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Post by commissarbob on Oct 28, 2012 22:42:09 GMT -5
Ok, with the release of the new Chaos codex, a lot of people around my area are going to be doing Nurgle themed armies with zombies. This being said, I have had an idea for an Imperial Guard regiment kicking around my head for years that long story short their planet got cut off from the rest of the imperium for a long time after beating back a chaos incursion. Ever since then their planet has been plagued by zombies and the like and if anything has become part of who they are and has had a direct role in their day to day life for the better part of a millenia.
This being said, flamers are a big part of the army but I am putting it out here for how you guys think an Imperial Guard regiment geared towards dealing with the zombie hordes and the accompanying horrors would deploy and arm themselves.
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Post by Wraelis on Oct 28, 2012 23:29:47 GMT -5
Shotgun veterans! Definitely get some hellhounds in there too!
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Post by treadiculous on Oct 29, 2012 1:41:11 GMT -5
Crow Bars... must have plenty of crow bars in there!
And Priests... they 'kick arse for the Lord'
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Post by Gerner on Oct 29, 2012 8:19:37 GMT -5
Read Cadian Blood. It's about cadian soldiers kicking zombie ass. Some plasma might be good as well to deal with the marines and some autocannons to go against hordes and light armour.
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Post by Jackal-0311 on Oct 29, 2012 14:21:46 GMT -5
Heavy Bolters! Belt fed weapons are a must for zombies. Pie plates too. As for deployment of troops...blob would be traditional, I would do a mech list or even a Air Cav list just for sh!ts and giggles.
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Post by WestRider on Oct 29, 2012 20:03:04 GMT -5
Even tho it is, in general, an underwhelming option, I think this might be the place for a Leman Russ Punisher. The image of that thing scything through waves of Zombies is too good to pass up.
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Post by optimat on Oct 30, 2012 2:27:53 GMT -5
Kill it with fire!
But (without being [i[too[/i] biased...) shotguns vets as above does sound tasty. As does a Punisher and Hellhound. Preists are also a good shout but fluffy rather than overtly competitive. A mad man holding a huge chainsword ripping through zombie after zombie is always going to be fun.
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Post by commissarbob on Oct 30, 2012 7:33:01 GMT -5
All of the above ideas are pretty much where I was at, so I guess I was on the right track.
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Post by The Hawk! on Oct 30, 2012 9:47:16 GMT -5
Hmmm.... May I suggest looking at some of the Necromunda ranges to get a more, rag-tag look. I would imagine that forces fighting zombies would not be comprised entirley from Imperial forces, but also survivors from hive cities etc. Seeing that if guardsmen were to fall back from defending a position, they would probably get shot I'd say lots of veterans with lots of shotguns, lots of dakka, quite a bit of flame and a few grenade launchers wouldn't go amiss Hope this helped a bit Bob Dave
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Post by vegna on Oct 30, 2012 10:39:36 GMT -5
never get why people think flamers would work against zombies...they have no fear and feel no pain so flamers are only useful after you've killed them (again) shotguns, bolters, carbines and maybe sniper rifle if your a member of S.T.A.R.S
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Post by Paimon on Oct 30, 2012 10:49:40 GMT -5
Yeah, the only thing worse than a zombie is a zombie that is also on fire.
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Post by vladimir on Oct 30, 2012 11:00:51 GMT -5
So true, maths don't lie: Zombie + fire != dead zombie
Zombie + fire = zombie on fire
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Post by WestRider on Oct 30, 2012 14:34:32 GMT -5
Depends on how much fire you use, and how hot. I think a HellHound Flame Cannon would still do the trick. It's enough to deny them FNP, after all.
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Post by optimat on Oct 30, 2012 16:13:15 GMT -5
If you make them all crispy they can't advance in their Slow and Purposeful manner.
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Post by vegna on Oct 30, 2012 17:43:03 GMT -5
HellHound well maybe, but hand held flamers...nar. not only are you likely to get bitten/slashed by them, you'll be brought up on charges for getting fire damage on ur uniform!
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Post by Lord General Armstrong on Oct 30, 2012 21:28:25 GMT -5
Hmm, since the regiment has been battling the zombie hordes for a time. I'd say try not to have much uniformity, Veterans should be your primary troop choice. To represent the experienced survivors, be that PDF/Arbiters/Militia picked up along the way and pressed into service. Try not to give every squad the same special weapons, now I don't mean mix weapons in the same squads. I mean don't just give every squad plasma or meltaguns.
Have an assortment of vehicles, try not to have more than one of the same variant. Unless the most common, Leman Russ MBT/Chimera/Sentinels, though as a rule of thumb I'd say just an additional vehicle for those variants.
Also HQ, try to have a mixture of HQ choices. If you plan on having more than one, hell throw around a priest and a tech priest with a couple of heavy bolter servitors if you have them. Make a fun list, not a competitive one.
And lastly though shotguns might sound cool, I see the troops sticking with the old lasweapons. Basically limitless ammunition and good reliability. Why would they choose slug weapons given the choice. Maybe a couple thrown around here or there but that's really it.
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Post by vegna on Oct 31, 2012 7:08:56 GMT -5
cuz lasweapons amo has to be recharged, means need to have power running to charge up the mags else why'd we issue more than 1 mag? shotguns are more old tech. I'd say the vehicles would be the same varients but there'd be some counts as in there, the real ones should look battered and patched up to show them field repairing.
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Post by commissarbob on Oct 31, 2012 7:22:30 GMT -5
Something that I was thinking as it has been going on for many generations and that they have been able to get certain areas fairly well fortified. As they have been cut off from the Imperium they have not been able to give their tithe, so all remaining production has been able to be shunted to the planetary defenders. One of the primary resources that the planet has is that it is a major promethium manufactorum (hence the inordinately high number of flamer based weapons). Counts-as vehicles are definitely a planned thing here. The troops and veterans themselves will be fairly uniform with the veterans being well equipped and the regular troopers being lightly equipped. The ragtag element would be the conscripts which were workers/civilians recently extracted from an outbreak area.
The promethium manufactorum facilities being so major is why the planet was not simply purged when it was brought back into the fold of the Imperium.
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Post by badgersplatter on Oct 31, 2012 13:00:17 GMT -5
Las ammo can be recharged with heat apparently...
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Post by buddha on Oct 31, 2012 14:26:22 GMT -5
Las ammo can be recharged with heat apparently... Heat or direct sunlight.
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Post by WestRider on Oct 31, 2012 17:53:28 GMT -5
Using field methods to recharge Las Powerpacks is slower than hooking them up to an actual power supply, tho, and reduces the lifespan of the pack. Especially when recharged by tossing them in a fire.
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Post by buddha on Oct 31, 2012 21:06:56 GMT -5
Lasguns and powerpacks are cheap and fast to produce and maintain though whereas shotguns would need a far greater supply of shells and replacement parts, nearly constant I'd think. Plus think of the material waste from producing full stocked double barreled shotguns and having to get the vets to cut down the stock and barrel in order to be able to fight zombies without all their friends laughing at them, very inefficient.
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Post by buddha on Oct 31, 2012 21:32:14 GMT -5
I realize my last post had nothing to do with the original question and I apologize. I think a Guard regiment trapped on a zombie infested world would consist mainly of Veteran squads with only a few platoon. I'd say that lasguns would be preferred over shotguns because of their greater range and ease of manufacture. Doomsday cult priests and techpriests which have have gone native would also figure and I can see the untainted humans using Chimeras and Russes alot in order to avoid contact with the living dead.
In regard to Commissars I can see them being either numerous and important to maintain morale and Imperial control or gone entirely, being fragged by the regiment for their harsh measures. Psykers and Company Command Squads would feature more heavily, the psykers due to a lack of Imperial oversight and necessity, and Command squads to ensure a united force and local control over rogue units and independent zombie hunters. In an industrialized world like yours I can see stormtroopers existing and playing the role of extermination squads, trying to cull the horde with Valkaryies and Chimeras.
Just my opinion
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Post by commissarbob on Nov 1, 2012 7:35:39 GMT -5
Good suggestion. The heavier use of Company Command Squads would be a good thing (maybe even a counts-as creed in higher point games...) I do have an idea for 8 wheeled chimeras that are more towards industrial vehicles than true chimeras. No turret weapon but instead has a bunch of sand bags piled around the top hatch with a manned pintle style heavy bolter. I am tending to shy away from the use of psykers, though the doomsday cult priests mixed in with the regular platoon squads or conscripts is not a bad idea since they will not be issued heavy weapons.
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Post by The Hawk! on Nov 1, 2012 8:01:20 GMT -5
Sounds promising Bob I'd say maybe look into some vehicles that are Technical like in appearance. But I really would like to see how this army takes shape mate Especially since I'm going to have a Typhus zombie horde mysef Hope to see you starting this some time in the near future mate Dave
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