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Post by kobracommander on Oct 20, 2012 7:30:51 GMT -5
2000pt Night Lords
HQ 160 Captain Silus Vedon (Huron Blackheart)
Troops 744 1st Claw 10 CSM CCW 2x Melta -CoC Power weapon GoM VotLW Rhino w/dirge,
2nd Claw Same as 1st
3rd Claw 13 CSM 2x Plasma -CoC Power Weapon VotLW
Fast Attack 623 Raptors Talon 7 Raptors 2x Meltagun -CoC Power Weapon CoM VotLW Mark of Slannesh
Bike Talon 8 Bikers 2x plasmagun -CoC Power Weapon GoM VotLW Mark of Nurgle
Helldrake
Heavy Support 472 Havoc Squad 7 Havocs 4x plasma gun CCW -CoC Power Weapon GoM VotLW
Predator w/Lascannons
Maulerfiend
Total: 1999
Ok, so the object here really depends on my opponent, and how many units I can infiltrate. Generally speaking, huron will end up with the infiltrating havocs. If I get a good roll, then the raptors and the 3rd Claw will also infiltrate. If I don't, then the raptors do what they do normally, and 3rd claw becomes a back/midfield camping unit. Everything else, GENERALLY, gets in the other player's face right away. Any thoughts? Seem pretty solid?
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Post by WestRider on Oct 20, 2012 10:22:26 GMT -5
A couple of Rules issues to keep in mind first: - It's unclear whether or not you can give Raptors Infiltrate with Master of Deception. The Rulebook states that Jump Infantry follow the Rules for Infantry, but that's not entirely the same as actually being Infantry, and there are a few cases where Jump Infantry are noted as being distinctly different. Definitely something to sort out with your Opponent/TO before pickup/tournament Games.
- You can't Join a Character without the Infiltrate Rule to a Unit that is Infiltrating. There's a workaround on this one, tho: You give Huron himself Infiltrate, and then he can pass it along to a Unit he Joins. You just have to watch how you declare it.
More general notes: - You don't really have an answer to Flyers. Having seen a Helldrake in action a couple of times now, I can say with some confidence that it doesn't count. It's much better with the BaleFlamer, just picking on ground pounders. - You also don't have much of an answer for Dreads/MCs in Combats. A single Ironclad or SoulGrinder that makes it into any of those Squads is going to be able to just grind away without hindrance, and even a regular Dread or a Hive Tyrant or something is going to do a lot of damage before your Krak Grenades or massed S4 take it out. Some Meltabombs would go a long way toward helping with that.
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