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Post by Zealot on Jul 31, 2012 1:25:53 GMT -5
G'day, (typing on a mobile device)
In line with my fluff, particularly that of a Cardinal World, I intend to shove as much Adeptus Ministorum things into my army as possible.
I'm running off a 4ed codex until my 6ed and 5ed gets here in the mail...
Anyway, doesn anyone recognize some actual benefits to having priests? I understand that in 6ed there is a priest as a hq choice instead of just an advisor - can anyone tell me anything about this?
I also intend to use some kind of conscripts, a human wave meatshield of pilgrims and such. Also, hopefully, I was thinking of using some arco-fallagants (spelling?) or other Allies from the SoB list, but these are only once I complete my main list. Anyhow,
Priests, are they worth actually using as Priests, or instead chucking them in as regular sergeants, vets or such?
Cheers.
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Post by toumas on Jul 31, 2012 10:11:02 GMT -5
if you using allies take the priest hq character from sob as he fills the role of hq for them and buffs your ig grunts.
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Post by WestRider on Jul 31, 2012 22:23:44 GMT -5
Priests are an HQ Choice that doesn't take up an HQ slot. 0-5 available per FOC.
Now that the 6th Ed Rules made them rather more survivable, they're a pretty good option for a Guard Army that's going to be running Blobs that expect the be able to Charge the enemy. A little tricky to use well, and maybe still a bit too expensive, but they're probably viable, especially with Straken or some other source of Assault buffs.
As a side note, they do look awesome just sprinkled in as Sergeants. I have my own IG Army set up like that, and I get all kinds of compliments on it.
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Post by poptart11 on Sept 4, 2012 19:32:21 GMT -5
I agree with the sergeant idea, especially if your army is from cardinal world. You could also use/make/paint differently to make diff. ranks of holy men such as deacon, cardinal, bishop, priest, pope etc. instead of using the reg. commanders. I don't really have any tactical advice because, well I suck at tactics.
Peace, Poptart
*edit* sorry for the necro. Didn't read the date.
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Post by TheHoboHunter on Sept 5, 2012 5:33:29 GMT -5
FIRST OFF: Sororitas stuff I can't help with. I love the Ecclesiarchy to death but damned if I know their codex halfway decently. So this is all "pure IG" talk, here.
Priests are solid characters; they can reasonably compete to the equivalent of other armies with a powerfist-wielding squad leader. More importantly, they buff the hell out of an assault-themed blob of guardsmen. The only problem, that I see anyway, is that they are expensive for a 1W guy with a slow weapon (Yes, I pray daily our next codex gives them power weapons again). 60 odd points for a tooled-up priest is nearly the same as another well-equipped squad of guardsmen.
Much like Commissars, I wouldn't take more than 1 per platoon, maybe 2 in a BIG one. The IG can't spam characters; a single S3 T3 I3 guy dies quickly no matter how many wounds. If you JUST can't get enough priests into your list, I'd second the idea of using priest models as 'counts-as' infantry sergeants (with some way to distinguish them from the HQ advisor priests).
ONTO CONSCRIPTS Don't take them, man. Friends don't let friends use conscripts. The drop in points of a standard guardsman (which conscripts didn't get), coupled with his free grenades (which conscripts can't get) and ability to 'blob up' into larger combined squads took everything a conscript can do and made them useless. Even Chenkov + conscript-spam tactics just don't cut the mustard, IMHO.
If you want big blobs of poor, dogfaced, zealous infantry, standard guardsmen fulfill the same role but actually competently. You can still have your human waves and you'll probably win games, too.
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