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Post by cadian95th on Aug 8, 2012 14:11:07 GMT -5
just wanted to know as a new guard player, which veteran doctrine do people pick, (if they use them at all.)
I can see how OP demolition is against vehicles but i like the forward sentries as i play against orks a lot, i use them as a nuisance as my main nfantry squads advance + stealth is good
I play on a heavy-cover board so others might take carapace if playing on little-cover board
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Post by Deathkorpsman on Aug 8, 2012 16:40:58 GMT -5
I often take demolitions in Vendetta-mounted vet squads to drop in the enemy deployment zone and nuke key units, usually vehicles. I'm not sure how often I'll use that strategy anymore, as vehicles aren't as big an issue as they once were, but we'll see how this edition pans out.
Forward sentries went from being a point sink to actually being pretty good. Defensive grenades got better overall, though (depending on how you interpret the FAQ) camo cloaks got worse. Even then, with the change to sniper rifles, a squad with forward sentries, a heavy weapon, and snipers is a solid mix. I've yet to try it out, but I plan to in my next game.
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Post by WestRider on Aug 8, 2012 17:14:26 GMT -5
Camo Cloaks got worse for ICs, but arguably better for Squads like this. You're shelling out for the whole Unit anyhow, there's no option to just grab one and call it good.
What that means is that, since they don't have Stealth, just a generic +1 to Cover Saves, it'll stack with anything that does give them Stealth, most commonly Night Fight or their Defensive Grenades.
On Demolitions, note that you can use the Meltabombs effectively against MCs and Dreads in Assaults now, too. 10 S8 AP1 Attacks hitting on 4+ is a nasty shock for a Tärvigon, Wraithlord, or Dread.
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Post by Sergeant CJ on Aug 8, 2012 19:35:26 GMT -5
Just remember that you won't really ever get all 10 attacks due to Meltabombs having the "Unwieldy" rule in combat (meaning they're basically initative 1), though I agree in spirit!
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Post by dangerrod on Aug 8, 2012 21:44:00 GMT -5
Yeah attacking a Trygon with Melta bombs is never gonna turn out well!
Back to the point, I prefer Forward Sentries in a Vet squad out front in cover harassing the enemy, normally causes one hell of a distraction to the enemies battle plans.
As for Demolitions, I've never been a fan as it means having to wait a turn after they drop in from a Valk before they can assault, and any player with a brain would be moving his vehicles away from them and blow them to bits. Also Vets have Krak grenades anyway, so if they do get to assault they have a good chance of penetrating most 40k vehicles!
Grenadiers is not for me, maybe someone on here has used it?
Danger Rod
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Post by Jackal-0311 on Aug 8, 2012 22:34:31 GMT -5
Yeah attacking a Trygon with Melta bombs is never gonna turn out well! Back to the point, I prefer Forward Sentries in a Vet squad out front in cover harassing the enemy, normally causes one hell of a distraction to the enemies battle plans. As for Demolitions, I've never been a fan as it means having to wait a turn after they drop in from a Valk before they can assault, and any player with a brain would be moving his vehicles away from them and blow them to bits. Also Vets have Krak grenades anyway, so if they do get to assault they have a good chance of penetrating most 40k vehicles! Grenadiers is not for me, maybe someone on here has used it? Danger Rod Allot of us Air Cav guys use it for our vets, we are already at a handicap with the numbers of boots on the ground.
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Post by cadian95th on Aug 9, 2012 5:34:12 GMT -5
it seems like my plan was right, so people use forward sentries to harass their enemy.
Bit off-topic but what wargear do people pack on their vets squad? i harass the enemy and use flamer for near to and overwatch shooting.
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Post by WestRider on Aug 9, 2012 10:12:27 GMT -5
Note that the examples I gave for things to attack with Meltabombs don't have a huge number of Attacks. Even if they roll well, you're probably still clamping 7-8 Meltabombs onto one of those Units.
Attacking a Trygon or a Blood Talon Dread with them is a different proposition entirely, and one that I really don't recommend.
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Post by commisarblur on Aug 9, 2012 13:16:33 GMT -5
Yeah attacking a Trygon with Melta bombs is never gonna turn out well! Back to the point, I prefer Forward Sentries in a Vet squad out front in cover harassing the enemy, normally causes one hell of a distraction to the enemies battle plans. As for Demolitions, I've never been a fan as it means having to wait a turn after they drop in from a Valk before they can assault, and any player with a brain would be moving his vehicles away from them and blow them to bits. Also Vets have Krak grenades anyway, so if they do get to assault they have a good chance of penetrating most 40k vehicles! Grenadiers is not for me, maybe someone on here has used it? Danger Rod Allot of us Air Cav guys use it for our vets, we are already at a handicap with the numbers of boots on the ground. Typically I go with either demos or Grenadiers doctrines for my capuchans since their the closets thing to drop troopers i've got. Grenaiers espically when going up against sms. Armor save comes in handy when assualting those guys. Demos would work more on tank heavy army's like tau or mechiazed eldar but the trick there is getting within throwing range of your melta bombs. To be honest i've never really tried out scouting doctrine. It just doesn't seem to appeal to my stragety. Also there's teh revise to the camo cloaks thing that makes it a modifier to cover save instead of giving them a decent cover save. I mean I guess it could work if your guys stationed in some ruins.
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Post by Jackal-0311 on Aug 9, 2012 13:31:25 GMT -5
^^Both are great doctrines, I think we are going to see allot more of the scout doctrine as time progress. Even more so at of the Air Cav crew since we got bad hand with this 50% rule we have to use.
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