines (lose their plague weapons but keep blight grenades) Noise Marines (retain their options for sonic weaponary but may be more restricted, Doom caster is AP3). Thousand Sons (Power armour save / 4+ Invul save) and bolters with inferno bolts (AP3)
Fast Attack
Raptors – Can be marked (new champion model on the way) no 0-1 restriction. Bikes – Can be marked
Heavy Support
Obliterators – Can be marked, S and T reduced to 4, no 0-1 restriction. Defiler – Loses indirect fire option but can be given a CC upgrade. Vindicator (New plastic model for release). Havocs Predators
Misc Rumours Codex follows the DA/Eldar format. No books of Chaos in the codex. Daemons (greater/lesser) have generic stat lines (will be expanded upon in a Daemon/LatD codex). New unit – Chaos Spawn (1-3 cannot be split) No basilisk option in the codex. Wargear highly restricted – Daemonic gifts are gone, options are all given in unit entries. Daemon weapons standardised – power weapon 1D6 attacks (if you roll a one you take a wound), can be upgraded with power specific options i.e. Khorne gives 2D6 attacks. Any unit can be marked to the Chaos gods in the form of a Icon, marks are as follows – Khorne (+1A), Nurgle (+1T), Slaanesh (+1I), Tzeentch (+1 to invul save (max 2+) if already present or gives a basic 5+ invul save). Recut CSM sprue. Special characters – All survive and now include Huron Blackheart (model due for release) Ahriman has all chaos psychic powers and a force weapon as standard.
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Post by thefishki345 on Apr 25, 2007 2:36:20 GMT -5
cool, uh , is that good or bad?
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Post by Warmaster Stabwhiskers on Apr 25, 2007 3:50:38 GMT -5
It sounds fun
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Post by thefishki345 on Apr 25, 2007 4:40:27 GMT -5
lol...
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Post by Warmaster Stabwhiskers on Apr 25, 2007 9:55:50 GMT -5
Thousand sons armour save +2? you have got to be kidding me
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Post by Deleted on Apr 25, 2007 13:43:55 GMT -5
Hmmmmm? what do you mean, they will only get +1 on invulnerable save and 2+ is the maximum
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Post by thefishki345 on Apr 26, 2007 1:23:37 GMT -5
lol cool +2 armour saves OMG lol
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Post by knight (M.I.A) on Apr 26, 2007 6:05:25 GMT -5
Same as now Same as now. Blastweapons are legion specific weaponary Obliterators as HS choice sounds ok, but without the "Ancient Enemy" Chaos isn't like Chaos anymore Sounds ok for me and most other players About time that they make plastic chaos termies. Rulewise they were bad enough all the time and modelwise far too expensive and boring... New Possessed? Again?!... The Raptors were fine as they were, but a bit of changing can't hurt that much... GREAT!!!! I'm not the biggest fan of HS... Could be a reason to rethink taking a spawn or two Good choice to make the step back into the last edition, but my oppinion on the Ancient Enemy rule is the same as above. Everything is fine, except the Veterans. All normal SMs are babies compared to CSMs. Most of the CSMs are several thousands of years old, while a normal Marine just can reach a age of a few hundred years. That's why I think that all CSM should be able to get Veteran Abilities like now. All the Cult weapons that get lost are Legion specific weaponary... So the only change would be the restriction loss on Raptors. But after taking the uniqueness of the IWs I don't think there is a problem taking it from the NLs too. Not much new...
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Post by Deleted on Apr 26, 2007 16:28:34 GMT -5
rumors are rumors..... I like my damn Iron Warriors the way they are! I just finished argh
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Post by Deleted on Apr 26, 2007 18:12:31 GMT -5
It seems like the Iron warriors is the chaos army to play.My brother plays IW and he is nearly impossable to stop.I don't see much changing for the IW though other than they no longer can have a basalisk.Will they still be able to have the 4 heavy support with the loss of 2 fast attacks though ?Moving obliteraters to Hvy support sounds like it will be more to the liking of the IW players anyway.
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Post by thefishki345 on Apr 26, 2007 18:22:47 GMT -5
yep, propably and well beating iron warriors would be hard, maybe just throw in heaps of lascannons, demolishers, missile launchers etc etc,
i want to see the plastic termies and the plastic chaos lord, sounds cool.
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Post by knight (M.I.A) on Apr 26, 2007 23:56:32 GMT -5
I fear more about my Demagogue ability and my Accursed Crozius. And I really hope, that they won't change something on the Demons and my 9 troop choices... And IW are not the Chaos army to play, they're for losing friends and are big cheese...
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Post by thefishki345 on Apr 27, 2007 0:57:10 GMT -5
lol... anyway...
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Post by Deleted on Apr 27, 2007 2:25:01 GMT -5
Ok something i have to say about IW and the changes when this roumors are right. First here in germany you see only one tournamentlist for IW. They always consist of a DP and a leutnant, 2x 7 CSM Plasma Lascannon squads, 3x3 obliterators, 1x Basilisk, 1x Vindicater, 2x Predator with twinlinked lascannon and lascannon sponsons, and 1x raptors. so with this changes most IW armys are completly wrong and they have to build mostly a new one. But i think the changes are good and make it more better to play against, and i have to say with the changes it isn't the hardest list you can play ever. The list above is so hard they mostly win all tournaments.
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Post by thefishki345 on Apr 27, 2007 3:37:44 GMT -5
ok...
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